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Jeremy Ryan

Feedback comments for LD45

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TimestampSince previousGameJeremy Ryan's comment
Oct 7 01:44:19 Gridwords ♥ 0 Neat game! It took me a while to get a hang of the puzzles, but it's really impressive how much variety you managed to get, considering the initial state was always "nothing."
Oct 7 01:50:15 5m 56s Idea Thief ♥ 0 Look out --- somebody else might try to steal this game idea. Nice entry!
Oct 7 01:57:54 7m 39s Nothing On Frontlines ♥ 2 Interesting take on the theme; game mechanics (building, shooting, infinite enemies) worked well together. The lighting and effects are nice, although it was occasionally hard to see bullets or units on the white background. Sound effects got a little repetitive. Overall nice entry!
Oct 7 02:14:24 16m 30s Unlock Hero ♥ 2 unlock_sc.png Whew! That escalated quickly. Nice concept, nice execution. It felt good to unlock things, particularly the visual ones (sprites, background).
Oct 7 02:27:41 13m 17s Rest In Peace ♥ 1 Nice entry! Movement and explosions are really nice --- you must have spent a lot of time on the character controller. Dialogue, shadows, and music add a lot to the mood. It would have been cool to see more levels where you had to chain explosions to reach the goal.
Oct 7 02:35:13 7m 32s Dead Pixels ♥ 1 Nice entry! Platformer where you make the platforms is a really interesting take on the theme, and the execution was great as well. Music is nice and atmospheric.
Oct 7 02:50:21 15m 08s Ultra Quest ♥ 1 Excellent entry! Pixel art is great, particularly the backgrounds and effects. The zooms and freezes and transitions are incredible for a 48-hour jam. Well done.
Oct 7 03:02:18 11m 57s Knight Dash ♥ 1 Nice entry! Only one HP and tight hitboxes are a little punishing, but the gameplay itself is solid. The animations are particularly nice. Is there a reason you opted out of Graphics? Well done!
Oct 7 03:21:48 19m 30s Alchemy Jam ♥ 0 Nice entry, interesting mix of resources and economy. It took me two plays to get how it works, got 725 points on my third round. Nice Canon in D changes in the music.
Oct 7 03:33:49 12m 01s Egg Farm ♥ 1 Art style is neat, fun interaction with elements that all come from the original eggshell. Voice acting is top notch.
Oct 7 03:48:36 14m 47s Unqualified Success ♥ 1 Awesome entry! I appreciate the technobabble, although I feel like I'm really unqualified to be plorking fweezers. Very 'Canon in D' vibes from the music, fits the waiting room atmosphere nicely.
Oct 7 21:37:58 17h 49m THE DUKE OF ABINSWAY ♥ 1 Nice entry! Combination of story narration and actual gameplay is a nice touch, especially when things are changing as you read. Combat could be a little smoother, but overall it felt pretty fair. Lord Gronthulus was difficult but beatable. *Time to forsake the shackles of free market capitalism in favor of a cyborg utopia where it rains lasers.*
Oct 7 21:45:46 7m 48s Shuǐmòhuà ♥ 3 Interesting entry! I didn't realize at first that the behavior of the lines was determined by certain characteristics (like whether it's curvy or straight or forms a loop), but it was fun to mess around with and explore. Audio was nice, but got a little bit laggy if I made too many little dots... Overall, nice experience. You don't see a whole lot of simulator/sensory art games for LD. gjsc1.png
Oct 7 21:53:21 7m 35s Alone ♥ 1 Nice entry! Graphics are super polished for a Compo game, and there's a whole lot of features. I like the feel of building the world as you go, but in a sort of random way that gradually expands farther and farther. Audio is simple but gets the job done.
Oct 8 02:55:10 5h 01m Space Beggar ♥ 1 Nice game! It took me a little while to get used to the controls, but it was a good time once I got the hang of it. Music is also really nice. gjsc1.png
Oct 8 03:06:06 10m 56s Be Wise ♥ 2 Solid submission, although it got a bit frustrating having to restart completely each time. Main mechanic of picking up spell pages was nice, and the art and music was good as well.
Oct 8 04:03:14 57m 08s We Are The N-O-T-H-I-N-G ♥ 1 Neat little demo, graphics are neat. Would be interesting to see how a more developed version looks!
Oct 8 04:11:26 8m 12s Leaping Louie ♥ 0 Nice entry! Platformer level designer mechanic was a nice interpretation of the theme, and graphics and voice acting are nice. I got a few crashes on the HTML5 build, but I was able to get a good amount of gameplay in between.
Oct 8 04:36:57 25m 31s PUNCH BLOCK SHOOT ♥ 1 Nice entry! I think the shoot and punch upgrades are a lot stronger than the block, but overall the game was fun and pretty polished.
