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Feedback comments for LD44
Flaterectomy's games and stats for all events →
| Timestamp | Since previous | Game | Flaterectomy's comment | |
|---|---|---|---|---|
| Apr 30 15:55:02 | Untitled Space Game | ♥ 0 | I can see how you ran out of time with this, there seems to be a lot under the hood of this game. I'm impressed but not surprised by how well the visuals look with the limited palette--I always dig your art in any case. 😄 | |
| Apr 30 16:05:01 | 9m 59s | Abduct Me! | ♥ 2 | A pretty cute entry. The upgrades were solid improvements, and movement and abducting felt fun to do. The art style is pretty cool, though I didn't really dig the palette, but that might be a subjective thing. The buildings in the background didn't live up to the visual fidelity of the foreground. |
| Apr 30 18:07:26 | 2h 02m | 1024 | ♥ 2 | A very simple concept, but well executed and it had me playing for a number of rounds to see how well I could do. My highscore was 956. This *is* the kind of game that really benefits from sound though, so I was sad at the quiet. Graphics are as simple as the concept, but they look right for what the game is. Not sure how it all relates to the theme though. 😄 |
| Apr 30 18:33:28 | 26m 02s | For A Bike | ♥ 1 | I wish more creatures/trees spawned, after I got the faster-cooldown item I just found myself moving around without much to reap. The gameplay is lacking a little, I wish I could chain abilities and makle tactical choices. I was disappointed when a new purchase replaced the previous one rather than add to my abilities. The graphics are basic, but everything is clear. You do have a player character and a house sprite that are differently scaled from the other art, which is a pet peeve of mine. The scheme is also pretty bright. All in all, the basic concept is decent but I am missing some depth. |
| Apr 30 18:45:19 | 11m 51s | Scooter Looter | ♥ 2 | A fun entry! The controls were a little awkward given the camera angle at times, but it was fun to play regardless. The art is very solid, the music is fun (but loud). Very impressive work! |
| Apr 30 18:52:24 | 7m 05s | Ghostly Tricks | ♥ 1 | Some very cool puzzle mechanics! You captured the theme in a way that's just a bit beyond the obvious and the game came out pretty unique. I dig the art and the music. All in all, a very solid entry. |
| May 1 16:15:13 | 21h 22m | Fluffensnuff | ♥ 0 | An excellent puzzler with clever mechanics. I got stuck on level 7 unfortunately. The art is cute , the animations liven it up well, and the music is relaxing. If I hadn't have gotten stuck, I would've enjoyed spending more time on it. |
| May 3 05:59:31 | 37h 44m | Bullet Souls | ♥ 0 | I was a little confused at how the upgrades worked. I picked one up and then it said Game Over? Did I pay with my only remaining life for it? The art is old school, but some of the upgrade icons weren't immediately clear to me. Nice parralax scrolling of space dust to show movement. |
| May 4 08:30:39 | 26h 31m | A day at the farm | ♥ 0 | I understand the concept, but still I died a few times trying to buy items that I thought I had enough money for with the amount of blood I had stored in the bank. That mechanic is a little harsh, it would've been better to just deny purchase over actually bleeding out and dying. I am also not sure the attack speed upgrade worked, as I didn't notice anything going faster. I also expected the blood dropped from my enemies to play some part into the mechanic, but if it can be collected I didn't figure out how. If it can't be collected, I wouldn't have included those bloodstains at all. The art is very basic, and commits the crime of differently scaled sprites. (I feel like I am always pointing that out in my comments 😄) The palette feels a little like it's all *standard colors*, if you get what I mean - the browns and greens are very saturated and don't mix well. I enjoyed the music, it's a nice composition, but I am not sure the bass sound (which is a bit of a shrill sound) fits with it. The orchestral parts are quite good, but the drums and bass I would've left out. The sound effects were all kind of harsh-sounding. All in all, I kind of like these entries more than ones I can just say "nice work, no flaws" to, as I get to analyze and comment more elaborately. Keep it up! |
| May 4 11:28:33 | 2h 57m | PathOfForest | ♥ 1 | I could not quite tell if what I was doing was working or not, but since a 'Game Over!' screen suddenly appeared I assume I did poorly. I had a bunch of ents attacking bulldozers, but we were still in the midst of battle when it all just ended. What's missing is clear feedback as to what is happening. There are attack animations, and the bulldozers start blinking sometimes, and then at times the ent just stands there next to the bulldozer and nothing happens even though there's an attack marker on the bulldozer. I think at some point I didn't have a worker anymore and couldn't plant new trees, is that right? The art is a nice low-poly style, the palette is fine. The music is pleasant, but I wish there were sound effects for further feedback. |
