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Flaterectomy

Feedback comments for LD45

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TimestampSince previousGameFlaterectomy's comment
Oct 8 11:58:27 Sabotage ♥ 3 This game feels so tastily oldschool. I feel like I am back in my Amiga days. The art is lovely, from the palette to the bright/dark contrast and texture of the different surfaces. Simple but lively animations. The only thing it's really missing to make it feel more alive is sound effects. Gameplay was a little fiddly to master using my keyboard, as the arrows/space/F keys aren't a comfortable mapping to me. I noticed WASD also works for movement, which I am more comfortable with, but then I am left either using the same hand for F or having both hands closely together on my keyboard. It took a bit to get used to, but I got there in the end. As I've come to expect, a wonderful entry!
Oct 8 12:12:36 14m 09s Like a STAR ♥ 1 I like the idea of the game, zooming through space absorbing mass in order to grow. Some similarities with Slither.io but cosmic and by yourself instead. However, the real gameplay seems to be missing a little. I'm zoomed in so close that I don't have much decision-making to do except right at the start when there's nothing orbiting me yet. Once that has happened, I mostly pick up asteroids that are off-screen and I was just left traveling in one direction with the game going "ding!" every few seconds. I did finish the game, but I felt like it had very little to do with my actions. All in all, I see how the theme applies and I think there's something here conceptually, I just wish there was more to *play.*
Oct 8 12:35:11 22m 35s Deep Space Mining ♥ 1 I was confused whether this was a hands-on space mining game or a management game at first. I took out two 5k loans and bought a ship and pilot, eventually added another ship+pilot to my fleet and paid off my loans. I then realized I could fly a ship myself, but it was slow and cumbersome, and the automated pilots worked faster than I could. Then I got some of the cruisers and made sure to stock up on some combat ships as well. A warning of pirates followed. Then the pirates came and killed everyone while my combat ships seemingly didn't do much in return? I supposed I should've piloted ships myself in order to fight back, so I did and immediately got blown up by a swarm of pirates. I feel like there's more meat to this game from a management standpoint, and wish that was fleshed out a little over having the ability to fly ships myself.
Oct 8 13:03:02 27m 51s Survivor Slots ♥ 2 The tutorial screen left me pretty confused as to how the game works at first, but after some fiddling it became apparent. The slot machine mechanic is clever. I kind of wanted to have a way to flip characters around for an action, as some days were just wasted due to bad luck. But that just happens and you hope for better luck the next day. I did end up winning, but the victory page didn't show on what day I won, so I cannot tell you what day it was. Somewhere in the final third I think. The art is clear, but one of my main pet-peeves with graphics that I always have to mention when I see it occured here: some sprites is scaled differently. There's blown-up pixelart sprites as well as sharp anti-aliased HD art and the lack of a uniform choice there is something I hate seeing. Sound, obviously, would have added a *lot* to the game as well. All in all, a clever game that I think I am gonna play another round of! *EDIT: I played another round and won on day 10.*
Oct 8 14:42:21 1h 39m Souliseum ♥ 1 A fun little combat arena. Having the different spells was a good way to keep me trying a couple more times just cause I was curious what powers there were. A few times monsters spawned directly on top of me instantly doing damage, which felt a little unfair. And I would have liked to have seen a clear indication whether I had enough mana for a spell. From what I could tell they weren't greyed out or anything when mana was too low. There were some art assets scaled differently from another. Some x2, some x3. From the look of the spell frames at the top, some even x3.5 or something like it? The player character also suffers from that. That's one of my major pet peeves that I always seem to run into. But all in all, an enjoyable entry!
Oct 8 15:05:50 23m 29s I Have Nothing - If I don't take from you! ♥ 1 It's a pretty fun game, and I can clearly see your signature low-poly style. I do kind of wish there was more to avoiding the neighbor. There was a lot of waiting outside and making my move, which did get old after a while. Whenever I got spotted, she would chase me down and knock me out and I was too slow moving around corners to get away from her. I enjoyed the music, the voice lines are pretty funny. Another nice entry!
Oct 8 15:22:28 16m 38s Snow Ball ♥ 1 A simple concept, executed well. Definitely not the kind of game I can finish in just a couple of tries. On occasion the size reset after hitting something felt a little harsh, losing that much progress. The art is basic but clear (though this game feels like it *needs* snow getting knocked off trees and buildings that you roll into), and the music is pleasant.
Oct 8 15:37:14 14m 46s The path of Fireflies ♥ 2 First off, the game is very pretty. Nice palette and lighting, good character design. Is the player character scaled down from her actual resolution though? The line work seems a bit thinner. @tomeks is right about the camera movement, it felt a little jarring. Other than that sound effects would have greatly enhanced the spooky darkness around. I found it difficult to get a view of the enemies. At one point a bat kept zooming out of the darkness and instantly sending me back to the checkpoint. Another small black spot killed me shortly after making it past him, but I couldn't even see what it was. A very pretty entry!
Oct 8 16:24:17 47m 03s The Pumpking ♥ 0 Is there an intro? I just see a black screen with a skip button. Suffice to say, I ended up clicking skip to start the game. At times the controls felt a little clunky. I had trouble getting used to the fact that you have to move to orient yourself, so I would roll somewhere, turn the camera and charge to launch myself, but as I started charging my view angle returned to my original roll direction because camera movement doesn't change where my pumpkin faces. The camera also had a tendency to get outside of the area I was in, so I'd be facing the outside wall. I also shot through the wall a few times, falling down into space. The game crashed on me once. I had some trouble getting over the spike traps. I'd launch myself but would be sent vertically in the middle between the traps without enough momentum remaining to make it over them. Eventually I managed by bouncing off the wall a little. The guard balls didn't pose much of a threat, I am not sure if they do damage, but I could fairly easily roll around them. Eventually I rolled into and then around the king and won the game.
Oct 8 18:04:46 1h 40m LD45 - Cards of Creation ♥ 1 An interesting concept of having a life/world-sim be triggered with disasters. I would have liked to have seen some more feedback - for instance, it wasn't immediately obvious to me I had to click a card, and then click on the map. When I moved my mouse across the screen after having selected a card there was no indication that clicking somewhere would have an effect (and I am sure I did click and simply didn't pick up on events happening), so I just assumed that wasn't how it worked. After fiddling around for a while I figured it out though. I also turned off autocast.
Oct 8 18:17:36 12m 50s Genesis ♥ 1 Definitely starting with nothing and ended up with something! I do wish that the world would start becoming alive rather than feeling a little like a painting. There's not much interaction and that's where it falls a little short. Post-compo version ahead?