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DWaM

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TimestampSince previousGameDWaM's comment
Oct 8 16:23:49 Strange Adventure ♥ 1 I liked the idea. It definitely captures the tone of an old-school text adventure. I really liked the graphics. Very moody. The story itself, though, was pretty minimal, and I never felt too engaged, unfortunately. It seemed to end right before the interesting part starts, heh. I also think someone mentioned it before me, but I would've liked having a bit more for the other options besides just a one-liner and a redirect to the menu. Still, time constraints are understandable. Would be interested to see where it goes. I noticed some grammar issues in the story itself (mostly the usage of tenses). If English isn't your native language, it's all the more commendable you chose to go with a text adventure!
Oct 8 16:39:10 15m 21s Monochromacy ♥ 1 Really loved this! Visually simple, but really appealing! Really creative stuff! (Unfortunately ended up getting stuck on the keypad section. Seems like I'm not the only one.)
Oct 8 16:56:09 16m 59s The Persistent Thief ♥ 0 Really liked this! The game has a lot of things going on, especially for a compo game! There's even a tutorial! I do feel like the game has the potential to get a bit repetitive (at least in my experience, I had to leave and come back and do the exact same things to get enough gold), but I loved how even a single item can give a whole new route. My one true suggestion would be to maybe add a run button. The initial crawl to the sewers takes a bit too long, especially if the player happened to get caught.
Oct 8 17:18:53 22m 44s While you're here ♥ 3 This was a neat little game! I caught onto what was going on fairly early on, but it didn't hurt my enjoyment of the story. Really cool you guys managed to build all those rooms in such a short amount of time. My one complaint would be with the presentation of the text. For example, the font (at least the one used in the English version) makes the letter 'r' difficult to read. Also, I would suggest maybe visually separating the protagonist's thoughts from the letters? I know the text of the letters of is in brackets, but it would've made more sense to have the text of the letters be on the sheet of paper, and the narrator's thoughts be somewhere else on the screen. It might also be worthwhile to have three fonts - one for the letters, one for the narrator's thoughts, and one for the user interface. Overall, though, it's a neat experience with a heartwarming message!
Oct 8 17:30:25 11m 32s Writers Block ♥ 1 It's a neat little game that I can definitely see getting hooked on by just wanting to see all the numbers go up. Pretty relaxing. I just kind of wish there was a bit more to it. As it is, things get pretty by the book pretty quickly (at least up to the part I've played so far.) I also think the idea of stealing other ideas is a really good concept in its own right that just doesn't get explored as much as it could. Still, it was a nice little experience and I liked it!
Oct 8 18:00:34 30m 09s The beginning of the end ♥ 2 This was neat! Very impressive to have gotten so much done, especially in the Compo time limit! The graphics were nice and the music, while getting a bit repetitive if stuck on a certain section for too long, was certainly a nice addition. I liked the puzzles. Nothing too complicated but some did take me a minute or two to figure out. My one issue was with the perspective. At times I wasn't sure what was obscuring my path and what wasn't. And moving diagonally is a bit finnicky when using the keyboard. Another small suggestion: I think you should remove the explanation of what was going on at the end. I think it's unnecessary and kind of takes away from what the story was communicating with the visuals and the conversations with other characters. Overall, though, fun!
Oct 8 18:14:07 13m 33s Little Guardian ♥ 1 This was cool! Bit too hard for my abilities, but I really appreciated all the work that went into the visuals and sound design. The idea of the small planet and the gradual destruction was just great.
Oct 8 18:26:24 12m 17s Glitch Of Hell ♥ 0 This was really fun! The graphics were simple, but sleek and effective! Admittedly, though, it didn't feel like a puzzle game as much as it was a reflex game. (I definitely appreciated the split-second turn appearing.)
Oct 8 22:17:25 3h 51m What's Behind The Mirror ♥ 1 The game looks really good, and I found its message and the way it was communicated really interesting and relatable. It's just missing a bit of polish. For example, better transitions between the dreams and daytime. I also would've liked a bit more options when it comes to painting besides just putting dots. If you do expand upon this at some point in the future, that last point is one I'd like to see addressed especially. It'd make the message of the game even stronger and the dream sections far more effective. Overall, though, fun!
Oct 8 22:27:16 9m 51s When Nothing Came ♥ 2 Very much a stand-out submission! I enjoyed it. It can definitely feel a bit disorienting, but I think the game eventually eases you into it shortly after you get into the house. Would've maybe liked some more puzzles -- I don't remember anything that I really considered a puzzle besides the "key" segment. The poetry was nice, though, and the ending heartfelt.
Oct 8 22:44:45 17m 29s The Defective Detective ♥ 1 This was pretty cool! Really nice environments and a decent amount of features for a game made in such a short amount of time! I did have some issue with how case-sensitive the game was during the browser segments. And I would've maybe liked for the mystery to have been more engaging. Still, given everything else the game has going on, it was perfectly workable and showed off the game's features. Great job!
Oct 8 23:06:41 21m 56s A Quiet Dream ♥ 0 I unfortunately couldn't get very far. I get to the town, walk over to the door to the house that seems open, but I haven't found anything that might suggest the daughter's birthday. I can't find anything else to interact with in the house or in the section of the city I can walk around with at that point. And, as far as I can tell, I need to go through there to get to the police station. Or is there another way into the city that I'm maybe missing...? Either way, I do have a few suggestions. * The opening of wandering in the fog in the middle of nowhere is interesting, but the issue is that there isn't much of importance for the player to see on the way for most of their journey. It could, in my mind, be trimmed down a bit. * The size of the house with the red back door doesn't match the size of the house outside. In fact, the house itself seems massive, unrealistically so. And given that you can't seem to walk through any of the numerous doorways there besides the red one, I'd have just made it into a smaller space. oh, and speaking of the house -- the sound effects while walking around it seem... mismatched. It sounds like walking around in grass rather than a tiled floor. Anyhow, I won't make any rash judgements. If I've missed something or if there's an actual bug to be fixed, I'll wait for a response, give it another go, and then vote.
Oct 8 23:17:23 10m 42s Darkness is the nothing ♥ 2 The game looks gorgeous. This world looks mystery and interesting, and I feel like the game telling you so little about what's happening actually works really well. The controls and movement are a bit wonky, but the actual feeling of grappling gameplay was fun! Reminded me a bit of one of those old Spider-Man flash games. I liked it!
Oct 8 23:35:05 17m 42s Dear Diary ♥ 3 This was neat! It was admittedly a bit tedious in the beginning with the way the door seems to direct you to the bathroom, only to find out you're first meant to go to the living room and then to the bedroom. The story certainly... escalated. I think what I appreciated the most about it was the voice acting. I also liked the idea of them all being faceless mannequins and things not appearing until mentioned. It gives the idea that we, the players, are visualizing only the things only written in the diary (even if gameplay-wise, it's the other way around.) A small thing presentation-wise would be that the mouse cursor is visible and layered on top of the rectangle in the center of the screen.