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Feedback comments for LD46
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| Timestamp | Since previous | Game | Rocktavious's comment | |
|---|---|---|---|---|
| Apr 27 00:17:18 | FIREGUARD | ♥ 2 | I played it a couple of times but i could never figure out how to not use up the fire. Seems like there should be a way to "stoke" the fire either with the enemy corpse or something in the world to collect/pickup. The movement controls felt responsive but the character slide around a bit which was slightly frustrating. All in all it was a nice effort for the game jam and just a few tweaks could make it really funn! | |
| May 3 18:46:53 | 162h 29m | Blood & Sawdust | ♥ 0 | Overall nice work. I agree with some others about the floaty motion/control feeling which might be leading to the "feels quite challenging" but it also is just kind of difficult in its own. Keep it up and you'll continue to make great strides! |
| May 3 18:51:04 | 4m 11s | Batry Low | ♥ 1 | Overall great work on your first entry (you definitely beat me my first time around!) The major things i would change would be the jump mechanics - especially for platformers there is a special kind of jump arc that makes it feel weighty and solid and responsive - i'd dig into that for next time. Great job on having a menu screen and restarting when you die - good polish there. Keep it up and you'll go far! |
| May 3 18:55:22 | 4m 18s | Franky | ♥ 1 | Great job on your first game for the jam! You definitely beat me my first time around. Near the end the enemies came to fast and overall the game loop is not much fun but you finished and have something to continue to build on if you want. Great work on the art and overall mood too. |
| May 3 19:05:29 | 10m 07s | Love Verne | ♥ 2 | This was one of the best games i've played in LD history. VERY VERY well done! Beautiful art, sound and mood. Kept right in theme and was fun to figure out and play. I did play the "post" LD version which is much better and easier to understand so you clearly have great skill. Awesome job I aspire to make games like you! |
| May 9 16:31:59 | 141h 26m | Perish alive | ♥ 3 | Hey Great game. It took me maybe 3 plays to get the hang of the idea so i think a very slight tutorial would have gone a long way to getting rampped up more quickly. Also because i tried to play it 3 times i immediately noticed there was no "back" button or "restart" button. It also was not clear to me in my 1st play how to build extra rooms....so i died to the jellys and was like - HOW DO I DEAL WITH YOU!! The being said my 3rd time i got all the way through and got to the end - i literally laughed out loud at the ending. In terms of gameplay i think it was pretty well balanced once i get the hang of it but i think the jellys might have come on too strong in the beginning (especially in my 1st and 2nd plays) The music was wonderful and fit really really well to the mood of the game. I do wish i would have somehow recruited more mermaids/divers? I could have used maybe 2 more near the end. I didn't really like the micro management of shooting - i wish there was 1 last end upgrade of "automated" shooting (same probably goes for healing) it would have been a nice cherry on the top of the improvement tree. I did have some weird camera / mouse bugs near the end. Especially when clicking to view the upgrades of a room it doesn't always focus over on it. Also it zoomed in WAY to much every time i focused on an upgrade. I think a better solution would have been a sidebar popup/slide over kind of thing that way the camera stays where i want it (at the front of my ship) and i didn't have to force my camera to zoom in and slide over to the back of the ship....had to keep an eye out for those jellys!!! Overall great game! Loved it. |