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zoarfy

Feedback comments for LD48

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TimestampSince previousGamezoarfy's comment
Apr 27 18:59:18 The World's Greatest Fisherman ♥ 1 Wow I really loved this! I love the cute little display window, the bending of the line, and the brilliant ending. This is probably my favorite jam game I've played in the last few jams I've participated in. All the game feel and juice was really well done too. To give some constructive feedback, I wasn't sure how I ended up solving the last electricity puzzle. I just messed around a few ways until I accomplished it - but I wasn't quite sure of the "why" when I did. Loved your game - congrats on submitting to the jam successfully!
Apr 27 21:03:11 2h 03m BlaBla ♥ 2 The art is fantastic and the concept made me laugh! I wish I was able to read more of what the public was saying.
Apr 27 21:04:44 1m 33s Lets Go Caving ♥ 0 Easy to learn and the smile made me happy. Thanks for sharing!
Apr 27 21:09:51 5m 07s Baby Drill ♥ 4 Your graphics are top notch and the concept is funny. I wish I understood how to play. Also, a quit or leave button would be appreciated. Thanks for sharing.
Apr 27 21:15:48 5m 57s Le Gardien ♥ 2 I like your idea, I agree with sabasa, a running feature would have taken it to the next level. Thanks for sharing.
Apr 27 21:20:11 4m 23s Gombo's Deep Cart Dart ♥ 0 Hi, you're game was very fun once it started up and I enjoyed gaining lots of speed. I think the starting bit is unfortunately long, as I thought it wasn't starting properly at first. The jump is very satisfying with the momentum, but I didn't find any reason to brake. Good job on completing the jam!
Apr 27 21:23:16 3m 05s Baby's First Concussion ♥ 2 Loved your creativity. The jump sound effect was not my favourite after grinding out a few levels. I enjoyed playing the game, thanks for sharing!
Apr 27 21:29:15 5m 59s Potatoes Adventure ♥ 2 This is my favorite game! So funny and the sounds effects made me giggle. At times the controls seemed to be unresponsive, but that did not detract from my experience at all. Phenomenal! Thanks for sharing.
Apr 27 21:50:59 21m 44s FALL DEEP INSANITY [R16+] ♥ 2 The aesthetic of the vapor wave is really well implemented. Some of the effects are more fun than others; I found hyper focus nearly impossible to play with and usually just waited that one out, but RTX on was very fun and nice that it allowed you to approach the challenges differently.
Apr 27 22:01:10 10m 11s WHITE RABBIT ♥ 1 Hi I just played your game and had a lot of fun with it. The art style is super nice, and I loved the zoomed out camera. The gameplay is fast and nice which is great - I might suggest (and I know this goes against the idea of a tough platformer like this) adding checkpoints, at least for a jam version. While I did end up finishing it, I did want to give up a few times - and I think for many jammers playing games, they will run into this. It was an awesome game though with awesome mood, congrats on finishing.
Apr 28 22:37:34 24h 36m An Unforgiving Sea ♥ 1 Hi I just finished your game! The ending was really fun! I love games with small windows like yours. The art is really nice and simple and the music is calming. I would change up the pacing of your game though - I think the dive speed should start how it is with the flippers, and I would reduce all the needed scrap. I enjoyed doing it and it was nice and calm though! Loved that ending, very fun and juicy! Congrats to your team on finishing :)
Apr 28 22:40:05 2m 31s Cookie Crisis ♥ 0 Hey I couldn't get the starting "e" prompt to work unfortunately! Not sure what the problem was. Will check back another time to see if I can get it to work. Playing in chrome browser for whatever that's worth.
Apr 28 23:30:23 50m 18s Sunken Tower ♥ 1 Hi I just finished playing your game. It was quite fun and I enjoyed it. In particular the items felt really good and powerful and you have great humour injected into it all which is really nice! To give some feedback, I'm not sure if the chests contained different rewards? I.e. You don't have as many keys as chests, and without any indicator of its contents (maybe there could be a hint that one contains a heart vs. coins) there's no reason for me to not just choose the first one available all the time - which is what I did. I'm a sucker for a game with a small game window like yours has, so I really enjoyed the compact nature of it! Congrats on finishing and submitting!
Apr 29 22:26:07 22h 55m Digging? ♥ 1 Fun game - the art, especially of the guys is hilarious. It's satisfying to play once the difficulty ramps up a bit. Congrats on finishing and submitting.
Apr 29 22:30:56 4m 49s I'm gonna be the deepest! ♥ 0 This is fun once I got the hang of it. It wasn't clear at first that I could leave the mine and keep my earnings to compete with others. Once I figured that out, it was a nice press-your-luck style game. I would also encourage some way to be able to discern percentages or something, it feels really bad to die in the first layer to total chance haha. Had fun though! Congrats on finishing!
Apr 29 22:37:04 6m 08s The Fall of Alice ♥ 1 Definitely loved the mood and the background to this one. Honestly showing her bum so prominently was strange - but I get that's partially what your going for!
Apr 29 22:46:29 9m 25s Into Debt ♥ 1 Wow I have to say I'm really impressed with this! It's a really nice cohesive package that was nicely put together all around! It would be fun if the customers were randomly generated and you had to pick up on queues in the chat! Well done on the game.
May 4 15:19:24 112h 32m Deep plat-o-ball ♥ 0 Hi great entry, especially for such a young game dev! Great on you for participating even with limited time. If I can offer some constructive feedback: 1: The ability to move the camera with the mouse would be very helpful! Sometimes (even in the post jam version) it was hard to tell where I was going. 2: You should consider adding a different physics material to the wall of the plates from their floor, and reduce the friction on the walls. You can kind of use the fact that the walls have friction on the balls to your advantage to cheese it a bit Again, excellent job, I hope you continue to enter game jams and do game development, as you clearly have a great deal of skill for it! Congrats on submitting!
