Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → zoarfy

zoarfy

Feedback comments for LD46

← LD45   LD48 →

zoarfy's games and stats for all events →

TimestampSince previousGamezoarfy's comment
Apr 24 19:28:06 Party Pooper ♥ 1 Hi I just played your game and really enjoyed it - one of my favourite interpretations of the theme so far. I also really liked the character art - it suited the tone of your game very well! One suggestion I would make is making the difficulty increase faster. The start was a bit slow, and I found it to be best at 30 seconds left. It was really fun and had great mood - congrats on your game!
Apr 24 19:31:22 3m 16s Go Cockroach go! ♥ 2 Nice game - I love the animations of your cockroach, they're really funny and suit the game very well! The music is also very well suited.
Apr 24 19:45:36 14m 14s Circus Daddy ♥ 5 Hi I just played your game and really loved it! Dropping the baby on jump was a really fantastic mechanic. I'm also super impressed with how many assets, obstacles and levels you were able to make in the jam! The one suggestion I would make is to make it harder - I think honestly dropping the baby a single time should kill it (maybe I'm just cruel haha). Loved your game, I hope your team is really proud of your submission!
Apr 24 19:49:46 4m 10s Don't Die Of Donut Hunger ♥ 1 HI I just played your game and really liked it! Doing a jam by yourself can be really challenging, but you did really well. My favorite part by far is that I think you nailed the difficulty. Felt challenging and fast paced, but was definitely doable - it kept me playing until I was able to cycle back to the start. The collision on the main character can be a little funky at times but glitches happen in jams so no sweat! Great game and congrats on your first solo jam!
Apr 24 19:58:35 8m 49s Feed the Chinga ♥ 0 This might be my favorite ludum dare entry of all time. Absolutely hilarious, and fit the theme amazingly. The art for the Chinga is just too good! One suggestion I have is it would have been nice to have the three meters on screen at all time, so I don't have to flip back and forth quickly. Overall though, absolutely fantastic. I think your team is going to crush it this game jam. Congrats!
Apr 24 19:59:21 46s Peculiar Farming ♥ 1 I love farming games nice job! The quest system was definitely a nice touch and I think things were generally paced out rather well. The art was cute and suited things well.
Apr 24 20:18:38 19m 17s do not go gently ♥ 1 Loved playing your game! The mood and ambiance was fantastic - and I really like how you play out the results of the cards in the 3D environment. My favorite part by far is the eyes on your beasts, though, its awesome! Very well done, and congrats on finishing the game jam.
Apr 24 21:35:42 1h 17m Blinded by the Dawn ♥ 1 Hi I really like the concept of your game. I did find the controls a bit confusing/difficult - it's possible that I wasn't pplaying it properly, but it was fun to move them strategically as a clump to avoid the sunlight. I also love the mood/setting you have going on - I've definitely never played a game as moss before, and I really loved it! Way to go, congrats on finishing.
Apr 24 21:40:49 5m 07s Mission of Hope ♥ 1 Played through this a couple of times and was really impressed with how different the outcomes were. Reminds me of old pulpy choose-your-own adventure books I used to read. Congrats on submitting, that was a fun playthrough.
Apr 24 21:46:22 5m 33s Keep On ♥ 0 This was really fun - definitely felt like a complete package. Felt great to play with the SFX and the trail coming off the little blob creature. I think it would be great to see a little more of that if you were to continue working on it (would love a little trail whenever the player jumps.) But it was really fun and smooth - I could only get a highscore of 28 though I think I was pretty bad haha
Apr 25 16:01:02 18h 14m Battery Life ♥ 1 Great job! I definitely enjoyed playing your game. I love the concept of having minimal vision as you try to maneuver your way through the maze. It is really thematic and sells the idea really well. I also love the art you made for the cover up above and the gif along with it, super cool. I agree with some other points already said above, some music (even basic royalty free stuff found quickly) wouldve made a big difference. And yea unfortunately the character drift made it quite hard sometimes, you could end up hitting a wall and taking a really long time to turn around. But I totally think with some small tweaks this game would be awesome! Great job and congrats on finishing and submitting your game!
