Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → PSiv

PSiv

Feedback comments for LD45

← LD44   LD48 →

PSiv's games and stats for all events →

TimestampSince previousGamePSiv's comment
Oct 10 11:35:56 To The Depths ♥ 1 I like the visuals, they're really nice and clean, the concept is good and I enjoy those sort of games but it just takes too long to progress. I would love to find out what lies in the depths of the ocean but I don't have the time! Also the fuel efficiency upgrade does the opposite of what is intended and makes fuel run out faster. I think an interesting change you could make would be to allow the robot to eat fish for fuel, and have some kind of pickups for gold. Close to the surface = more fish/fuel less gold, deeper down = less fish/more gold. Maybe some spiky fish/sharks/giant squid to damage you?
Oct 10 12:02:28 26m 32s Gems ♥ 1 I think the choice of camera angle, and fixing it to where you are moving really helps add to the 'lost in the woods', almost claustrophobic feel and I think it works well with game. Lovely graphics also!
Oct 10 12:26:25 23m 57s Nothingness ♥ 0 Cool concept, definitely fits the theme. I had audio from the start, and then unlocked the audio, and I didn't hear any difference, so I then tried again and picked the audio option first and it gave me normal controls, some kind of bug there perhaps?
Oct 10 17:57:53 5h 31m Start with no dice ♥ 1 Really great idea and execution, I've enjoyed playing this several times trying different strategies, for what seems like a simple game it actually has a lot of depth to it. Could do with clearer instuctions and the difference between dice and sides needs to be clearer visually in my opinion. I hope you keep working on this, I think it has potential to be a really fun game!
Oct 10 23:46:26 5h 48m Newborn AI ♥ 1 It's like a programing version of a text based adventure game, I like it, it's a really good basis to build upon.
Oct 11 13:38:29 13h 52m The Song of Calirum ♥ 2 I agree with what @matt-rix says about the colours needing some kind of tooltip perhaps. For example, once I used up my food thinking it would be okay because I had gold to buy more food when I was starving, only to realise it wasn't gold it was charisma! Aside from that it is a fantastic game, and I will definitely be trying to finish it when I have more time, great job!
Oct 11 14:10:38 32m 09s Empty Dungeon ♥ 1 I really like the whole retro look/feel of it, the music beep boops playing as you take actions is great! I also made a game based on a computer screen (you've already played it, thank you!), and would be really interested in how you did the curved screen/fish eye effect?
Oct 11 14:47:30 36m 52s Leverage ♥ 1 On my first playthrough it took me a while to realise that the balls had a fixed path and that they couldn't float about wherever (probably just me being a bit stupid!), perhaps increasing the contrast between the path and the background/walls would help, or reducing the amount of shadowy areas on the path to make it clearer. I would describe this game as funstrating, it's fun to play but the challenge is a little frustrating, but with a few tweaks would be great, and as a game made in a weekend it's a fantastic job, well done!
Oct 11 15:05:14 17m 44s The Factory ♥ 2 It's amazing how something so short and simple can be so unsettling and creepy, great job!
Oct 12 12:52:16 21h 47m WHILE (TRUE) { JAM(); } ♥ 1 I love the idea of the game, but it's a bit tricky, I got stuck on the first screen trying to think of a name for ages, extremely accurate of real life! 😆 For the code challenge, not everyone who does LD is a programmer, those who are programmers not all of them will know SQL, and even then without error messages and such could get stuck. I don't know SQL (maybe I should learn it!) so I ended up copying your solution in and it still wasn't right, turns out I missed out a semi-colon 🤦 I would suggest keeping it real simple (for loops/while loops stuff like that) or simple pseudocode. Also consider using rich text, that way you could have variables be one colour, functions another etc like an IDE would have. The art challenge is well executed and works perfectly, I like the graphics and the idea is really fun!
Oct 12 13:09:47 17m 31s Nocero ♥ 1 Great game, the art/music are good, love the animation in the background of the fights. I encountered the balloon enemy before learning any attacks that could hit it so I got stuck in a fight where all I could do was Do Nothing! Aside form that issue a fantastic effort, and a lot of potential!
Oct 12 14:55:07 1h 45m Tardigrades on the Moon ♥ 1 First time I ran out of moss before being able to make more moss, I guess just a part of the randomness of it. 2nd time, completed it after an epic journey carrying the battery! Truly an amazing effort! Sometimes tardigrades got stuck under rocks, but that's okay, because the other tardigrades can turn that rock into moss, reproduce on it, and then save the little, undoubtedly traumatised, guy 😆 Thoroughly enjoyable!
Oct 12 22:34:40 7h 39m UFO Escape ♥ 2 This is a great game, challenging but fun, I got stuck on the level with the pink switches, how many more levels are there? I will have to come back and try and finish it later. Some suggestions to improve: The little blue arrows on the draggable movement arrows are not very clear as they are the same colour as the outline, I got a little confused how I could move one in every direction but another could not move up, until I looked really closely at them. You should try putting your music audio source on an object that persists throughout different scenes, that way it can play nonstop/looping without having to restart every time you load a new scene/restart and you don't have to listen to the start over and over. Look up singletons, it's a good way of doing it. Overall though a fantastic effort keep up the good work!
Oct 13 12:44:37 14h 09m Reutemeteut (web) ♥ 1 I am now an expert at level 3, up until the final sawblades that is 😆 Did eventually manage to beat it though. I think even though there is only 4 levels they give a good representation of what the game is capable of, ranging from simple to really challenging. The only issue I think is that the platforms aren't all lined up perfectly, but that's being picky and I've no doubt that was just a time thing. Good job!
Oct 14 12:37:58 23h 53m Little Odyssey (this title and text are referenced from Little Odyssey) ♥ 1 Although it is a short game, everything that is there is full of quality, the music, the visuals the controls, the ambience, amazing! In particular I love how the game over screen shows your path, is it supposed to be a picture of something in particular (looks a bit like a bird to me)? If not I think that could be a really cool concept. I tried to change my path to write 'hello', what do you think? 😆 screen_hello.png
Oct 16 12:54:19 48h 16m Neon Blood ♥ 2 The revealing of the walls/floor as you move around is an interesting concept, and the neon effect is nice, but I personally don't think it fits well with a shooter. I actually quite like the dark gloomy vibe once you've explored the area, with the contrast of neony guns/enemies, it's almost like laser tag. I think a more traditional shooter with this neon aesthetic would be a really cool game.