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Feedback comments for LD45
TongueEnvy's games and stats for all events →
| Timestamp | Since previous | Game | TongueEnvy's comment | |
|---|---|---|---|---|
| Oct 7 00:47:45 | Dargontz PNCA | ♥ 1 | It's pretty solid. Works well, good visual feedback, looks good. I agree that it could do with some music, though. | |
| Oct 8 15:24:02 | 38h 36m | SpaceGas | ♥ 1 | Whelp. This was way more fun than it had any right to be. Kudos! The game works well, plays a little rough, but that's forgivable. I love the pc's design. Isaac-y, but with a nice personal touch. Good job, guys! |
| Oct 8 15:40:12 | 16m 10s | Addicted | ♥ 1 | This piece started of pretty strong. Decent graphics, strong ambiance, but then I got the first pill. The belch took me out of it a bit. Then I got to the first doll, and saw it was t-posing until I got super close. I gotta be honest, that killed the experience for me. I think what happened here was that you guys went for something a little too "big". Something smaller in scale would allow the team to hunt down and squash stuff like that, and ultimately deliver a stronger experience. |
| Oct 8 16:06:19 | 26m 07s | War For Nothing | ♥ 2 | I like a lot of the ideas that went into this, but there's a pretty major sticking point: a lack of visual or auditory feedback. There's no sound or effects for things like firing the weapons, being hit, hitting enemies, and the like. The gameplay's actually pretty solid, but without the aforementioned effects, the overall experience is pretty empty. |
| Oct 8 16:37:57 | 31m 38s | Defective | ♥ 1 | First off, I love the idea! That little intro sequence was very cute. That said, I was pretty put off by how stiff the movement was, and how inconsistent enemy behaviors felt. |
| Oct 8 16:49:01 | 11m 04s | The Sea Of Truth | ♥ 1 | I think the game looks very nice, and I didn't find any glitches. It would have been nice to have some auditory feedback when the player deals damage, though. An animation for using a weapon would also help a great deal, as at first I thought attacking didn't work. |
| Oct 8 18:53:23 | 2h 04m | The Story | ♥ 1 | I must say I enjoyed this game greatly. The story was well told, and the for the most part the game worked well. A word of warning to future players, though: the first email you receive contains an important typo. I had to dig around on the git repo to figure it out. For anyone stuck on that part it's 'Palenice', not 'Palanice'. |
| Oct 8 19:40:02 | 46m 39s | Gobble Ghost! | ♥ 3 | That brought a smile to my face! The artwork was adorable, the sounds were great (although if I wanted to nitpick I'd say they were a bit loud), and the the gameplay was solid. One other small gripe: it would have been nice to have some feedback for then the player "dies". A puff of spooky vapors, a moan, that kinda stuff. |
| Oct 8 22:54:50 | 3h 14m | Celestial Mechanics | ♥ 0 | I love the concept, but I found the game does not control well, and that the audio was very grating. |
| Oct 8 23:04:29 | 9m 39s | Carnival Mayhem | ♥ 0 | This one's pretty sweet. Looks great, it's fun, and it's got good music. The only complaint I have is that the controls aren't as responsive as they could be. |
| Oct 8 23:22:10 | 17m 41s | Gravity Fusion | ♥ 3 | There's not much I can say that hasn't been said before. Kudos for actually making me laugh with a yo mama joke! |
| Oct 9 20:53:40 | 21h 31m | I Forgot My Sword! | ♥ 2 | I was pleasantly surprised by the level design! The graphics are simple, but get the job done. I would have liked some audio, though. Overall, good work! |
| Oct 9 21:05:50 | 12m 10s | Yƶso | ♥ 0 | This was a lot of fun! Solid graphics, good pace, and rich audio. The only issue I found was that the pause menu doesn't seem to work, specifically the exit button didn't respond to anything I tried. |