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benjamin

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TimestampSince previousGamebenjamin's comment
Dec 4 14:27:30 LORD BASKETBALL ♥ 1 Very nice polish for this evolution in the mood. The ending made me laugh, you did a great show and a good game
Dec 4 21:01:59 6h 34m Cyber Sky ♥ 1 I blocked the first 5 minutes not able to build anything ( no explantion about what building first or where ) Then I understood the system and I had quite fun after that. I have no idea about what blue en purple ressources does it seems the game was working in some kind of sandbox mode where I can build whatever I want to.
Dec 4 22:15:20 1h 13m Catch the bomb ♥ 1 I had a good time playing your minesweeper-roguelike. I happens to also work on a game using this mix. I think the control are well explained but a bit unintuitive, when you get used to it the game start to be fun. I'm also unsure about the need for damage location it add some depth but cost a lot of readibilty. Maybe some red for injured/torn off member would help, ( fractured and functional almost read the same ).
Dec 5 00:51:19 2h 35m Burden of Dirt ♥ 1 I wish you spend more time on leveldesign I could have play more of this. The game also need some feedback effect when you hit a rock. This dirt tile really made me want to dig them, nice gfx !
Dec 9 01:06:24 96h 15m Hold Out ♥ 0 It sure is a good idea for the theme but I'm not sure the hold button itself is enough to refresh tetris gameplay. I still had a good time trying to play with the limit. Holding the space bar was a bit annoying ( gamers get tired fast :D )
Dec 9 13:41:58 12h 35m Forgotten Cubes ♥ 1 funny game, but I got stuck on level 3.
Dec 9 13:52:53 10m 55s Fleet Commander ♥ 1 This is a very good idea and the implementation is also neat. The warning sound and yellow feedback really bring a lot to the game and the gameplay is intuitive.
Dec 9 14:06:34 13m 41s MemoryPlatformer ♥ 1 You should randomize colors and sequences so people have to read the sign again if they fail. The concept was simple but still interesting to play, it also perfectly fit the theme.
Dec 9 14:48:11 41m 37s Pub Crawler ♥ 1 drunken walk behavour was realistic AND funny to play with, which is very difficult to do imho. Funny entry !
Dec 9 15:05:15 17m 04s Make It To The End ♥ 1 I'm totally in love with the floaty / bumpy physic. I think the modern wipeout versions totally failed to this, that's why I prefer Wipeout 1, 2097 and wip3out. Nice game, I hope you will push it further.
Dec 9 15:17:46 12m 31s The Fast and Fastidious ♥ 0 nice graphics. I guess the gampleay need more elements so you have to adjust your speed to specific events or road situations. But the core idea is pretty good.
Dec 15 11:55:47 140h 38m BattleTennis DX Ultra Super ♥ 1 I love the doll physic on players. moving player just a bit right or left depending on cursor position would help to resolve the weird arm situations. The game itself was fun but the IA seems a bit sleepy. The music also does not really fit.
Dec 15 12:02:34 6m 47s Chuck Norris will Make America Great Again ♥ 0 Some of my bullets sometime stopped in the air and stayed on screen. Apart of that the shooting was ok. I wish there's more sfx for bullet shooting and monster exploding etc.
Dec 15 12:07:53 5m 19s Askipaouf ♥ 1 I like the infinite scrolling left and right, unusual and funny to experiment with. You also have a nice arcade feeling on this starting sound !
Dec 15 12:38:12 30m 19s TARJECTORIES 2: Mo' Planets, Mo' Problems. ♥ 1 I went to lvl 12 before discovering this game actually have a gameover condition :D Got really surprised when it happened. I spent much more time than expected on this game, I love the fact that planet rotation keep you from adjusting a specific poser and angle with ballistic determinism
Dec 15 12:58:56 20m 44s GREED ♥ 0 Nice graphics and fight system. The problem is difficulty curve is not very good right now. You should start with much slower monsters and give some really cheap items to buy first. Also spawn some chests to some place of the dungeon to make player want to move around and seek for them.
Dec 16 10:41:26 21h 42m Home Raider ♥ 1 Nice stealth game. I love it. My best score for overal so far. Really gave me the feeling of robbing stuff. I especially love this green / red hand icon. The game seems too hard without the consumable and too easy with them. Must be hard to find a good balance point in-between. I think I would have go for a group of level you have to pass with a pre-determined ammount of consumables, best score win. Player would then have to figure out which is the best place to use an item, with different path strategy depending on this choice.
Dec 18 22:29:05 59h 47m Brick Racer ♥ 1 I need a 6th star to score for innovation. like others said some nice music or at least 3-4 melodic notes collisions sfx would add a lot to the game. I also found that reading health was difficult because top right is definitively not thep lace you want to look. Maybe that changing block colors when you are 15 or below would have help ( your block or why not all other blocks too ). Backgrounc color change would also work great. The view is also very clever, make the road reading very pleasing.
Dec 19 08:48:32 10h 19m Donuts!! ♥ 1 I love the control but the game goal is a bit obscure. Why does I loose a life when I complete a lane ? Does the lane need to be ALL the same donut type ? ( seems impossible )
Dec 19 09:08:43 20m 11s KNIGHT FALL ♥ 0 Very fun game. I first thought that inertia was a bad decision for control, but once you get used to it, it's what make your game special. I like it. Why do you reset score to 0 when player die ? I guess you can reach ground ( I never success with 50+ tries ) but even if player die before, you should not reset his score. Maybe cut 50% of it instead so the player can still feels like he made progress.
Dec 19 22:23:52 13h 15m Too Much Loot? ♥ 0 Hello I'm unsure about the game goal. Can I only choose among chests or is there any other control ?
Dec 21 15:38:38 41h 14m Manage Your Stuff ♥ 1 My best score is 325. the balance seems very good and challenging. Sometime you need space, some other time you need close range, or long range. The speed shift when you drag stuff around is also a very neat thing. Really make the player confortable without making the game too easy.
Dec 28 09:10:36 161h 31m Abstraction Blaster ♥ 1 innovative bullet patterns and these eye hiding on top of other ennemies is also great. The music is ok, but some sfx when ou die, spawn back would have been great too. I could only try the one player mode.
Dec 28 11:26:40 2h 16m Gun Roulette ♥ 1 the hp:50 weapon break your leveldesign ( which is pretty good ) because you can fire all cannons from a distance. An idle animation for cannons ( like rotating forever ) would be nicer than just pointing 0° angle. Apat of that the game seems very nice and balanced, the hp/weapon system works great and the 3x live limit seems fine too.
Dec 28 13:49:40 2h 23m My first Ludum dare! ♥ 0 There's some bug when some of your workers refuse to go sell stuff... It happens a lot on game start I had to try several time before starting a normal game. After that I also detected that if you buy two workers in a row then act like a single one and stay on top of each other.
Dec 28 13:55:36 5m 56s Worst game ever ♥ 0 sometime the ball get stuck in a wall ant it take long or sometime forever to get out of it
Dec 28 18:38:06 4h 42m Virus Slinger ♥ 0 The game speed seems bugged. When virus appear they go straight to me in less than 1 second. The shop system and desktop level was a cool idea. I regret I can't properly play this.