| May 5 09:41:27 | 22h 12m | Ludum-Dare-44 | ♥ 0 | I *think* I made it to the end, where it says "coin story" but I am not 100% certain that is a victory message. 😄 The movement is straight forward, and the most enjoyable/challenging part was chaining the jumps up the shaft near the start. For the sake of having a challenge arc in the game, that would've been better near the end, as all that came after was simply going left or right. The graphics are basic, but everything is clear. I never realized that 1969 flipped horizontally says 'papi', so now I learned something new today. Lack of sounds was a shame. A game like this thrives on enjoyable movement and the elusive *gamefeel* (juicy bouncing, impact sounds, subtle screenshake, etc), and the lack of those things made it all feel pretty spartan. Nevertheless, the hunt for the finish line kept me engaged. |
| May 5 09:58:14 | 16m 47s | LastSwap | ♥ 3 | I played it once, got very confused and prepared to comment on the learning curve. Then I played it a second time, figured out the mechanics of healing myself and just spamming troops, and got s victory. 😄 This still leaves me conflicted, though. I did not know what kind of units I was making, I was just spamming random combinations of A/S, S/D, and A/D keys. Meanwhile, I did figure how to self heal (down/right) and turn the green bar red so health doesn't drop (left/right). I did not see what the third option did (left/down) so I stopped doing that. I also noticed I was keeping an eye on the cooldowns and health bar below rather than on the fight on the upper half of the screen. I did notice a boss appear near the end, but my attention was quickly pulled down again when the time came to flood the field with fighters. The low poly art is pretty cool. Think the color palette got a little muddy here and there, too many saturated color tones blending together. A reduction in colors used overall, as well as some saturation balancing would probably help a lot in that regard. The voice-over at the start had some very noticeable background noise. All in all, an excellent entry that I wished I could've seen more of, instead of looking at cooldown times at the bottom of the screen. 😉 |
| May 5 10:03:25 | 5m 11s | Hoppy Daze | ♥ 0 | I *think* I walked around the whole level, but I am not 100% sure. Other than the coins at the start, there is little to do but explore a little without a victory condition, right? The movement feels pretty good, the jumps are pretty nice. The art is cute, but the music stopped playing after a while and at that point you really notice there's only a jump sound and nothing else. All in all, good work on getting an actual platformer (that feels nice to move around in) completed while learning a new engine! |
| May 5 10:16:04 | 12m 39s | Killing in the name of... | ♥ 3 | A fun concept that I wished delved a little deeper into the sacrifice selection side. People started beating the church at the right side of the island, so I tried to sacrifice them, but my priests couldn't get to the volcano in time. This was pretty close to the start of the game too. At one point I sacrificed someone and the lava came up rather than down, and I couldn't figure out why. The art is clear, but very small. I kind of wish things were at least twice as big. The music is excellent, the screaming as the sacrifice is thrown into the volcano was very funny. |
| May 5 10:26:54 | 10m 50s | Life Loan | ♥ 1 | Playing the web version on Firefox, I couldn't figure out how to sell anything. The information panel showed no information. I was able to do a shield dash and a 360 sweep attack after a bit, but that's it. I am currently at 0/100 life and the enemies have stopped attacking me. I'll not comment on the art and music as you opted out, which leaves me with the gameplay (but as described above, I seem to be stuck) and the concept, which I think is pretty decent. I decent dungeon crawl always piques my interest, and trading to get health works well enough for the theme. It's just a shame it doesn't seem to want to work for me. |
| May 5 16:22:33 | 5h 55m | Snek Farm | ♥ 2 | Just saw your game in the same video where Randomise User's played ours, so I had a go at it myself. I love the art, it's super cute and consistent. The music is relaxing and suits the type of game well. I kind of felt like I was missing some kind of escalation in how challenging things were, I think the types of crops you plant could be more interesting rather than having a balance in how much health they give/how long they take to grow. Overall though, very well polished and cute! |
| May 5 16:33:53 | 11m 20s | A Cup's Life | ♥ 3 | Just saw your game in Randomisee User's video and decided to play through it myself. The art is chock-full of character, I am absolutely jealous of that kind of signature style. The soundtrack works very well for this style of game, kind of having an elevator-music style to it (I mean that in a good way, very pleasant and relaxing). The puzzles aren't very challenging, but I did screw up my movement a few times so had to restart levels. All in all I think the game is very well geared to jam players who don't generally spend a lot of time on games as there's plenty to play and rate. Were this more than a jam game, I would've liked more of a difficult arc to it. |
| May 5 17:04:18 | 30m 25s | Drytown | ♥ 2 | More than I expected of a jam game! Saw you in Randomise User's video and wanted to play myself. The simple two-color scheme (well, three including the red) and scaled-up art is well done, all sprites are easily identifiable and I assume this style meant there was more time to put together levels. A smart choice with a narrative game! Gating progress with the health cap is a very clever mechanic, and everything was so charming that I had to finish playing through the game until the end. Good choice of music too. |