Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → Bernhard

Bernhard

Feedback comments for LD45

← LD43   LD46 →

Bernhard's games and stats for all events →

TimestampSince previousGameBernhard's comment
Oct 14 09:19:36 Nothing But Determination ♥ 1 I made almost 1700£ in 90 seconds, I'd do this job full time!!
Oct 14 09:24:01 4m 25s Adventure of Barrel Man ♥ 0 A spread gun makes every game great! Too bad it's a bit short but I guess adding a third upgrade room would need a lot of weapon variations.
Oct 14 09:27:20 3m 19s Lekar' ♥ 0 I had no idea what I was supposed to do >_<
Oct 14 11:46:14 2h 18m Shrine of Calamity ♥ 1 I wish death didn't restart me in the first level as I died 3 times on the second stage. Other than that, this is a game! 👍
Oct 14 12:02:20 16m 06s OverClerked ♥ 0 Extremely well done! Plays very well, too. I made 119$ on my second try once I knew where everything was it went much smoother :-)
Oct 23 14:58:07 218h 55m Hold On ♥ 0 Cool idea, surprised it works as good as it does. Maybe something like a simple timer to have a game over state would have been nice.
Oct 23 15:08:10 10m 03s You start/end with nothing ♥ 0 5 times or so I died on the second bear with the sweater over it. It somehow always made me jump into it :-(
Oct 23 15:27:06 18m 56s Beauty of Creation ♥ 0 I made it till level 6 so I'm considering myself the winner so far in this comment section :-) I liked how the limited boost always makes it possible to escape but it never becomes easy.
Oct 23 16:02:32 35m 26s STRANDED ♥ 0 I somehow was able to make a hammer, a saw, a pile of planks and metal, yet interacting with the wreck did not do anything :-( A bit more feedback (when something was actually interacted with, when something was actually picked up) would have helped a lot. Also instead of just "Interact" it would be useful if it said interact in what way (or somehow if tool was missing). Still what is there is quite a lot, a lot of things to combine and an interesting hunger mechanic where you don't die but the viewing distance becomes less and less. Good job!
Oct 23 16:06:01 3m 29s Nothing in the Bin ♥ 0 Huh, that was neat, in an unexpected way! Short and sweet go try it! Surprisingly good AI :-)
Oct 23 16:24:22 18m 21s Constellations ♥ 1 This is a neat concept indeed! At first I thought it was super easy and always will be but with 3's and 4's it turned out a bit tricky with just enough challenge and levels to make this quite entertaining. And because @phil-c was asking for it, here's my creative (???) constellations: Constellations.png
Oct 23 16:37:53 13m 31s Up and Down ♥ 0 Made it to 204 woo. Nailing a quick up-up-down-down successfully felt quite good 👍
Oct 23 16:55:51 17m 58s Nuttin' ♥ 0 That was tense, I was afraid I had to walk to the door after getting to the final missing piece, the belt, but fortunately that wasn't needed, Ernie made it just in time!
Oct 23 17:33:24 37m 33s Mastafoon! ♥ 1 That was cool! At first I thought the enemy behavior was a bit unpredictable but in the end I got quite good at it, counting moves in advance and stuff. After failing a level 2 or 3 times I wished the enemies moved a bit quicker as I had my first few turns planned out but had to mostly wait on enemy movements. Maybe skipping their move on key press or something.
Oct 23 17:53:32 20m 08s Blank Kanvas ♥ 0 That's neat, fits the theme quite well. It was fun playing it a second time I only lost a single live through all levels. Funny how memory works.
Oct 23 18:00:11 6m 39s Untitled Song ♥ 0 Nice, the only question is, what was it for dinner?
Oct 23 18:10:42 10m 31s Angry Words ♥ 2 After 2 levels I was like.. ahhhh I get it, start with nothing! Level 5 or so I made a mess and couldn't fix it, wish there was a reset level button. Other than that quite a solid submission 👍
Oct 25 14:59:14 44h 48m Use Nothing ! Save the Factory ♥ 1 I don't think the last level has an end... I played for a while till a lot of the stations had a congestion. Then I made the biggest black hole until nothing was left, haha! Good music 🎶 UseNothingSaveTheFactory.jpg
Oct 25 15:08:54 9m 40s Let There Be Light ♥ 0 Yeah placing things close-by seemed to be the way to go. I don't know what kind of constraints or requirements could make this a fun puzzle game, hmm... But as a toy, feeding stars to black holes, good fun 👍
Oct 25 15:16:57 8m 03s Elementary Trouble ♥ 1 I thought the spread fire was the way to go at first but then I think water spray was better because of the speed. Maybe if one elemental power could not damage the enemies of the same color there would be more of an incentive not to just stick to one power. Overall good visuals and interesting concept!
Oct 25 15:22:03 5m 06s Subject 11 ♥ 0 Holy moly yeah this is a really solid entry! Pumping music, great movement, tight gameplay, fair respawn points with zero frustration. Short but very very sweet. @evergreen-games do what @tolmera said!!
Oct 25 15:26:00 3m 57s First there was Nothing ♥ 0 That fish rolled on land and ate a lot of 🍎 🍎 🍎! Neat concept and hey, it has a start and a finish, it's a game!
Oct 25 15:34:26 8m 26s Ship Rekt ♥ 0 Whoops, I fell off the world on the right >_<
Oct 25 16:30:09 55m 43s Tightrope Gauntlet ♥ 1 It took me a while to get to 5 points, then another while to get the sword. But then it suddenly was easy! Or so I thought! Sadly I got careless and they got me. A few tries later I crossed my arms so I could use the index finger on my right hand to jump. I've gotten better since and once even touched the laser I think. But the hand-off from sword to laser + shooting the oncoming enemy was too many actions to perform correctly and I somehow jumped off the rope. Never gotten the laser back since >_< Pretty good entry and the quick restart I'm reading so much about sure seems important :-)