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benjamin

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TimestampSince previousGamebenjamin's comment
Oct 9 08:09:04 Yin-Yang ♥ 1 That's smart ! Maybe some basic instructions like <press space> on start would help. Some ingame indicators about shot numberw or time left before win woudl be great, but maybe it would mess up the simplicity of the design.
Oct 9 08:19:58 10m 54s Lost Soul ♥ 1 Simple idea but perfect execution. Ending, game over screen, all is there ! I like little ouch + animation on ghost hit. There's a lot of games with naked heroes in this LD but not even having a body is one step beyond :)
Oct 9 08:26:13 6m 15s Nothing ♥ 1 Nice ending :) The game would be more challenging if stretching platform totally disappear when they close. In the current version by aiming at the center of these platform you can still finish the level easily.
Oct 9 08:39:56 13m 43s Find the Controls ♥ 1 The starting idea is interesting but I regret there's no gameplay involving having only one or two control. For exemple in the part of the game with only right, you could have some retractable spikes in the ground so the player have to wait the right time to run. and with left and right, some falling spikes from the ceiling ( different timing ) so he had to use both keys to dodge them.
Oct 9 09:10:56 31m 00s Bon Planto ♥ 0 I finished it. I was really mesmerized by this game. It really reminded me my first steps with videogames on MO5 thomson computers. It was of course very hard at start to understand what items do what, but once yo understand everything the game is quite adictive. I even started to draw a map, like I used to when I was a child. Good job !
Oct 9 22:01:39 12h 50m Escape ♥ 2 fun game. The ending is really cute. This blue sky transition was very unexpected but I like it, it's not an effect you see very often on pico8.
Oct 10 11:20:19 13h 18m HEARTSCAPE ♥ 1 Great execution, and I totally dig this heart mechanic / sword / lock. I'm not sure about the deck building thing. I feel more like I'm getting random element ( like in tetris ), instead of really building a deck with specific abilities.
Oct 11 22:00:38 34h 40m Dawn of Ancestry ♥ 0 I like the warm atmosphere of the game but I was unable to build the house or the field. They were just empty and I could not improve them like I did for the bonfire. Did I miss something ?
Oct 11 22:07:30 6m 52s Mountain Wave ♥ 0 I dont know how the game physic is working but it seems the slopes wont affect my speed... I like the look of the game and I really expected to go faster and faster !!
Oct 12 09:16:03 11h 08m Up and Down ♥ 0 My best score is 101. Nice particles for bat teleportation ! It was simple but addictive.
Oct 12 09:26:11 10m 08s PewPew Bomb! ♥ 0 I suspect the emulator to skip some frame ( I sometime get no bombs at start, then I see 3 or 4 flashing fast and exploding ) so I will rate the game with the video instead. I really love your progression screen and the fact that you have to remember in which order bomb are spawning. Nice entry, you made me curious with this pewpew console thing
Oct 12 09:37:11 11m 00s Buildout ♥ 1 That's a nice way to rethink breajout game. I love the way ball position influence brick spawn point. You shoudl try to find a way to make people want to create bricks. For exemple green point are invisible until a specific bounce score is reached. Everytime ball hit pad, bounce is reseted to 0 so you have to make brick to get a chance to hit the green targets.
Oct 12 09:39:25 2m 14s Window Warrior ♥ 0 I want to test that ! But I need the donwload link !
Oct 12 10:00:17 20m 52s Escape ♥ 0 You were very close to have a "game". Let's sum it : - An escape sequence ( autorun left or right with a black fade for example ) - A danger ( if you pass in font of mother -> angryface -> reset game ) - Some nice intro and gameover tune :) In my opinion you did the most difficult part of the game with this nice game engine and graphics.
Oct 12 10:14:35 14m 18s Salesman ♥ 0 Hi ! That was fun but it could get very challenging if you had to score with a fixed ammount of customer for the wholegame ( 500 for exemple ) . Add a promotion upgrade ( = more people will stop ) and I could spend hours trying to figuring out what is the best upgrade order.
Oct 13 06:52:43 20h 38m The Terror that came from Nothing ♥ 1 Really great idea. I love the riddle aspect of the game. Some invulnerability time when you respawn would help to make the game less confusing.
Oct 13 07:07:20 14m 37s com-bat-ant ♥ 0 I was unable to get first power up because it was in a cage. Then the banana seams out of reach. I could go further burt died many time (7-8 times) and gave up
Oct 14 10:30:02 27h 22m T‿T - A Working Title ♥ 0 I wandered a lot in the maze without being able to find any way out. Is there any ?
Oct 14 10:34:22 4m 20s Hold On ♥ 0 It's a good idea, but my old keyboard wont let me push that many keys at once. Also,
Oct 14 10:46:29 12m 07s YOU STARTED WITH NOTHIG BUT NOW YOU HAVE GLASSES AND WATCH ♥ 0 I gave you top 5 stars for humor... Now stop hurting yourself !!
Oct 14 15:14:26 4h 27m Faze ♥ 4 Great entry, everything good about the game has already been said, so I will focus on the only problem I noticed : the background elements should scroll slower than the foreground elements for a good parallax feeling.
Oct 14 17:40:08 2h 25m Null Is Zero ♥ 0 I loved playing it ! I wish you had more time to design more levels but I guess it's not the easier part :)