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zoarfy

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TimestampSince previousGamezoarfy's comment
Oct 7 22:33:05 LD45 - Start with nothing ♥ 2 Hi I just played your game. I really liked it - incremental/clicker games are something I really enjoy. A couple small bits of feedback: It would be great if you could place multiple of the same building without having to re-click the buttons at the bottom. (I want to spam houses haha) I wasn't sure how to get the iron mine at first. It felt like I had to place a storage before I could build one? I did end up building it it just took some trial and error. I then got stuck at the tools - I couldn't figure out how to get any. Congrats on submitting!
Oct 8 01:15:14 2h 42m The Daily ♥ 0 This worked fine on my end - windows 10. I really liked your game - beautiful art style and simple controls/gameplay loop that felt very on theme. Overall this is a really beautiful package of a game. Congrats on finishing.
Oct 8 18:58:17 17h 43m Baby steps ♥ 4 Hi I really enjoyed your game - my favorite one out of this Jam so far. I really liked the art style and animations of the baby - really well done. Controls were tight and it was fun to play. Perfect length too. The only thing I would change was that the pacifier was a bit small and hard to find at times!
Oct 8 19:18:05 19m 48s Alone ♥ 0 Wow I loved this game! I love the feedback on mining stuff and gathering. Pretty straightforward but fun. The central mechanic of the map growing to make things more difficult is really fun (though made easier definitely by the ability to plant food). Really impressed with the art style too. The only thing I would consider adding (I know scope is limited in a jam of course!) is some sort of enemy/pest for crops. Right now it's easy to just grab food and plant it by the home base to stay alive indefinitely. Would be a good addition to shake things up!
Oct 8 20:01:25 43m 20s itemless ♥ 0 (that last comment was posted on the wrong game oops) I really like the art, and how it is Minecraft-esque. Great content too - and I'm impressed how much you were able to include in it!
Oct 8 20:03:16 1m 51s VaultSmith ♥ 1 Hi fun game! The music is fantastic and the art is charming and funny (I love the slimes!) I did occasionally die from immediately walking through a door a couple of times though... The other thing is I would love some sort of UI/Feedback for when you gain crafting items. i had no idea I was gathering just from killing stuff. Seriously impressive for a compo! Congrats on putting it together!
Oct 8 20:15:15 11m 59s Nothing Found a Ludum Dare 45 game ♥ 0 Hi I just finished your game. The story was nice and clear - the third story beat is strong, especially the spider painting that's hidden. The music is really great too! A couple of bits of feedback - The last note in each scene prior to the scene change didn't work, it would always change too quickly, which is too bad, I definitely want to know what they said! I also found the walking SFX a little annoying as it was a little loud and repeated (but the music was so good I didn't want to lower it!) It was a really nice game, I hope you continue to develop story-based games like this!
Oct 8 20:25:11 9m 56s Zombug Slayer ♥ 1 Hi - just played the game. I love how the gun works, it's really, really fantastic. The only thing with that is when buying new guns it would be nice to have a visual indicator (I had no idea I was using the shotgun until I started killing zombies with it.) The art is really cute, it's a nice cohesive art style. I did encounter some pretty bad lag, especially at the start. I also personally really like the meta narrative, it was fun. I really enjoyed your entry, congrats on finishing!
Oct 9 00:44:00 4h 18m Draconomics ♥ 2 Love the art and general aesthetic - really cute and funny moles. I would have loved the ability to fire my fire anywhere on the map though!
Oct 9 01:07:02 23m 02s Pimp my voxel ♥ 1 Wow what a fantastic game! I absolutely loved this. Lots of charm and polish packed into it, and the central mechanic is fun and nothing like I have seen before. Also I love the depth of field effect. One thing I'm not sure if it was the intentional solution or not (which I loved either way) was to get up at the table at the end I would jump and then re stack cubes to continue jumping higher to get on the table. Loved this!
Oct 9 01:24:16 17m 14s Village Simulation Game ♥ 2 Wow this is really cool! Really impressive for the time frame of the jam. Love the art and music I think they mesh really well. I'm really glad you include the time-skip arrows at the bottom, I think a lot of entries in the game Jam often can feel slow, but I love that I can choose a faster pace. Was there a manual way to eat? I had a lot of trouble keeping my villagers above red/low yellow health. I really enjoyed this and am super impressed you were able to put this together in 72 hours!
