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benjamin

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TimestampSince previousGamebenjamin's comment
Apr 29 11:12:19 Mr Moneybag ♥ 3 This is very addictive. Almost everything about this game is great but I will focus on what is not int the comment :D The dead ends ( corridor with no room ) are my #1 reason for dying, I guess a generator with circular paths would make the game more enjoyable. The controller start button reboot the game which was unexpected. And sad. But probably convenient for debugging. If you ever think about working on this game again here's a features suggestion list : implement vision line ( vision seems op ), adding a sense monster carac (+2 step) not affectected by wall ( working like your current vision ). Being able to see asa red number how many total monsters are in the dungeon, would help to feel danger/pressure. It would give some kind of feedback for investing in the teal carac.
Apr 29 11:34:41 22m 22s FINGER FIGHTER - High Stakes ♥ 0 the game need unityPlayer.dll to start
Apr 29 13:38:23 2h 03m MONEYMONEYMONEY ♥ 1 That was fun. I wonder how far you can get with this gameplay ( coin stock management, multiple articles etc )
Apr 29 13:54:02 15m 39s The Adventures of Bileous ♥ 2 Fantastic story and nice ending sequence. There was also a really epic last battle with a door a bit late to open ( this extra time after 100% actually made me scream ). I had to use a joytokey program because wasd is unplayable on french keyboards.
Apr 29 14:35:05 41m 03s Kill'em ♥ 1 This was fun but I lost game when I had energy left. Also I would invert the numbers so the most powerful cards have a weak value. The shoot yourself should be 6 imho
Apr 29 17:02:11 2h 27m Aether Blade ♥ 1 the caracs need to be capped and also investing on max life let the player progress too quickly.
Apr 29 20:04:26 3h 02m Bloody Cards ♥ 1 I have a "you win" screen when I loose. Apart of that the game is fun. The fact creatures dont take damage when they kill in one turn give a huge advantage to who control the battlefield.
Apr 29 21:25:48 1h 21m Curfe ♥ 2 The game is addictive. My best score is 2077. Nice context idea for a tunnel game. It would be better with : - no green and red bonus overlap - a blinking or vanishing sequence for portals ( so player dont try enter them when they will disappear) - portal should scroll once ou used ( one use only ) so you dont have this weird graphic effect. I also love the rune. I found myself trying to avoid off-beat turn. Would be a nice mechanic to reward no off-beat turn series with extra score ( = dodge ).
Apr 29 21:35:28 9m 40s Dungeon Sweeper ♥ 1 some low volume sfx when you dig square would make the game more enjoyable. If the level can generate closed empty sape you should heal one heart on each level to compensate on health you have to loose to progress.
Apr 30 10:38:49 13h 03m GARUA ♥ 1 The game was cool, but the constant refill make it too easy. I dont even have to use the many shrines. Maybe try it with : BLOOD max extend dont refill + shrine is the only way to refill life and its consumable. the game will become very strategic.
May 4 07:20:33 92h 41m Temple of Malevolence ♥ 0 First, the game doesn't look like it's unfinished. I could get to floor 3 after 5 tries but I died there and gave up. I had a lot of fun playing it, the learning curve is good and you have to learn how to deal with each ennemies to progress.
May 4 07:34:42 14m 09s Coin Floor ♥ 1 Is there a way to kill enemies ? I could find only one chest but got outflanked by too many enemies...
May 4 07:40:58 6m 16s ALIEN, e x p a n s i o n . ♥ 0 It's not very usual to invert left right on this kind of games. I also found it difficult to aim.
May 8 15:37:28 103h 56m Life Vac ♥ 0 It's not everyday I can test a game base on Conway's Game of Life AND a fun gameplay. The game is bit hard especially if you start with 0 knowledge about patterns but you can learn by playing. Cool game !
May 19 14:03:16 262h 25m It's not easy being me ♥ 0 Very original idea.
May 19 14:10:46 7m 30s Withdrawal ♥ 1 Once dead I could continue to play. Fun to play and well balanced but more fx/animation on monster death would make it more addictive.
May 19 14:38:50 28m 04s SACRIFIGHTS ♥ 3 Awesome game. What I like the most is the seal mechanic. What could be improved is balancing ( most monsters die before even being able to reach me ) and this shaking animation is too strong some time the demon body teleport over all screen random positions. The audio is really scary, well done !
May 19 23:11:53 8h 33m safecrack ♥ 0 well that was very addictive :D
May 19 23:58:40 46m 47s DEVOUR THE FLESH ♥ 1 That was fun. the gameplay really remind me hoplite. I'm unsure about the bouncing walking animation. One straight move would probably improve the game readability
May 20 10:49:35 10h 50m Gacha ♥ 0 Very nice and nostalgic. It seems we share a vision for this theme :D
May 20 11:11:29 21m 54s Geopolitics ♥ 0 I like the gold / army building system. I'm also ok with the unfairness of random first positions but some of them ( peru for example ) dont even allow you to invade a nearby country even after 5+ turns.