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Feedback comments for LD48
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| Timestamp | Since previous | Game | PSiv's comment | |
|---|---|---|---|---|
| Apr 29 14:18:32 | Vain Vullet | ♥ 2 | Initially I hated the control scheme, it just feels so unnatural after many years of standard FPS controls, and I very nearly just gave up on this game, but I thought I'd give it one more try. I moved around slowly, clearing a couple of rooms, and then as I was leaving a room and turning the corner there was a bad guy and it really caught me by surprise and made me jump in fright haha! That moment I could see what you were aiming for with the controls, I think the sort of slow clunkiness of them add to that horrory feel. You can't look around constantly, you can't just run away instantly, just like in the Resident Evil/House of the Dead games you were inspired by. So for that, great job! | |
| Apr 29 14:57:19 | 38m 47s | SeaSnap | ♥ 2 | Absolutely fantastic game, the concept, visuals, audio, everything, amazing! One really minor bug, when leaving a menu (settings/journal/shop upgrade) the camera rotation is weird, you can't turn all the way round until you click/move and then it's back to normal. |
| Apr 29 17:10:55 | 2h 13m | Deep Breath | ♥ 1 | The idea/concept with the layers adds a nice twist to the platforming gameplay, a really interesting take on the theme. I only got as far as the town because I fell down the hole and was just stuck off screen at the bottom, couldnt see the character. The qwerty/azerty problem is still there in the windows version too. I would be interested in playing this again when some of the bugs are fixed, it certainly has a lot of potential and you have done a great job with it. |
| Apr 29 18:04:00 | 53m 05s | Puzzled Fish | ♥ 1 | For your first game jam I think you've done a great job and you should be proud of yourself. I like the art style, the fish is really cool. With regards to the first level, it is a simple level but only if you know what to do. Brand new players to your game aren't going to know that the button releases the box and it should land on the other button to open the door to the next level. I know the first thing I did was try to work out the controls, and in doing so pressed the button and the box fell on the floor somewhere. In trying to push the box into the hole I then got it stuck in a corner and had to restart. With that information it was then obvious that all I had to do was time it. The first level here would be fine if it were not the first level. If you want to make more of these kind of games I would recommend playing Portal (even if you already have), and focus on how different game mechanics are slowly introduced. I think the first level is just a box, a button and a door. For the mouse on the fish shaking thing, my guess is the fish is looking at the mouse and moving forward a fixed amount each frame. So when the mouse is on the fish, the fish moves forward, then the mouse is behind it so it spins around and moves back etc. Instead you could try making the fish move towards the position of the mouse, that way when the mouse is on the fish the fish won't move. I hope this helps! |
| Apr 30 14:00:33 | 19h 56m | Spermy the Whale Goes Deeper and Deeper | ♥ 1 | A lot of fun and humour in this, and I really like the hand drawn felt tip pen style, nice one! It's like an aquatic Frogger. I think I need to get myself a whiteboard.WR_time.pngI would like to claim the new world record, thank you. |
| Apr 30 14:12:04 | 11m 31s | Dig | ♥ 1 | Wow, some digging definitely occured. You know when you hear a word so much it starts losing all meaing? I'm getting that right now. dig. 😆 |
| Apr 30 14:51:41 | 39m 37s | Brubnar the Barbarian in the Deepest Dungeon | ♥ 1 | It's a very well made dungeon crawler, and I really like the random deep wisdom words generator thing and the music is really good. Adding some visual feedback for the power upgrade would be a nice addition, maybe make the sword a different colour each time, or add some glow effect, or make the characters arms get bigger, something like that. |
| Apr 30 15:45:46 | 54m 05s | Love's a Mystery | ♥ 2 | I don't normally play these kind of games but it sucked me in and I'll admit I was disappointed when it ended because I wanted to know what happened next, so you must have been doing something right! Great job! The art especially is all very nicely done, and I like that I could name my character, I gave him a silly name and it made me laugh. |
| May 2 17:39:17 | 49h 53m | Deepest Space | ♥ 0 | It's a good effort, I think it needs some more action thought. Very nice, clean UI, I like that. I'm assuming you refuel while inside a planets blue orbit, and use fuel when outside the orbit, but because the ship is a distance above the plane of the orbit visuals it is hard to tell when you are inside/outside yet, I think this needs to be clearer. I found a bug where if two orbits are overlapping and you leave the orbit of one planet, even though you remain inside the other planets orbit, you begin to lose fuel. |
| May 2 18:09:44 | 30m 27s | Boots & Booty | ♥ 1 | Very beautiful game, all the little details and polish really make it feel very refined and immersive, so mush so that I was a little disappointed that the drink in the mug didnt move around/spill as the boat bobbed! Great job! |
| May 3 16:40:20 | 22h 30m | Bucket Hat | ♥ 1 | Really great effort for a first game jam, the use of the hat as both a bucket and a weapon make for some interesting gameplay, and it's a clever idea. For the controls I think it would work better for the character to face the direction you last moved in instead of always going back to facing down, so that if you are moving to the left and stop, you throw the hat left and not down. Additionally I don't think the hat's movement should be affected by the player's movement once it has been thrown, it feels a little strange. |
| May 4 12:22:29 | 19h 42m | Secret Floors | ♥ 2 | A really nice fun puzzle game, I enjoyed a lot. It's always tricky balancing the difficulty of puzzle games, especially in such a short time, but in my opinion you got it spot on, great job! For the second clue, judging from some other comments people work out they might need to go back up, but can't remember the floor number, or don't think to check the messages. I think making the starting floor 1 or 0, or even having a ground floor (G) button on the elevator panel to take you back up would be a more intuitive solution. |