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Feedback comments for LD48
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| Timestamp | Since previous | Game | Rocktavious's comment | |
|---|---|---|---|---|
| May 6 18:51:25 | Reminiscence | ♥ 1 | Cool game, nice job with the art and the mood. At first I couldn't visually tell you could walk past the stairs and then later when I did it wasn't immediately intuitive how to walk back up them. I think having some sort of art change to signal you can walk past stairs instead of having them be the same as the ground color would have helped. Not sure what to do for the stairs walking up. I like how many game mechanics you introduced but since it was a game jam it would have been better to pick 1 or 2 and really dive deep into them (this is something I myself succumb too when I make jam game too - many mechanics none of them felt great or fleshed out) Great job overall! | |
| May 6 19:02:29 | 11m 04s | Shiny Depths | ♥ 1 | I am really impressed with your compo game! Great work! I think you walked a very fine line on limiting mechanics as it could have come out unfinished with many features half baked but you did a great job fleshing out what was there. I do wish that I could have dug upwards, it was not immediately obvious I couldn't do that and I got stuck my first time. But restarting over I just kept making sure I wouldn't get stuck - this felt antithetical to the actual design of the game (but maybe that's just me). I agree with most everyone's feedback and the 1.2 changes you've made definitely make the game feel better. Keep at it!!! |
| May 6 19:14:23 | 11m 54s | Insane in the Membraine | ♥ 1 | Nice solid game. At first it wasn't clear how to know the laser beams are coming but after a being hit a handful of time I figured it out. I liked that you had to find the DNA strand on every floor before you could move down it created a nice mini game loop inside the overall game loop. I also love the little tutorial text in the background in the beginning (i'm stealing this idea for my next jam game) The controls of the character felt a little stiff and I felt like i was fighting the game trying to make my character move the way I intended. I would work on making those feel a bit smoother and easier to control. This is something you just get a feel for after you've played alot of platformers and try to implement their movement styles. There is definitely a "way" we are all used to a character moving in platformers that history of gaming has impressed upon us. Good luck with any improvements you make and in the next game jam if you participate! |
| May 6 19:26:50 | 12m 27s | The Bothnia Trench | ♥ 1 | WOW. I don't generally like point and click games but the art style grabbed me. So I played and loved it! Some finer points that would really make the game sing! - Sound FX and visual FX for the items when you pick them up or mouse pick them up (I didn't notice I was getting items at first) - When the doorway exit was the middle bottom of the room i always forgot that and I thought I got stuck in some rooms until i remembered. I think make some sort of dark gradient in the middle of the room would have helped to signify a door to get out is in the middle bottom. - The dialogue choices UI needed a background element so that it doesn't conflict/blend into the environment art - It would have been nice to have a character that walks around rather then just using the mouse - but I get it - game jams and scope Good work - I wish you the best of luck with any future changes and if you participate in the next game jam! |