May 4 23:34:52 8h 15m Sublunker ♥ 1 Hi I just played your game a bunch and really enjoyed it. You nailed the mood, and the way lighting works. I personally felt the controls to be fine - though I could see how it could be confusing. One thing I did struggle with was avoiding the sea creatures. It felt like as soon as one spotted me the only way to disengage was to run, but I would just run into another enemy haha. I think it would benefit from a stun on a cooldown, to make it a bit more forgiving if you run into an enemy by accident. When I wasn't being killed though it was super relaxing, and a wonderful package altogether. The sonar was also fantastically implemented, so well done on that! Thanks for the game, I enjoyed it - congrats on finishing!
May 4 23:40:50 5m 58s A Psychic's Interview ♥ 1 Hi I just finished your game. First off congrats on submitting - a first LD Game can be a big undertaking, so way to go for submitting! For some feedback: It was hard to tell when I was interacting with the door. I'm not sure if it was buggy, or if it was loading something in the background. Either way, a little symbol to show you are looking at something interactable would be very helpful. I would apply the same note to the enemy to know when you are in attack range. That said, the writing is very funny, and the monster's animation is hilarious. I hope you keep making LD games in the future - well done!
May 4 23:49:58 9m 08s Goblin Philosopher ♥ 1 This is awesome, especially for a compo entry! Wonderful take on the theme, and you've put things together in a package really well! A couple of things that stood out to me: 1) I felt like the dialogue time was very slow - I enjoyed watching them talk, but I couldn't finish your game when I saw how many goblins + how long each goblin took haha. 2) This is small, but in the tutorial, it wasn't obvious I could drag goblins through walls - maybe some sort of different tile for "hard wall" vs. a backwall might help with that distinction? Overall though this is a seriously fantastic entry, with a great take on the theme, wonderful graphics, and just an overall excellent, cohesive package. Well done, and congrats on submitting!
May 4 23:54:53 4m 55s Deeper and Deeper in the Woods ♥ 1 Hey I just finished your game. It's of a very nice length, especially for a jam. You have a well put together package here. If I could make a suggestion, I would say it might be fun to have different sounds for each level - so each time you have to decide which is the new "good" noise and which is the new "bad" noise. Congrats on finishing and submitting!
May 5 00:03:41 8m 48s New Horizons ♥ 1 This is probably the best graphical style I've ever seen in a game jam game - you should be extremely proud of how well you implemented it!! I would say, while I liked the story, you really need to either speed up the typewriting or add a button to auto play it, because the length of the opening almost made me stop - I'm glad I didn't though because the rest was really wonderful! Congrats on submitting!
May 7 22:25:03 70h 21m Dive for fish! ♥ 0 Hi I just finished your game. The main mechanic is quite fun! It reminds me of a game I used to love called Feeding Frenzy. The camera zooming out as you go up is a nice touch too! One piece of feedback is that it wasn't quite clear how height impacted my diving depth vs. body size, so I ended up just usually going for shallowish fish. Also it would be cool if the light blue line of water extended as you grew as a sort of depth predictor. Anyway, I really enjoyed your game, congrats on finishing it, and thanks for making it!
May 8 22:04:18 23h 39m Deep Meditation ♥ 1 Hey I loved your game! The sound and colour palette worked really well together to make it very calming, but then you had hilarious icons flying in. I honestly don't have a ton of feedback, because you did a really strong job for the package that this game is. If you had more time, adding some more juice to the effect of defending thoughts could be really fun. You did a great job, congrats on finishing and submitting!
May 10 22:14:37 48h 10m Comatoast ♥ 2 My god this was incredible. I gave you 5s across the board, you deserve it. This is seriously brilliant. I love the non-stop VO, I love the graphical style, I loved the game. More more more from this dev please.
May 10 22:21:09 6m 32s Spermy the Whale Goes Deeper and Deeper ♥ 2 Ah I kept getting so close to the bottom but couldn't get past the last clown fish! I really liked your art, I love when art is taken from physical medium and scanned/photographed into a game, it looks really nice. It would have been very cool if you could have done the background as a whiteboard-colored texture too! I found the controls a bit finnicky - which I think is the point haha. I do wish I was able to get just a little more power/speed though, as I found the best strategy ended up being going along the left wall and sliding as best I could. Really enjoyed it, congrats on finishing!
May 12 22:18:03 47h 56m Deep Finger ♥ 2 This is really great! I had a solid time playing it. The puzzle design was very solid - especially tough to pull of during a jam. You did a great job with the theming and the cohesive package of the art/finger-growing/SFX was a wonderfully disgusting package haha. The only real feedback I have would be maybe not having blood as the needed collectible? I would imagine that being something you'd want to avoid in a nose picking game haha, but once I figured that it was what I wanted it's obviously no longer a problem. This is a really strong game, and I enjoyed playing it, congrats on submitting!
May 12 22:28:26 10m 23s Where's the water? ♥ 1 Hey I just finished your game - your art style is cute, and worked particularly well for the final punchline at the bottom of the well. The story is also quite nice and cute, and I think you nailed it there. As others have said, some physics cleanup will go a long way in your future games, but that's exactly what game jams are for. Way to go, and congrats on finishing and submitting.
May 13 22:34:18 24h 05m Deep way down ♥ 1 Wow man. I just gave you all 5's. I think this is the first time I've ever done that. This is a really brilliant experience. It doesn't need a tutorial - it has the perfect amount of juice, the audio and graphics are perfect together. I'm just blown away dude. Best jam game I've played, a big kudos to you.