Oct 9 01:38:12 13m 56s The Ninja Chronicles ♥ 1 Hi! Loved the upgrade system - was really fun to have powerful ninja stars that would pierce through enemies! The Ninja Stars in general were really fun - just something really satisfying about throwing them out there. At first I wasn't sure about the enemies on yellow platforms that I couldn't hit, but then I ended up really liking their inclusion, it added a fun challenge. One small frustration I had a couple of times was when some of the ninjas on the next platform would notice me early and come right to the edge of the platform. Since you can only face forward I had no way to deal with them except passing them. I really enjoyed this - it was lots of fun and very satisfying!
Oct 9 01:39:37 1m 25s Dante's Infernal Dig ♥ 1 This was a really fun clicker game! I like the progress of moving progressively down - I think that kind of fun visual feedback is something that a lot of idle/clicker games are missing.
Oct 9 14:05:33 12h 25m Soulbound ♥ 2 This is a really cool implementation of a fun shooter system. One of the few games in a game jam I can safely say I would go back and play later. This is the kind of game I could easily see being expanded and would love to see more from you/you're team! Thanks for a great game!
Oct 9 14:16:28 10m 55s Welcome Home ♥ 0 This was really nice! At first I thought it was cute and fun, but then I tried drawing the "Wrong thing" and was really impressed you had drawing recognition to see that I wasn't drawing a desk! Really cool. Love the general aesthetic and mood. As a couple others have said, it would be nice to have the pencil be darker. Would also be neat if you could choose what furniture to add (like a choice between a fridge or sink.)
Oct 9 14:23:19 6m 51s LIME ♥ 1 Hi! Very ambitious! Great that you were able to pull it off. I had some issues with collision (Digging under me and I would float.) Which made it challenging to play through the full thing. But I enjoyed my time with it!
Oct 9 14:44:58 21m 39s Departure ♥ 1 Hi I just played through the full thing. There's an impressive amount of puzzles and content which is fun. I enjoyed playing through it a lot, but the walking speed was WAY to slow, it almost made me quit early, but I kept going because I was really enjoying the puzzles. I felt like there could be a little more direction at the very start, at least to get the first puzzle going. Overall I really liked it, it felt like a very complete and whole package.
Oct 9 14:52:24 7m 26s SlimeySlime ♥ 1 This is really impressive for only having 15 hours! The art style was really charming, and I loved the animations. I did run into a couple of collision glitches where I should have died but that's it!
Oct 9 14:58:49 6m 25s Soundmarine ♥ 0 What a stunning game - really beautiful. Chill game and great vibes. If I could add a couple things, I would love to see the targets you hit changing the visual effects too, making it a trippy experience. That was fantastic!
Oct 9 15:11:10 12m 21s Becoming Something ♥ 0 Hi I just played your game (because our games have the same title lol). Some thoughts - The mechanic in the first level was my favorite, it was really enjoyable to get a bigger light. I was hoping that subsequent levels didn't use similar mechanics. Level two was very frustrating going through an invisible maze (honestly not sure if this was a bug, but since it was the only level like this I assume it was not) It would have been nice to do a mechanic like the first level in which gathering the pieces reveals more of the level to you and becomes easier to navigate. I liked the paint mechanic of level 3, that was pretty. Unfortunately I encountered a bug on level 4 and had to stop. I got stuck moving perpetually upwards and had no way to get to the goal. I love the aesthetic of your game and the poetic story, this was a great job!
Oct 9 15:23:06 11m 56s Once upon a chip ♥ 5 Hi I really enjoyed your game. Packed with lots of charm, and a really great implementation of the theme. A couple pieces of feedback: The opening was really charming at first, but repeating it a bunch of times because I died it very quickly became frustrating - a checkpoint after the table would have been perfect. Also, some of the spikes for the rolling section felt unfair with such a small camera FOV. That said, I think this is a wonderful entry. I really, really like how you conveyed the story really well in such a short time frame, and you did it with lots of cute and fun characters.
Oct 9 15:34:59 11m 53s Merge Dungeon ♥ 1 Hi I just played your game and really enjoyed it. I don't normally like 2048 but I loved this. I agree with what justcamh said above, but I want to add more thing to it that I think could be improved. I think it should cost health to attack too, (or there could be other solutions of course too) because if I ever had a low value in a bad place (like next to my big tiles) I would just throw it at the monster. It became very easy to just get rid of tiles I didn't like the placement on. That said, this was really really fun! I played it longer than any other game in the jam so far!
