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uchiro

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TimestampSince previousGameuchiro's comment
Apr 25 20:26:40 Cleiton: The Viking ♥ 0 The very pleasurable art style and color palette. I was able to survive only one day 🥶. Сampfire goes out very fast and I don't have time for anything. Also, I don't understand when the campfire starts to go out. It's noticeable that you wanted to add a crafting system and maybe some progression, but you didn't have enough time for this. Less painful balance and a small story with progress will make this game solid. One day I caught a minor bug. I started to fly over the trees and people and I could not pick up branches. This happened after I cut down two trees.
Apr 25 20:50:06 23m 26s Coffeetalism ♥ 3 I like tycoons and am glad to see one's on the game jam. Coffeetalism has a good balance and this is the most important in such games. I can stay alive for a long time (5-8 days) and never lose. Do faces on mugs influence on something and why do some mugs have negative stats? The art style ☕ and controls are very enjoyable. I would like to have some progress between days (some story or cafe changes) and some dynamics elements (barista or life outside the cafe).
Apr 25 21:21:57 31m 51s BABYSITTING ♥ 1 I can't finish the game. It's too hard for me 😓. I think you should pay attention to: * **Colliders.** Maybe you can remove colliders from all props objects and the movement will be much more pleasant. * **Stopping.** When I release the button, the player continues walking. Stopping immediately (but smoothly) is very important for platform games. * **Blob shadow for the player.** I can't understand where I will land. Especially on a moving platform. You can add a blob shadow under a person which will be placed on platforms (by raycast) like this: BabbySittingExample.png * **Jump in the air.** It feels like a jump in the last moment but actually is a jump in the air. You can add a timer and allow player jump after ~0.5s after he leaves a platform I can't say anything about stats and narrative because I can't go further moving platforms. Maybe I can see it in the post-jam version if you will make it.
Apr 26 20:23:47 23h 01m Train ♥ 1 Very nice pixel art. I like how it looks in the movement. I liked how much trouble and instruments do you make. It's enough to make a `busy` feeling. Sadly, I can't go further the mouse. This game has only small gaps for doing nothing. So I can't make a mistake even for 1 second. Also I spend a lot of time filling the oven and it's a little bit annoying. I will be glad to do nothing and see how my train drives through forest and mountains 15 seconds and then run to fix something Procedure generation for troubles will make the game more interesting, but for the LD version constant scenario is okay.
Apr 26 20:41:29 17m 42s Hope ♥ 1 After the logo and a lot of gifs on the main page, I expected a game about trains and a few locations, but I got big locations with puzzles and just 15 seconds of the train. It doesn't mean that this is a bad game. On the contrary, it has interesting puzzles with zombies and cool level design. A little bit hard to read this pixel font. The rest of the game is great!
Apr 26 21:00:33 19m 04s Soaring Islands: ludum dare 46 game ♥ 1 This game has a nice level design. It's the most important thing for such games. I like this part of the game. You added a baby for connection to the theme, but why does this baby have more than one progress bar? I think games will be better if you remove the baby and add some adrenaline property to the player. For example, the player has to always jump and fall to stay alive like in this film (https://www.imdb.com/title/tt0479884/). Although the game is made on UE4, graphics don't look solid. The game lacks more colors, or at least one key color (like red in Mirror's Edge). Anyway, you've done a good platform game, and I gladly finished it.
May 12 04:21:19 367h 20m Captain Turnip - A Quest for the Golden Rum Bucket ♥ 0 You made a droll game. Although physics has some bug, puzzles are balanced and this game is fun to play! (Partly due physics has bugs). Also storm effect was curiously done. Only at the end of the game I noticed that the water is static mesh.
May 12 10:46:51 6h 25m Until We Freeze ♥ 1 Simple but cute game with a lot of small details that create a winter atmosphere. I wanted a little more activity and challenging. You don't need to store resources and using an axe, you can just run forward and complete game.
May 12 10:57:34 10m 43s Someone called for an ambulance? ♥ 1 Thank you for the game. It's funny and has a good balance! I like additional tasks for some mission, I would like to see the development of this idea. Also for the full atmosphere, the game doesn't have enough sounds.