greon
2019-10-08 04:38
Ooooh, i liked that game a lot, it's pretty close to mine as a "Gravity Simulator". Took some time for me to get that the levels where infinite (need to start reading the posts lol). Only thing about it is: It's too easy, you can just place everything close and soon the level is complete, i would look into making an victory counter after you colonized everything, in that way, the planets would have to last some time before you can go onwards. But overall, i really liked the idea of it, good work! Keep on with the good job!
I agree that as a simulator, it's good fun, but the victory conditions don't encourage you to do fun things. I found myself "failing" a level a few times just to see what I could make, and then putting all the planets next to each other once I wanted to pass the level. I'd be interested to see how you develop the idea to make winning as enjoyable as failing.
bernhard
2019-10-25 15:08
Yeah placing things close-by seemed to be the way to go. I don't know what kind of constraints or requirements could make this a fun puzzle game, hmm... But as a toy, feeding stars to black holes, good fun :thumbsup: