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Rocktavious

Feedback comments for LD41

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TimestampSince previousGameRocktavious's comment
Apr 24 14:10:45 Brickris Tetout ♥ 0 I too got the ball over-accelerating glitch a number of times. Overall really good game you made here. Its interesting how trapping the ball is sudo helpful until the bricks start coming fast then you're just playing with too small a tetris board. ;) Would be nice if there was some mechanic that dropped the blocks down when there become random spaces taken out by the ball - like some sort of weight simulation almost.
Apr 24 14:22:09 11m 24s ⏰ :alarmclock: ♥ 1 Really love the simplicity! At first i was wholly confused at what was going on, but after a few clicks i got it and i promptly restarted the game to get a good first impression form the start. I even replayed a few times to see where certain parts of the story branched...really well done!!!! Overall the game was humorous and stuck to the theme very well, but i think it could have used a bit more of an introduction in the beginning (thou my game suffers from this as well ;)).
Apr 24 14:24:46 2m 37s Date Attack - A Dating Simulator Idle Game ♥ 1 While i'm not a big fan of these kinds of games - i tried to play it anyways. I didn't really understand what was going on initially, and the abrupt ending felt forced. I think you stuck well to the theme and you successfully completed the game so good job!
Apr 24 14:26:53 2m 07s QuickDraw TCG ♥ 0 Really love the genre combination and the graphics. Really great job!!! I think you nailed the theme on the head and surprisingly made it still a blast to play!!
Apr 24 14:40:59 14m 06s Journey to The Core ♥ 1 Used a slide card to "slide" over a jump gap! 10/10! Everything about this game exudes polish and fun! Great job!!!! The only real nitpick i have is i want 1,2,3,4,etc buttons to use the cards instead of the mouse and i want the cards to automatically slot in next to each other as i use them up. I purchased a "jump" card and it ended up on the next page of cards that i didn't know i had and caused me to fail #feelsbad. I got ~82m
Apr 24 14:47:56 6m 57s Splendid Adventures on a Sunday Afternoon ♥ 3 I ate the berries and loved it!!!!! 10/10 would play again. Only thing was when i played there appeared to be a bug for walking to the left - the graphics didn't show up only a "missing image" icon.
Apr 24 14:53:28 5m 32s Court Invaders ♥ 1 Like others have said really really good work with the genre crossover. I would not have expected this to work so well but it really does. 10/10!!! My only complaint is its very hard to bot watch the tenis ball and the aiming square, took me forever to kill the baddies......but i'm not really sure how you'd fix that, maybe making the baddies move less and or getting rid of the weird in/out perspective in favor of just a left/right initially. Seems like the perspective movement should be saved for a harder level.
Apr 24 14:59:04 5m 36s Seaman Sleuth ♥ 2 Hmm, it looks like a game i would really like, but the HTML5 version doesn't play for me, it just skips all the dialogue and walks forward. I think something is messed up with the input. I'll keep this one in my pocket and come back if you can iron out the bugs. Thanks for the review on my game.
Apr 24 15:05:43 6m 39s Dancing Bandit ♥ 1 I agree with most sentiments here, the tempo is just a little slow and a bit monotonous. But i also found the difficulty ramps up alot quickly with the spot lights and such. I think the foundation of the game is solid and with a few tweaks and a few more interesting choices it could be really fun! Good work!
Apr 26 01:02:06 33h 56m Super Slime Slasher Ultra ♥ 2 Really well polished game and really good job on the theme - match 3 + action rpg. My only complaint is that like other have said the mouse and keyboard controls arn't great, but i'm not really sure how you'd make them better. I think this could be steller game if it had a few more features/mechnanics such as upgrades, something to spend your points on etc. Good Work!
Apr 26 01:07:54 5m 48s 10 Second Script ♥ 0 I'm not really understanding this i guess - what 2 genres did you combine?
Apr 26 01:21:33 13m 39s Rhythm Quest ♥ 1 Really well polished game!!! I really like the simplicity of controls and the mood it was really good. My only complaint is that the runway for the match is very small and i often times got messed up because things came in to fast and you barely had any time to react. I think the upgrades/improvements you suggest would really polish this game and make it more replayable. Good work!!