Oct 9 15:44:36 9m 37s BoBoBot ♥ 1 Hi I just saw your making of post and thought it was great so I wanted to play your game. This is a great entry. The art is fantastic a cohesive, and I love that the power ups are robot themed and not just generic metroidvania upgrades (love the magnet!) The only point of feedback I have is really that I think the game would benefit from Coyote time, especially in the sections where you have to carry the blocks over the electricity. P.s. I agree with your dev post about the theme!
Oct 10 02:16:24 10h 31m We Are The N-O-T-H-I-N-G ♥ 1 This has a nice game feel to it! Love the glyphs floating above the characters head. It's cute and would love to see more!
Oct 10 02:52:51 36m 27s Spook and Deliver ♥ 2 Honestly I'm just really impressed to be playing a LD entry that is fully voice acted haha. Great humor in this, glad I checked it out!
Oct 11 21:15:24 42h 22m Pile of Corpses ♥ 1 This was fun! It's really satisfying to build up a pile and run around on it! One minor suggestion I would have - is you aren't actually able to shoot directly down, because of the way the character flips. I was standing on the roof and wanted to get the zombies but had trouble. Outside of that, this is a fun and charming game! Nice job!
Oct 12 01:01:17 3h 45m Alien Planet ♥ 0 Hi I love to see claymation games - very cool that you tried to pursue it. Sorry you ran out of time - would love to see you finish it because the visual style is excellent :) Thanks for making it!
Oct 12 01:08:22 7m 05s One eraser / one rubber ♥ 1 This was awesome! I love your visual style and graphics - I'm a sucker for wobbly animation. Really on point with the theme too which I always think is an awesome thing. I thought the puzzles/needs of everyone also made total sense which is really great - sometimes these types of games can be tough to understand but I think you did a great job.
Oct 12 01:13:09 4m 47s No Kart ♥ 2 Great ending to this and the walk cycles are hilarious! I really enjoyed this. A couple small points of feedback: I had no idea what I was collecting above my head each lap. Also I think the AI sprites are messed up because there animations looked like they were running backwards. Overall this was really unique and funny! Great job!
Oct 12 01:19:26 6m 17s Rainbow Restoration ♥ 1 Hi! I like the graphics - I thought they were cute and minimalistic. The ending was cute too! To add some small feedback, it would be nice if the outlines of things existed before you grabbed their color. I.e. have an outline of the green ramp so when you get eventually grab the block you know where to return to!
Oct 12 01:25:05 5m 39s Ludum Date 04:50 ♥ 4 Hi! This was really cute and fun. I don't think I've ever seen a VN in a Ludum Dare before so that was really fun. It's great building your friend's character too! Overall a nice, chill game I think we can all relate to! Great job to the team.
Oct 12 01:40:48 15m 43s Dreamscaping ♥ 1 This has some great vibes and mood too it! In general this is a really strong submission! I love the character and art style and I love the central mechanic of combining the orbs to make dreams. I would love if there was a way to decrease the meters though? Maybe there was but it wasn't obvious if so.
Oct 12 01:45:55 5m 07s Adultery run ♥ 2 This might be my favourite interpretation of the theme yet! This was fun with a great sense of humor to it! I did find everything was a bit fast though - It seemed like the people who caught me gave me no time to react. I think it also would have benefited form more stealth areas like the ponds. Overall though it was lots of fun and very funny, great job!
Oct 12 01:50:16 4m 21s Roman & Ownin' ♥ 1 This was lots of fun! Impressive how polished and smooth this is for a game jam game! Congrats to the team for putting together such an awesome game!
Oct 12 17:19:15 15h 28m The Slime Slayer ♥ 1 Hi! Just played your game. I think the graphics are really cute and the makings of a fun game are here! A little bit of feedback: About 3 different times I died immediately to a spawning slime from above. This could be easily fixed by spawning the player on a lower platform. Also a couple of times the sword was on a platform out of my reach that I couldn't get (jump wasn't working for me.) That said I really liked the graphics you had going, and it reminded me a bit of Super Crate Box. Congrats on making the game!