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Rocktavious

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TimestampSince previousGameRocktavious's comment
Oct 10 03:09:23 Nothing to Say ♥ 3 Definitely a clever game, it was a little maddening to have to play it over and over and over - i ended up just clicking through the dialogue after a while because i'd read it soo often to get past it to get back to the new thing or path i unlocked by buying certain letters. I guess my only critique would be to figure out how to keep the conversation going but allow buying letter mid game to unlock the paths so its more of a dialogue puzzle then just a brute force kind of thing.
Oct 10 03:17:02 7m 39s Sneeter ♥ 1 The look of the game was great but the gameplay was hard to grok at first. Too many things thrown at the player. I likely would have played more but I ran into the `If you go to make a Sneet but don’t have the proper phrases/words to complete the Sneet, you’ll be stuck there forever.` - its a real game breaking problem that it seems alot of people are running into and would be the first thing i'd fix post release.
Oct 10 03:18:23 1m 21s afdsfgs fgsdg sd ♥ 0 Interesting game, it was too hard for me but it was well executed and good music!
Oct 10 03:21:09 2m 46s Little Nothing Adventure ♥ 2 Could use a bit more hand holding for players and the perspective/camera was a bit jarring. Also highly recommend using a platform like itch.io or uploading the WebGL build if you can. Cheers!
Oct 10 03:27:18 6m 09s Zombug Slayer ♥ 1 HAHAHAHA the beginning had me ROFL - that was really great - you made my day. Great job on the game my only critique would be the player movement felt a little sluggish and I had some issues with colliders. The rest of the game was great for a game jam so nice work!
Oct 10 03:36:11 8m 53s SHIPWRECKED ♥ 2 At first i was a little confused what was going on - i have to say I've never played a trading game like this before so that opened me up to a new genre. The controls were intuitive and easy but the cut scenes every transition was killing me - i think if you wanted to see have that sailing vibe having it all in one scene where you could control the raft would have at least been more acceptable IMO.
Oct 10 03:45:44 9m 33s The Legend of Nothing ♥ 2 Its impressive the size of what you were able to accomplish. Overall the game had a good level of polish, died to easily in the water early on and that put a sour taste in my mouth. Also the background on the Textboxes were really hard to read the letters. Overall it was a pleasing experience great work!
Oct 10 03:53:18 7m 34s z0t ♥ 3 Awesome game - this is one of my favorites of LD45. Really interesting take on the mechanics and creative level design. At first I was like oh this is not going to be good, but then on level 12 you threw me for a loop and thats when i found out about shape shifting and then i started going back and playing the other levels. Great work!
Oct 10 03:57:18 4m 00s Virus Jones ♥ 1 Way too tough IMO. Also way to many particles (it was very distracting). It also seems like the hit registration was off. Maybe after a few playtest fixes it could be good but I could never get past level 1 :(
Oct 10 04:03:58 6m 40s Robo-Parto ♥ 1 I would echo some/all of the statements others have said here - music and gameplay needed more love for sure. Maybe thats what you were going for with the disturbing or maybe the scope got too large but either way good lessons for next time! Keep at it and it'll get better and you'll get better. EDIT: It looks like you've fixed some of the bugs in newer versions I did not play them sorry :(