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Feedback comments for LD47
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| Timestamp | Since previous | Game | benjamin's comment | |
|---|---|---|---|---|
| Oct 6 07:18:15 | Boomie | ♥ 3 | This is very innovative. I love the little tutorial on start. The difficulty curve could be rounded a bit : The game seems very easy then I got stuck in the timed lever room without being able to pass it. Maybe some other rooms between this one and the previous would help the player to handle more difficult puzzles. | |
| Oct 6 08:08:50 | 50m 35s | PRISON STATION O | ♥ 1 | After 5 tries my best score was 4,8. It takes a long time to get used to all the devices positions in the station but once you're trained the game is pretty fun. I found out that the ressources were not equal... For example I always struggle for oxygen but energy and fertilizer are usually never a problem. |
| Oct 7 14:57:30 | 30h 48m | Purgatory Mechanic | ♥ 1 | I like the main idea, but in its current state the game is really hard. I guess some grid based position for furnitures would help a lot to memorize AND place items. It was very fun looking at the ghost destroying everything in the room :) |
| Oct 8 12:07:24 | 21h 09m | Hang on, Bill! | ♥ 1 | I had a good time solving it, the animation were very clean, and your music choice really add a lot to the mood. |
| Oct 8 12:31:58 | 24m 34s | 40 Days Till Impact | ♥ 0 | I like the base idea. But I could not build a farm after the first impact. I was unable to stock food on my previosu attempt, the food was deleted from my stock but not added in storage when I uses thestorage option. Also my stored populatoin was nto transfered after the impact. I only got steel and oil and not as much as I stored |
| Oct 8 12:38:37 | 6m 39s | Mad Wheel : Furry Maxster | ♥ 1 | I love the wheel setup. It seems you did all the math for the fake 3D effect so why not pushing the effort and interpolate obstacle positions between each step ? I think you could get very smooth wheel move this way ! Anyway, nice hamtaro madmax mashup ! 🐹 ⚔️ |
| Oct 8 12:55:02 | 16m 25s | CUB | ♥ 1 | Had fun but was stuck early on level 8. I tried many times but was unable to solve it. Still enough to say the mechanic is good and I would love more features / special tiles ( maybe there are some after lvl 8 ? ) |
| Oct 12 13:20:38 | 96h 25m | Orbital Delivery Service | ♥ 0 | The view from the window was really impressive. And I also like the timing between receiving and sending. Would have been great if I could invest the money in features to improve my station, but 48h is short ! |
| Oct 16 20:57:37 | 103h 36m | OROBOROS | ♥ 0 | It's a very good way to translate the ouroboros symbol to a game mechanic. I don't think you lack skill in leveldesign but the game probably need one or two additional mechanics so you can create more interesting levels. Maybe being able to modify length by reaching specific points or having to separate equally some tiles inside and outside the loops... |
| Oct 25 10:56:12 | 205h 58m | The Cursed Tower | ♥ 1 | The puzzles were fun, not too easy and not too hard at the same time. You could bring a lot more life to your game by just investing a bit of the 48h in the sounds. Just jump / die / success beeps will greatly improve the overal game quality ( I tested the game because of your post but I already have my 20+ rating, so better spend your time on danger zone games 😄 ) |
| Oct 25 20:06:58 | 9h 10m | Domain of the Time Wizard | ♥ 1 | That was fun. I go the "3 orbs" message even if I finished with only two on my first try. I could get 3x orbs on two differents path on my second and third attemps, but I was never able to collect 4... Is 4x orbs the secret way for leaving the loop ? |
| Oct 27 09:45:31 | 37h 38m | Loop Labs | ♥ 0 | The loop thing doesnt add a lot to the game right now. If you give players a loop score ( looped needed to finish a level ) then he will try to optimize his moves trying to take advantage of the teleport. |
| Oct 27 09:58:35 | 13m 04s | Too Many Phases | ♥ 1 | Oh god that was super fun ! I love your boss shape triangle based generation system. I really wonder how it works I'm used to basic square grids. The difficulty curve is very chaotic, it seems only the first phase is "easy" ? I could reach phase 9. Also nice energy on this missile launch. I understand you wanted it looks like a grid/training style but I think you could have make this gorgeous with just 1h work on a tileset. |