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Feedback comments for LD45
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| Timestamp | Since previous | Game | SaltFactory Studio's comment | |
|---|---|---|---|---|
| Oct 8 15:35:43 | Knights vs Hobos | ♥ 0 | I would recommend having a background color to the HP sliders (if they are sliders) or add text above the HP so that it's easier for the players to see how much damage they can take/deal. Overall, a simple concept pulled off well, good job. | |
| Oct 8 15:55:16 | 19m 33s | Moon Claw | ♥ 0 | Just wanted to tell you that your link isn't working at the moment. |
| Oct 8 16:48:11 | 52m 55s | Escape the Minotaur | ♥ 1 | Pros: Ambient sound definitely created a suspenseful atmosphere. The variety in level design also made it more interesting. The animation of the minotaur was hilarious. Cons: Optimization for frame rate and lighting. The minotaur's footsteps could be made more evident to increase the tension of the game. Some things that I was confused about were that the chests took up my keys without opening, not sure if they required more than one key or a bug. I was also not sure about the function of the sword. I'd give it a 7.5/10, great work! |
| Oct 8 18:23:38 | 1h 35m | The Legacy of a Loser | ♥ 2 | Love the art style and UI design, but the gameplay does get a bit repetitive after a while. I would suggest adding more dialogue options or having the characters respond differently each time to a specific piece of dialogue. Really great look and the conversations were hilarious and entertaining! |
| Oct 8 18:35:06 | 11m 28s | Carnival Mayhem | ♥ 1 | Art assets are stunning and fit the atmosphere of a haunted carnival. The animations and effects were also really appealing. I felt a bit of input delay from the controls, but that might've been just on my end. I would also suggest making the UI bars for the Player's Health and Clowns at the top to be larger so that they're easier to see. Overall though, very impressive work! |
| Oct 8 18:47:36 | 12m 30s | Outsider | ♥ 0 | Really liked the illustrations in the tutorial and how you walked the players through the controls in game. The lighting glitched often, but that was the only qualm that I could find. The death animations of the guard were extremely satisfying. If you add sound effects to this and lengthen the game as a whole, it would greatly enhance the experience. Keep up the good work! |
| Oct 8 19:04:51 | 17m 15s | Addicted | ♥ 2 | The dolls and the ambient sound really conveys the horror atmosphere of the underground subway. I also liked the game mechanic of having the drugs be a double-edged sword, slowing down the enemies while also giving the player hallucinations. Something that I would suggest would be for the players to run away from the doll so that when they turn around and see the doll again, it's all the more scarier. Great level design and well done concept! |
| Oct 8 19:14:53 | 10m 02s | Drifter Mall | ♥ 4 | The quantity of art assets is impressive for such a short amount of time. Great variety in the visual look of the models in the Catalog and game. I would love to hear more sound effects for the collisions since the gameplay revolves around crashing into everything you can see. Good job team, keep up the good work! |
| Oct 8 19:25:47 | 10m 54s | Departure | ♥ 1 | Notable amount of puzzles and gameplay for the player. The art is great for such a short amount of time and clearly informs the player of what to do next without giving away too much information. The keyboard controls of Z, X, E, and Q isn't exactly ideal for the left hand so I would suggest optimizing that better. Good work! |
| Oct 8 19:30:46 | 4m 59s | SPEEDOSS | ♥ 1 | Great use of the theme and hilarious af. I can also appreciate the throwback to retro graphics |
| Oct 8 19:41:06 | 10m 20s | A Soul Journey | ♥ 1 | Even though the game is incomplete, the game idea that you had is solid. It would be great to see what you could expand upon this concept once you learn more about Unity. I would suggest keeping a smaller scope when making a game under such time constraints so that you can implement more on what you want to do. Great start and keep it up! |
| Oct 8 19:49:32 | 8m 26s | Super Goat Life | ♥ 5 | Chill music and cute assets. Really interesting approach to the theme as well. I also appreciate the amount of work you spent on the look and number of UI options in the Menu. Overall a fun and relaxing game! |
| Oct 8 20:53:32 | 1h 04m | Monolith | ♥ 2 | The player froze for me after I entered the room after the first puzzle. But I really dig the music and the effort that you put into the art. |
| Oct 8 21:08:37 | 15m 05s | Becoming Something. | ♥ 0 | Nice fading in of the text and animated cutscenes. The assets were also impressive given the amount of time you had. For the first puzzle, I'm not sure if the stool served any purpose when you become it. That confused me for a little. But overall, the visual look and music really carried the mood and feel of the game. Great work! |
| Oct 8 21:34:01 | 25m 24s | Desert Tiles | ♥ 1 | Didn't expect that dark turn in the beginning, props to everyone who create the introduction. When I first got into game, I was a bit overwhelmed by the amount of information each plant had. However, when I got into the game more, I started to appreciate the depth of the plant management system. Maybe providing players with an interactive tutorial would help lessen the initial overload of things to take in. Great game and especially great intro! |
| Oct 8 21:41:37 | 7m 36s | Soldier of Fortune | ♥ 0 | Really clever game mechanic of having the players fill out their own stats. Reminds me of the RPG games that people made on paper back in elementary school (at least in my elementary school). I would suggest spending more time on the art of the game, maybe adding a short battle scene between the two players for each round or polishing the UI as whole. |
| Oct 8 21:49:53 | 8m 16s | Collector | ♥ 1 | Extremely impressive visuals and well-placed assets for the level design. The environment as a whole looked realistic and engaging to be apart of. For the gameplay, I felt like the blobs multiplied themselves a bit too fast. However, I did like the look of a mob of purple goo chasing me wherever I went. I would suggest then maybe adding a range to the blobs so that they only chase me within a certain radius. The UI could also use a bit of work as it seemed a bit lackluster compared to the amazing graphics of the game. An interesting game and a great entry to this Ludum Dare. |
| Oct 8 22:00:19 | 10m 26s | God Mode | ♥ 1 | Great typing game and beautiful animations to go along with the story. I can totally see this being implemented for educational purposes. Music as well has a pretty chill vibe to it, making the whole game a really calming and enjoyable experience. If there's one thing that I would want to add to this entry, it would be to add more branching narratives to the story. It would be even more fun and help the game's replayability if I could choose how my adventure, and consequently my ending, would play out. Keep up the exceptional work! |
| Oct 8 22:37:55 | 37m 36s | Reutemeteut (web) | ♥ 0 | I'm digging the physics-based movement of the player with the ability to accelerate and decelerate extremely quickly. It reminds me a lot of Happy Wheels, which I spent hours playing way back when it was popular. The beginning menu also looks great and really well done. Add some more sound and visual effects and you got yourself a really fun game. |
| Oct 8 23:00:28 | 22m 33s | ModularArena | ♥ 1 | I personally love the game mechanic of combining different parts to create something entirely new. However, the actual gameplay could use a lot of work in terms of visual and audible feedback. With some more time put into this game, it could turn out to be a really fun shooter-up. Keep grinding my man. |
| Oct 8 23:16:27 | 15m 59s | Galactic Letters | ♥ 1 | The game mechanic of having the player's and the enemies' bullets ricochet off other surfaces is extremely fun to play with. Instead of just linearly trying to shoot my enemies, it's entertaining to come up with a variety of ways to take them down while keeping myself safe in the process. For me personally, I felt that the ship was a bit too "slidey" in its movement. It was hard to dodge enemy bullets out of pure reaction time due to the ship's acceleration and deceleration. On the other hand, this movement system forced me to play more cautiously (which might be what you want), me trying to predict where enemy bullets would land instead of rambunctiously charging in guns blazing. Overall, great work in turning a simple concept into a really fun game. |
| Oct 8 23:25:53 | 9m 26s | The Auction House | ♥ 1 | The background and UI of the game perfectly conveys the feel of an actual auction house. Player feedback, such as the status of a bid on an item, is also well conveyed. Speaking about items, there was an impressive amount of them seen in the game given the time constraints of the jam. If you were to improve upon this, I would suggest maybe providing the players who aren't familiar with how an auction house works with a couple tips in the beginning as I personally was a bit lost at first trying to figure out what to do. Exceptional entry to this Ludum Dare! |