Apr 25 16:13:21 12m 19s The Few Who Stand ♥ 1 Awesome job! Really enjoyed playing your game! Love that there was a cutscene with VO to introduce it. I think it was really cool that you implemented AI to fight with you, and they worked perfectly too. It was a nice touch to have the weapon not be perfectly accurate, its scatter felt real too. Upgrading was fun, especially buying the Allies to help, but I feel like the curve at which you got money felt a bit off. I started out being able to buy maybe 1 or 2 upgrades (which felt good to start) but then after the next wave I had so much money I could buy whatever I wanted, so I felt like I just spammed upgrades. If there was less of a jump you'd have to be more selective with the good choices you offered. But great job! And also the music and SFX were a great touch. Congrats on a great job!
Apr 25 16:22:27 9m 06s Job-Changing Janitor Fights Off Zombies And Tries To Save Patients At A Hospital ♥ 1 Really cool idea, and good job executing too, congrats! I think it was really interesting to swap between different roles with different abilities but still have to manage the fact that you have a limited number of uses before needing to buy more. It goes without saying that the pixel art is stellar and the music and SFX were great to help tie together the aesthetic. I liked that there were NPCs there that were competent but it also felt like you didnt really need to do much and everything would be okay. As some have said above, as a local co-op game where there were no NPC's and you could all change jobs to fit the current scenario, I think it would be really really cool. Overall really great job!
Apr 25 16:30:22 7m 55s Chaos ♥ 1 First of all, great job! I actually had a lot of fun playing this game. It is a really simple concept but I think you deliver it really well. The music adds to the chaotic nature of the game but I definitely think some SFX (as others have been saying) would add a whole lot too. I like that the game escalates to add different means of difficulty, and they arent just reskins of the same threat, they act functionally different so that is good. On the area hazard that shows up as the white circle, I think it would be good to put the exclamation mark or hazard symbol in it so the player knows something bad was going to happen there. Part of me thought maybe it would be a good thing for me (but of course I shouldve known better :D ) Awesome job though!
Apr 25 16:41:27 11m 05s The HeartBeat ♥ 0 Wow, honestly Im very impressed, this was great! It goes without saying that the art here is really really well done, so congrats there. The music is also done exceptionally, it adds to the stress and the rhythmic sounds of the heartbeat are great too. Even the visual distortion when you press the heartbeat is really cool. The idea of having to focus on difficult and confusing paragraphs and make tough decisions while beating your own heart is really unique and cool. I wish it started off a bit easier with some shorter paragraphs and easier decisions to ramp you into the idea of what youre doing and then from there really make it confusing. But otherwise awesome job!
Apr 25 16:52:08 10m 41s Keep the cube alive ♥ 1 Awesome job, I had a fun time playing this. I like the music accompanying the game and the explosive wave that triggers when you level up is done really well, the game feel on it is great. I wish when you click to shoot the balls that they come from the screen moving straight at the spot you clicked rather than from one fixed point and angled towards the cursor. But it was a neat little arcade game and the leaderboard is cool. As others have said you definitely get shot out of nowhere with the small green balls and then go flying, so that is unfortunate but it adds to the challenge! Awesome job overall and congrats on submitting!