Apr 26 01:30:50 9m 17s Everything is Cards! ♥ 0 I think its an interesting combo but it just didn't feel baked enough for me. I think you should continue to polish on it if you want with the feedback people have given(i agree with most of it). My main one would be more user feedback on actions it took me a solid 5 mins to figure out how to do damage properly (with a few restarts) It was very hard to see the cards once i picked them up and i think the cards get way to close to you for attacking so you fully miss out on the beauty of the card artwork and the description while trying to smash them with your magic axe. Keep up the good work!!
Apr 26 01:39:02 8m 12s Need for Fish ♥ 1 Just like other have said - you rocked this! I could not find anything wrong with this, i've played 5 to six times now, but i still cannot beat the NPCs. So maybe it could be easier HAHA, but really because i liked the challenge!!! Great work!
Apr 26 01:48:26 9m 24s Defender of the Road ♥ 0 I think it really shows that tower defense racing doesn't really go together so +5 on theme HAHA Since its basically just a hero based tower defense game - on that i think alot more could be done to make it more interesting, such as monster variations instead of just packing them closer and closer together. Also very easy to get super high score using just your racecar(hero) Also having having reverse is a bummer thats how i ended up loosing o stopped blocking the road and tried to try something else but too many got through.
Apr 26 01:54:43 6m 17s Simmer Down ♥ 1 Great job on this - my only complaint is that things seem unnecessarily spread out. Would have been nice if there were more obstacles or a gameplay reason for things to be so spread out.
Apr 26 01:59:09 4m 26s Super Bass Racing ♥ 1 Really good job on the game. The only thing is sort of a nitpick, but the notification on fish biting is just a tad to subtle - i found it hard to know when to press the button to reel them in. But this is something they've polished over and over and over in the bash pro fishing series.
Apr 26 02:04:25 5m 16s Think Before Escape ♥ 1 Excellent game! 5/5 all around. This type of game genre mix seems to be doing really well - i forsee turn-based platforms becoming a thing i think. The only thing i found odd is that the moving platforms stayed moving the whole time - not sure why but i would have expected them to only move on the enemy turn.....strange thats what i would have expected
Apr 26 02:19:27 15m 02s Dungeon Slider ♥ 1 Great jam entry - i honestly have no comments, its near flawless, well balanced, and has a good progression system. The spyglass is a perfect touch to give the player the ability to feel like its their skill winning the game vs pure luck of not steping on traps. Feels like a full game released on a mobile platform - it would do well i think! Just needs music and you have something that would sell.
Apr 26 02:52:16 32m 49s Fail Fast Co. ♥ 3 Interesting game - it was a bit too complex for me and the user feedback of exactly what was happening was hard to decern. After playing for a while it started to come around to me, but there were so many mechanics up front a slower introduction to the cards and what they could would have helped me out. Keep up the good work!!!
Apr 26 03:00:43 8m 27s Type Fighter: Turbo ♥ 0 Really interesting combo, i think it works pretty well together. My only feedback would be to have some sort of UI element that shows which place on the text you are at - sometimes i would get off and not know where i am (at a space or something) and then all my typing became off because i was 1 character ahead of where i thought i was or 1 character behind - this disrupted my typing and made me lose more :(
Apr 26 03:28:07 27m 24s Rogue Pawn ♥ 2 This is crazy good!!!! The hardest part was getting used to attacking at angles, but just like chess, pawn's can be deceptively strong. I would have loved to pick which piece i could play as at the beginning - something worth adding in the future - being a rook would have been fun (IE ranged attack) Great work!!!!!!
Apr 26 03:46:58 18m 51s Crops in Space ♥ 1 Interesting FTL alternative type concept - i agree with others, it was alot of concepts to dump on the player initially, i think this would benefit from something a little more gradual / building up the introduction of new mechanics. Nice job overall!!!
May 5 02:35:04 214h 48m Golf N' Grenades ♥ 1 Loved the low poly art, really good job on the modeling! The controls were a bit hard, or i just suck at aiming, but after a while i sorta got better at aiming. There are definitively some areas that can be improved but most people have pointed them out so nice work overall!