| Oct 8 23:32:46 | 6m 53s | Flat Empire | ♥ 1 | Could turn out to be a fun clicker game on mobile given some extra gameplay mechanics and polish towards the audio and visual effects department. I also really like the application of hexagonal pieces that you decided to use for the look of this game. |
| Oct 8 23:42:49 | 10m 03s | MetaSpace | ♥ 3 | Hilarious game. Y'all should audition for Hollywood. On the real, totally did not expect to see any live action inside of a game jam entry but happy to see it. |
| Oct 8 23:50:06 | 7m 17s | New start at N.O.T.H.I.N.G. Ltd. | ♥ 1 | A fun iteration on turn-based battles while implementing the theme of "start with nothing." I actually like the way your hand drawn graphics looked inside of your 3-D levels. Definitely makes the game's visuals more unique. I definitely appreciated the fact that you could speed up dialogue by holding down the left click button. Something I would pay attention to now would be giving the players more visual and audible feedback, especially during the battle scenes. |
| Oct 9 00:19:06 | 29m 00s | Rekindling Of Iron | ♥ 1 | I pretty much agree with everything that other people have commented. The environment and level design looks extremely professional with the game. However, the lighting makes it really hard to see the danger within the levels. I can't even pass the second room due to the lasers hitting me out of nowhere. Fix this and maybe decrease the difficulty of the enemies (at least in the beginning) and the game would be extremely good, though it is great already. Good work! |
| Oct 9 00:32:50 | 13m 44s | Nothingland | ♥ 0 | Really simple yet entertaining game. Perhaps an addition of sound effect can further enhance the experiences. I really like the used of transparency to indicate the health of the enemies, well done!! |
| Oct 9 00:35:41 | 2m 51s | JO-KEN-DO! | ♥ 1 | Funny and effective implementation of the theme inside this game. I would suggest keeping the scope smaller next time, especially for a game jam game, as the number of fighting stances became way too much for me to memorize. Overall, an extremely gameplay-filled game. Well done! |
| Oct 9 18:15:30 | 17h 39m | Nill | ♥ 0 | First of all, the camera work is insane at the end, I definitely did not see that coming. Environment and level layout is great, the concept of walking through a maze is good, but better when there is enemies lurking around, giving the player this tension. Moreover, the concept of using nothing as something is very interesting, so great job on that. Nevertheless, great game and hope you guys have fun while making it. |
| Oct 9 18:25:10 | 9m 40s | Hide It / Break It / Pay It | ♥ 2 | I do think this is a very interesting game, and certainly takes more than one try to fully experience the game. There's really nice level design in here, and plus the audio changes with regard to time, so it sounds more intense which is a nice indication for time. On top of that, UI and menu design is very clean and simplistic, really loved it. Great game and great job. |
| Oct 9 18:31:51 | 6m 41s | Empty Level | ♥ 1 | Interesting game where player get to set up their own level. Perhaps an addition of a background track and sound effect can enhance the game experiences. Otherwise, it's a solid game on its own. |
| Oct 9 18:42:02 | 10m 11s | With Nothing | ♥ 1 | Really like the style you have here, very old school looking. I like the music in the game, it really helped create the atmosphere, so well done on that. Maybe add in some more sound effects, too. Also, the text in the menu screen isn't crop properly, so texts are difficult to follow. Otherwise, good job on the game and hope y'all had fun making it. |
| Oct 9 18:54:25 | 12m 23s | Scrap Time | ♥ 2 | Wow, really fun to play while graphic is really good too. Really loved the gameplay and the gradual upgrade system. It is fun when it gets chaotic in the game. The slight camera movement with the impact gives it an extra feel of realism to it, and I really loved what you did there. Control were amazing and smooth, so it's very easy to evade. Great game and great job. |
| Oct 9 19:07:51 | 13m 26s | Fall of RS-17 Icarus - an Akaban Tale | ♥ 1 | Great sound in background, really helped built the atmosphere you're looking to create. First section took me a while, probably because I didn't know to pick up the 'wires' and ended up walking back and forth. Movement is a bit slow in my opinion.I think overall it's a decent game and enjoyable, but with some more improvement it can turn into a great game. Nevertheless, good job! |