Apr 25 19:24:06 2h 31m Seymour ♥ 0 Hi I just played your game and i LOVE the graphics! Your game has a really nice mood and feel to it - the animations, sound effects, and retro gameboy art definitely nails the vibe. A couple recommendations in case you are interested in continuing it after the Jam. Maybe make the waterspout move/harder to get? I found the optimal strategy during the growing phase to be standing right at the door and just going back and forth to fill the different meters. The second would be just increasing the growth rate during the first phase, it felt a little long to me. Anyway congrats on finishing, I really liked your game. Make sure you rate other games so you can get more exposure because this is a really nice entry :)
Apr 25 19:31:59 7m 53s Feed Me! ♥ 2 Hi I just played your game! I really liked your take on the theme - the little buddy was super cute. The way you coded his path finding and movement really made him feel alive - by far my favorite part of your game. A couple of things you might want to add if you continue working on it: 1) A couple more sound effects for the buddy - especially one for him eating, and maybe a couple happy noises would be cute? He is such a great part of your game, I would love to see him be developed even more. 2) The first person controls were a bit challenging. I would add a crosshair in the middle, because I kept thinking I was looking at a fruit but it wouldn't grab it. I would also add a small shadow or something to properly indicate my footing. I found myself falling off when i didn't think I would. Overall a really wonderful entry - congrats on finishing and submitting!
Apr 25 19:39:48 7m 49s Spoon ♥ 1 I just played your game and I really enjoyed it. I was pleasantly surprised to have an angry ostrich chasing me, great humor! The sound effects added to the overall experience nicely. A couple suggested improvement if you are to continue developing the game: Perhaps adding a smaller jump as a second option would help improve variability. Clicking the space bar quickly versus holding it down for example. I personally felt the difficulty to be a little on the easy side, but perhaps I am in the minority. I thoroughly enjoyed your game, congrats on submitting!
Apr 25 20:38:16 58m 28s Signal Fire On Mystery Island ♥ 1 Hi I just played your game - I enjoyed the nice peaceful island mood you had going. The art was really fun - reminded me of Pokemon Ruby/Sapphire in all the best ways! The pirate was a fun addition too. My biggest suggestion for improvement would be to update the hit detection, it was a little frustrating trying to navigate some of the smaller/narrower areas and getting caught on trees and the shore. The other suggestion I would have is making the sticks not fill up the fire to 100% - as it was I had no need for the wheelbarrow, but if it didn't fill it up I would have to load it up to stay lit. I really enjoyed your game, and it was a nice take on the theme - again I can't say enough good things about your art style. Congrats on submitting!
Apr 25 20:45:19 7m 03s Alien EMT ♥ 1 Love the art style of your game! The buildings were all super funky and cool, and they definitely felt alien. I'm also impressed by the scope of your game - it feels really good to zoom far out and see how much there is (and the clouds are a really nice touch.) A couple suggestions if you were to continue developing: I would get rid of the auto-pathfinding, because I found the most effecient way to play was to just fully zoom out, and click on an alien's location and then the hospital. With the pathing system, the ambulance did it for me. Maybe it would be cool if you could leave the road, but it slows you down if you're not on it? I also would suggest a UI/arrow element to show where the hospitals are. Once I found them it was easier, but i did have trouble finding them the first couple of times. Over all a really fun and bright game - I hope your team is proud of your submission! Congrats on finishing!
Apr 25 20:52:52 7m 33s Wanted: Alive! ♥ 2 Just played your game and this has been one of my favorite takes on the theme - it's really unique! A great twist on a classic western trope too! It's obvious you guys put a lot of care into this game - it was especially cool to hear different sound effects depending on what the bullets hit. A couple quick suggestions for you if you decided to continue developing this: 1) It would be nice to have a visible cooldown for the dodge-roll. It was a fun approach technique, but I was always a little hesitant to use it because I wasn't sure if I had it. 2) Though i loved the sound effects, I might recommend adding a sound effect to telegraph a bullet is coming. Maybe a quick gun-click before he shoots so you know it's coming! Overall a great entry guys! I loved the VO too! I hope you're proud of your submission, it's excellent.
