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Feedback comments for LD45
uchiro's games and stats for all events →
| Timestamp | Since previous | Game | uchiro's comment | |
|---|---|---|---|---|
| Oct 8 20:26:03 | ZEN | ♥ 2 | Very nice art, but controls are a bit strange. | |
| Oct 8 21:09:49 | 43m 46s | Garden Circuit | ♥ 1 | Awesome game with cool art and sounds. In the beginning, I didn't understand why I should dig up the cactus, so I went down to the water 2-3 times more. But then I understood how it works and finished the game without any problems. Thank you for the game! It was fun. 😄 |
| Oct 9 19:16:15 | 22h 06m | I Have Nothing - If I don't take from you! | ♥ 2 | Very nice game! So many props in 2 days and all in one cute style. I like nice little features, such as different comments after picking up items and different dragging animations for every item. Special thanks for the choice of difficulty. I think the control on the keyboard would be more convenient. I would also like a more responsive control: faster angular speed and movement speed of the player. |
| Oct 9 19:44:17 | 28m 02s | Noah Jones 2; adventures the religious and/or mad animal herder | ♥ 1 | Good game! Art and sounds looks/hears funny. I tried several times to bring some pairs of animals, but I always lost. This game is too difficult for me now. These things could help me: * Timer. * Information: what animals I have already brought. * A little bit invisible walls for the forest. Animals get stuck between trees. * Speed up the player or decrease the level. |
| Oct 9 20:33:18 | 49m 01s | The Island | ♥ 2 | I like adventure games, so I was happy to play your game. The coolest solution in your game is 4 different minigames and not too much text. You don't try to artificially extend the game by giving the same mini-games. You don't show me pages of boring text. It's very cool. Thank you. I liked the level design and the fact that the islands are different. Also, I liked the transition between levels. Let me know if you're going to polish the game. I will be happy to play again, even with small changes. |
| Oct 9 21:03:37 | 30m 19s | Dreamiverse | ♥ 1 | I couldn't finish the game. I didn't quite understand the mechanics of changing colors and couldn't find the green color. Also, my eyes were a little painful after a few minutes of the game - the colors are too bright. I had a pretty low FPS towards the end of the game. Perhaps this is since I was trying to paint all around. If u want, I will share my PC configuration. Anyway, I really liked the game. Good job! |
| Oct 9 21:36:48 | 33m 11s | Strive Against Nightmare | ♥ 2 | Dog in the game is a great idea, but as mentioned above, it is very sad when a dog is lost or dies. I tried to keep the dog, but I didn't succeed. It could not jump over the lake. You can just teleport the dog behind the screen if it is far away. I like the idea that in this dark world has a little friend who will be next to me and be able to defend. If you add simple AI for the dog, such as growling or attack enemies, or vice versa whine and fear. This will strengthen a sense of attachment to the dog. 🐕 Let me know if you change anything in the game. I'll be happy to play again. |
| Oct 9 21:58:34 | 21m 46s | In the beginning | ♥ 1 | Cool newspaper art style! I like it when drawn in the real world, photographed/scan and put into play. On the first level, the perfect combination of background color and text color. But on the second level, blue text on a blue background, it's a bit not convenient. On the third level, the character moves unnaturally slowly. It feels like he's underwater. Maybe it's the original idea, but then not very clear what player underwater. Perhaps you need to make the background slowly. Would be happy to see the remaining levels. Thanks for playing. |
| Oct 10 18:38:28 | 20h 39m | Vessel | ♥ 1 | The game has a cool atmosphere, but it's a very difficult game. Too little information which button does what. The saddest thing is, I have no idea how to understand the interface. If I understand correctly, the only tool for the understanding of the state - is the screen. We have no other sensors (speed, distance to the walls, the height, etc). Perhaps more sensors and instruction sheet would help me. I also didn't understand what the sound is responsible for. |
| Oct 10 18:56:32 | 18m 04s | GettingHome | ♥ 2 | Perfect realization of the theme. Almost all the remarks were written above. It's probably for statistics. * TIMER * I can't go up or down on WS keys, but I can use AD for horizontal movement * Simple background music and sounds for taking/throwing boxes and doors would add atmosphere * Now there is a small sliding, I think a more responsive movement would be better You have robots on the screenshot, but even without robots, it's a good small game. Good job! |
| Oct 12 18:01:56 | 47h 05m | ØJE | ♥ 1 | I'm not good in platformers, so I have not finished the game, though many times tried. Art, music is just excellent. This is one of the best games I've seen on the Ludum Dare. |
| Oct 12 20:38:27 | 2h 36m | Island of the Coconut Spirit | ♥ 1 | Cool strategy. I was pleased with the tasks that allowed me to feel progress. It would be nice to remove not only trees, but also buildings. Island of the Coconut Spirit.png |
| Oct 13 06:13:13 | 9h 34m | Moonlight Kingdom | ♥ 1 | Very nice art, music and voiceacting! Together it creates a cool atmosphere. |
| Oct 13 06:49:17 | 36m 04s | A Nickel For A Kingdom | ♥ 2 | **What a wonderful trade game!** I finished the game three times: 1. Gave bread to a poor boy and came to a happy life. 2. Joined the cultists and destroyed the Kingdom. 3. Became the right-hand of the king. It was interesting! Also, I liked the art style. The very cool combination of 2d and 3d. You have a clear level design. I never got lost. I would like to see all the endings, but going through the first half of the game more then 3 times isn't interesting. Checkpoints would help me. For example in the form of the mindmap. When I get a new item, a new leaf appears. |
| Oct 13 07:17:47 | 28m 30s | My Stuff is in There! | ♥ 0 | Got stuck at "help Ben develop some active listening skills". I can't figure out what it is. So I haven't complete the game. Excellent cutscene of the battle with dragon. |
| Oct 13 08:22:12 | 1h 04m | Ludum Dare Simulator | ♥ 0 | There were very few cards about sound. Very realistic game. |
| Oct 13 14:22:29 | 6h 00m | Cult War | ♥ 2 | Good art and music. I would like to have more information about the game world. I was intrigued by the initial description of cults, but then there were no differences. Also late game in each level a little bit slow. I had a bug where I instantly extended to the whole map, just after the start of the game. Cult War.png |