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Feedback comments for LD44
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| Timestamp | Since previous | Game | PSiv's comment | |
|---|---|---|---|---|
| May 7 14:15:53 | Assault on Crown Archipelago | ♥ 0 | Very impressive game, well done! The harpoon platforming feature in particular is really clever. I had a bug playing through the first non-tutorial level, the message about how to view the map wouldn't go away until I finished the level, and I think that prevented the harpoon tutorial from ever appearing (the tutorial noise played in the harpoon room but no message appeared because the map one was there?). | |
| May 15 13:28:45 | 191h 12m | Catch them all ! | ♥ 0 | Really cool, innovative concept, I think this would make a really fun couch co-op party game! |
| May 18 18:47:09 | 77h 18m | Invest® | ♥ 0 | I enjoyed the murder mystery aspects and the sorytelling but I feel like the conclusion when you submit the report on the crime is very unsatisfying. There is nothing to tell me what the consequences of the report were, what happended to the victims/suspects/investigator as a result of the choices I made in the report? |
| May 19 12:58:04 | 18h 10m | BattleType | ♥ 2 | Fun concept, well executed, good job! Could do with some kind of ingame tutorial to make things clearer, and personally I think having to capitalise every word is an inconvenience that doesn't add anything to the game, but thats being really nitpicky! Maybe in the future version you could implement some kind of rock-paper-scissors type enemy system so the player has to pick which unit to send out to counter what ene enemy has. |
| May 19 13:23:03 | 24m 59s | Marvin | ♥ 1 | A good solid game, I enjoyed it, good job! I did find it a little tricky to try to heal/recharge energy/dodge the 4 turrets at the same time, mashing Q/E and WASD, felt like I needed more fingers 😆 Can't relly think of a solution to that though, maybe make the Q/E toggles? Maybe I just need to work on my dexterity! |
| May 20 12:43:56 | 23h 20m | Tyrone Leinster's Debt Dream | ♥ 1 | I really enjoyed this, its a simple idea but you've done it really well, everythings polished and smooth, good job! One minor criticism is the camera movement, when you're getting knocked back by enemies and aiming, the camera feels like its jumping around all over the place, maybe needs to be toned down a little bit. |
| May 20 13:34:27 | 50m 31s | Trials Of Dice And Decks | ♥ 1 | Managed to finish the game and enjoyed playing it even though at times I wasn't really sure what was going on! You've done a great job getting all this done in a weekend, the visuals are great, the music fits really well and I think a fully fleshed out version of this would be really fun to play! Some suggestions: -The visuals on the dice don't fit with everything else, I think a more traditional look would work better. -Some kind of indication as to what phase you're in/what actions you can take in the current phase -Visual difference (perhaps different colour cards?) between cards you draw, cards that get played when you land on a square, and cards that are added to your deck. -Clarificaiton on some cards, eg. one card says to discard a card to get +1 physical, I was expecting to discard a card from my hand, but I think it discards from the deck. -Instructions on how to move the map -Balance, there was a trial I encountered on the way to the boss which required the same dice rolls as the boss itself, surely the boss should be the hardest trial? Also theres nothing stopping you just walking around town to get a bunch of cards and stats. |
| May 20 13:45:54 | 11m 27s | Odd Jobs on a Day in Summer | ♥ 1 | I love the way you've made a 3d world from 2d objects, its inspired me, now I want to try it! Cute cartoony graphics, chill friendly music and vibe, and then brutal microcow story, love it! |