Apr 25 21:01:11 8m 19s Bullets & Babies ♥ 1 Hi I just finished playing your game! It was fun and had a really great gamefeel! The shooting felt really good, and I like how you're able to snipe enemies from far away. The AK power up was also a lot of fun to use. I like the mechanic of the baby dropping when you get hit - funny and fun! A couple suggestions for improvement if you were to continue working on this after the jam: I found the auto scrolling to be a bit frustrating, especially when I have a meter ticking down that I have no control over. I would also suggest placing a few more enemies - I would say it erred on the side of a little easy. The most fun parts were definitely when there were the guys who would repeatedly shoot at me! This was really fun, and unique - congrats on submitting!
Apr 28 20:34:49 71h 33m Polygons of Light ♥ 2 Great job with your game! I really enjoyed playing through it. I like how you designed some of your levels and the way in which you used moving shapes and light sources to create areas of light and dark that you had to move between. It was interesting too to first figure out that you had to go through the light to complete the level and that you wouldnt die immediately. As others said, there were some framerate issues but not too big of a deal. I wish the levels weren't too much of a waiting game at points and that there was more difficulty with how precise you could move. But great job! Love the music too
Apr 28 20:43:54 9m 05s Hive Mind ♥ 1 Awesome job with the game, I thoroughly enjoyed this! First of all great job with the art and the music, it creates for a great atmosphere overall. I also loved the title screen with it's SFX and even the animations when you lose the game, really great! Definitely a stressful experience that ramps up in difficulty super fast. I think it would be cool to make holes opening up more obvious, like some flash or animation and sound to draw your attention. It would help to also maybe color code things like wasps vs bees because when they are attacking or moving around each other it gets confusing. It also eventually devolves into just sending all bees to your queen when too many wasps get in, but I suppose thats just how it goes haha Overall it was really good! Really impressed!
Apr 28 21:00:54 17m 00s Agewalker ♥ 1 Wow, honestly amazing job with this. I think this is easily the most impressive game from the jam Ive seen so far. It goes without saying that the art is phenomenal and together with the music and SFX it creates a great aesthetic. There was also much more than I was anticipating from a game jam game! You could actually explore and get other abilities like the dash and shield which is so cool. The screen transitions were a bit annoying since they lasted a long time, stopped the music and then sometimes put you right into an enemy to get knocked back to the previous screen. I also accidentally would run out of the boss room because I got too close to the screen border without knowing, and resetting was a bit annoying. But overall incredible job!
Apr 28 21:11:29 10m 35s Living Light ♥ 1 Really great job, I actually had a lot of fun playing this (and coming second on the leaderboard on my first try was cool too: Jeeroy). I like the way you brought the players cursor to a spot to begin, and the messaging on it was fun and an interesting way to converse with the player. The art and music was really fun and well done. It was fun to zip around the level grabbing the light pellets, although I felt sometimes that they were really closely grouped and you could just grab them quick and finish without even exploring half the level (so Im not sure if they were placed randomly or not). Great job making so many levels though, it is fun to see the massive enemy. Overall Im super impressed! Loved it!
Apr 28 21:17:34 6m 05s Anti-Matter ♥ 1 Nice job! I really liked this small arcade-y game. Made me keep wanting to play for a little while to try to do better than last. As others have said it definitely was quite tough, especially right off the bat when I had no idea it was going to move that fast at all. It would be interesting if the speed increased over the course of the game, starting at a low amount to ramp up difficulty. I like the reflections of the screen off to the side though, it was cool, made it feel like there was more going on. I also really liked the game over animation with the way it covers up the screen. Good job and congrats on making a game in such a short period of time!
Apr 28 21:24:00 6m 26s Battle Box ♥ 1 Awesome job! I thought this was really clever actually. A really interesting take on a twin-stick shooter almost. The idea of moving around within a ship to activate certain guns that then auto-fire and having to move your ship into the right position to hit is quite cool. A little bit of audio wouldve gone a really long way, dont feel bad to take some royalty free stuff really quickly online! It also wouldve been cool to have the difficulty ramp up since it was just one enemy per X seconds which was pretty easy. Overall I love the idea and I think it could go quite far. Nice job!