Oct 8 04:52:12 15m 15s Llama Duck Mama ♥ 1 I was obviously not ready to be a parent. Nice entry, cute graphics. A bit grindy, but so were a lot of games this event.
Oct 8 05:12:21 20m 09s Rhythmic Nothing ♥ 0 Nice entry! Not a whole lot to it, but the execution was really good. The graphics are nice, and the music layering and building as you go adds a lot.
Oct 8 05:40:59 28m 38s Keep It That Way ♥ 1 Neat game, I like the line of sight effect. Could be improved with some music and sound effects, but hey, you made it in 48 hours.
Oct 9 01:25:32 19h 44m Mergem ♥ 1 Nice entry! Graphics were nice, especially effects on picking up tiles and making combinations. Audio was simple but got the job done, and the music was nice. More content would have been cool, but hey, 72 hours isn't very much time.
Oct 9 01:45:28 19m 56s Soulbound ♥ 4 Solid entry --- can't go wrong with a bullet hell (subtle plug for my game)! The autofire-pattern-building mechanic is really cool, although I feel like I didn't make all that many useful decisions about where things appeared in my attack pattern. It would have been cool if there were, say, bullets that did extra damage to poisoned enemies, so there was an incentive to build your pattern a particular way. The sound design was nice, especially the voice acting at the beginning. I think some of the sound effects were a little more grating than others (the destroy sound for the ice bullet was particularly louder than the others and got a tad annoying). I was impressed at the number and variety of enemies. I don't even think I got to anything (I stopped after the slime boss) but there were already a lot of different enemies. I think there probably could have been a little more variety to the upgrades, seeing as I maxed out my build pretty early, but the number of items you had was already impressive for a game jam. I think the player bullet speed could be a bit higher (if you haven't already seen "The Art of Screenshake," I'd *highly* recommend searching it on YouTube). Overall, well done!
Oct 9 01:56:15 10m 47s CRAB GAME ♥ 3 It's a tad jank, but it has charm. 🦀 It took a while to get used to the movement, but I guess I just wasn't CRAB enough to fully immerse. Once I completely embodied the spirit of CRUSTACEAN, I was able to hone my exoskeleton and survive for 45 seconds. Good luck for the rest of rating season, and stay crabby.
Oct 14 02:09:16 120h 13m HEARTSCAPE ♥ 1 Great compo entry! The UI and little animations are particularly nice. There isn't a whole lot of variation with the cards that currently exist, so the gameplay got a little stale after a while, but the concept was really neat and I could see it becoming a full game with a little further development.
Oct 14 15:49:29 13h 40m Rottenville ♥ 2 saloon.png Nice game! Pixel art is very charming, had a variety of towers and enemy types. Saloon and Joplin vibes helped establish the mood. If you haven't already, I'd highly advise watching 'The Art of Screenshake' on YouTube. The pixel art is great, but I think there are opportunities to add some juice and improve game feel. 😃
Oct 14 17:58:02 2h 08m Gargolite ♥ 2 gargolite.png Nice game! I love the art, animation, and unique combat style. I think I played for long enough that I felt like I could keep going indefinitely, partly because it was easy to build up layers of walls and funnel all the enemies into one space to take them out. I would be really interested in playing an updated/released version of this game! It would also be interesting to have additional scoring mechanics --- maybe enclosing a larger area gives you a gem multiplier. Great entry!
Oct 29 02:23:34 344h 25m MiniRPG! ♥ 1 Nice entry! Some first impressions: **Good stuff** - Pixel art is cute; particularly like main character and the ground tiles - Variety of items, characters, and some dialogue - Basic concept of exploring world, trading items around, and bringing them home to maybe earn the appreciation of your dad is a good take on the theme. I really like the item frame mechanic in particular; it reminds me of a grandmother pinning your drawings up on the refrigerator. **Could use work** - Audio is a bit grating, especially since there are few sound effects other than the one you get when you hit space. It's also a little bit odd that this happens even when you don't interact with an object successfully; I would expect maybe a quieter, lower beep indicating that there's nothing to interact with. In general, it's useful to remember that audio isn't just to make your ears useful during gameplay, it also gives the player some feedback on what they're doing in the world and in the interface. - I think the design of the world could be a little more optimal for getting the player to learn how the mechanics work. Upon loading the game, my first thought was 'hey, a carrot, I'll go give that to my dad' before realizing that made it impossible to make any further progress. I'm not sure how you would resolve this (maybe just by making items removable from item frames), but it felt a little bad to have to go through the exposition again. **Thanks for making this game, and good luck for the (brief) rest of rating season!**
Oct 29 03:15:38 52m 04s You Broke the Game ♥ 2 Solid game. Pixel art is gorgeous, controls are tight, etc, etc. My only quibble is for slightly more generous "noob pixels"... e.g. making the hit box of your character slightly smaller when getting damaged. There were a few times I barely grazed the obstacles and was sad to not be within the threshold.