May 4 17:24:53 140h 00m Keep IT Alive! ♥ 4 Very cute game! I loved how the game progresses as the various team members die. When the artist died I had a total "oh Wow!" moment, seeing what you did with the art change. Speaking of art, your artist did an absolutely brilliant job! The creatures are so cute, and there's a really smooth animation style going on. The VFX artist also did wonderfully, as I love when the chromatic abrasion effect comes on screen. The two suggestions I have if you keep working on this game: 1) It would definitely benefit from a tutorial. It took a playthrough to really understand what was going on 2) I found this very challenging even once I figured out the controls. I felt like I was letting my whole team get murdered, lol I really, really enjoyed this entry, I hope your team is very proud of your submission.
May 4 17:29:24 4m 31s Hermann the German Dough ♥ 1 Hi I just played your game and really enjoyed it. You did a fantastic job with the art and general vibes of the game. Love the goofy little animations, and all the humour you injected into the details all over the place. Grabbing the ingredients felt really nice, and I love how they wobble back and forth. I definitely struggled to keep Hermann alive (even being a sourdough baker myself lol!) but I really enjoyed the experience. Congrats on the submission!
May 4 17:34:36 5m 12s Bear Naked Polar Party ♥ 2 Hi I just played your game and it was hilarious! I love the dancing polar bears lol. It took me a few tries to get a longer party than lord of the rings. I did find your game rather challenging, I think adding some sort of visible cooldown meter could be helpful to understand what might be fresh - though I understand it would be to do that and maintain the challenge of your game. You game really excels in the details though! You have great humor and I love all the different effects you can do! It was really fun experimenting with the polar bear party! Congrats on submitting!
May 4 17:47:25 12m 49s Survive Compilation ♥ 0 Bonjour, j'ai joué ton jeux, et je pense que c'est très amusant! Je pense que ma joue préferé est l'un avec la chat et l'enclume. Le jeux a beacoup d'humor et charme. Un chose que n'été pas très clair est le jeux avec le robot. En ca jeux je pensais que je devais survivre, mais en realité, je devais traverser la rue. Si tu ajoutes un peu de text comme "Cross the street!" comme le jeux Wario Ware, c'est mieux. J'aime ton jeux beacoup :) (Veuillez excuser mes erreurs j'essaie de pratiquer le français et j'ai remarqué que la fin de votre jeu était en français ;) )
May 10 17:31:38 143h 44m Ethereal Tale ♥ 0 Awesome job! I feel like you dont often see rhythm games during a jam and I feel like that is because they are hard to do but you did a great job. I really liked the idea of mousing over sections and then using key inputs. It took the first song to really get a hang of it but the escalation of diffculty across the three was really well done. Good music too! The theme was a bit light but thats alright. Congrats!
May 10 17:40:13 8m 35s Adrift ♥ 1 Great job with the game! I like the mechanics you continue to add over the first few levels to add variety. The boost pads were interesting (and I liked the SFX with them too) although the turrets didnt feel that bad because often you could use them to push you where you want to go (maybe that is intentional). It did feel like the best way to play though was just to slowly tap out fuel so you drift more and are in control which is not the most fun way to play. And I got stuck unable to restart when I was caught in between 3 turrets and had no fuel but they kept pushing me so it wouldnt trigger the restart. Overall congrats on your game!
May 10 17:49:44 9m 31s Reef Rush ♥ 0 Nice job! I like that the setting is something we dont see that often. Underwater and protecting a reef that you build is a really good idea. I think there are lots of ways to take this and expand on it in fun ways, so you definitely have a strong base. It was for sure really hard at the start before I realized the spawning was fixed in an order, then it was just about constantly killing the enemies and if I could sneak in planting a plant. But once you planted them all it would just be repetitive killing in the same pattern. Overall good job!