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Feedback comments for LD44
Jeremy Ryan's games and stats for all events →
| Timestamp | Since previous | Game | Jeremy Ryan's comment | |
|---|---|---|---|---|
| Apr 29 14:22:02 | The Tenth Item in G4 | ♥ 2 | I got unwrapped. Best game about a sentient bag of raisins I've ever played in my life. | |
| Apr 29 14:27:08 | 5m 06s | Get4 | ♥ 1 | Nice entry! Impressed at how smoothly the enemy AI moves. Between that and sound effects, "game feel" is pretty good. Music got a bit repetitive, but hey, it's a 48-hour jam. There were also some odd collisions when I was moving very fast. |
| Apr 29 14:29:42 | 2m 34s | Demonic Dealings | ♥ 1 | Nice entry! Combat system is really interesting, and the story makes good use of the theme. The music, and the battle music in particular, is really nice. Great job for a Compo entry! |
| Apr 29 14:34:18 | 4m 36s | Pay with your life! | ♥ 1 | Nice compo entry! Balance between HP and offense made for some interesting optimizations. It was sometimes hard to tell when you killed enemies successfully (to my knowledge, they never "died," just started running away?). Biggest room for improvement in audio and graphics, but hey, Compo is only 48 hours. Well done. |
| Apr 29 14:42:27 | 8m 09s | RoShamBo ++ | ♥ 1 | Neat game. But man, am I bad at rock-paper-scissors. Interface was intuitive. Music and mood were nice. Burning hellscape of the tormented in the background was a nice touch. Would have been interesting to somehow infuse some overarching story over the course of a number of rounds, but I don't really know how that would work, and this is already a pretty big scope for 48 hours. Nice submission. |
| Apr 29 14:46:19 | 3m 52s | Currency Chaos | ♥ 1 | Interesting game! Combination of top-down shooter and investing worked oddly well. Maybe my one gripe is that the player character was rather large and oddly shaped, which made it difficult to avoid the enemies. That being said, that was probably deliberate, and definitely added to the chaos. Audio and graphics were simple but effective. Nice entry for compo! |
| Apr 29 19:05:17 | 4h 18m | Gore | ♥ 1 | Beat the demon altar, but got the villagers killed ... rip. Combat was pretty nice once I got used to the sword range (it's longer than it looks from the animation). Blocking was useful, but I think I sometimes had to click it multiple times to register. Atmosphere is great. War drums / heartbeat that got louder as you get deeper? Hell yeah. Nice entry, especially for compo! |
| Apr 29 21:29:51 | 2h 24m | Warlock Cardgame | ♥ 1 | Neat game! The card mechanics were pretty nice, and it felt like there were a few resources to balance (health, enemy health, cards in hand, shields). It did seem to feel like the right thing to do was always to just play everything in your hand, so maybe the health cost could be higher, or get higher the more spells you pay in a turn. The graphics and audio you selected worked nicely with the game. I could see the experience improved by other sound effects or little animations on damage or playing cards. |
| Apr 29 23:13:59 | 1h 44m | Bread And Games | ♥ 3 | Love the art style, especially the shopkeep. Combat is pretty straightforward, but you have a variety of upgrades and items. Nice job for 72 hours! |
| Apr 30 03:51:49 | 4h 37m | Timezone | ♥ 1 | Really solid entry! The mechanic is engaging and the levels are really well put-together. Difficult but not punishing. It was lagging really bad on my laptop (Ubuntu, Firefox), but I tried it on my roommate's same-model laptop (Windows, Chrome) and it ran super smoothly. Music is nice. |
| Apr 30 04:04:08 | 12m 19s | utsvulten | ♥ 0 | am good friend |
| Apr 30 05:13:16 | 1h 09m | Bioenfluencer | ♥ 2 | Neat game. I ended up breaking something, because at one point I had -3 sweat, 100k followers, and the Feed would crash immediately every time I tried to open it... I like the flow of researching trends, buying parts, assembling creatures, and putting them in the studio. I felt invested in my misshapen blobs of octopus flesh. Well done for 72 hours. |
| Apr 30 05:26:58 | 13m 42s | Ollo's Life | ♥ 1 | First thing I did was say "no" to giving my life for kid, rip Ollo. On restarting, played through. The old Gameboy aesthetic is nice, and paying in lives was a fun story element. Also, I have no idea how that child survived this long in the first place. Nice job for compo! |
| Apr 30 16:42:34 | 11h 15m | Weasel Catcher | ♥ 1 | Got all four gems! Nice map, it was surprisingly large, interesting, and connected for a compo game. I liked how upgrades were required to explore new areas. It was easy to get disoriented and forget which direction the shop was; a map, indicator, or other extra piece might have helped with that. Nice submission! |
| Apr 30 16:52:53 | 10m 19s | Escape from Hell | ♥ 1 | Nice submission! Art was beautiful, especially the beginning area. The combat was a little bit clunky, but it worked. The idea of dying, then collecting souls to recover your body and get extra power is really neat. Would have been amazing with some music and SFX, but hey, 48 hours is super short. Great entry. |
| Apr 30 17:09:56 | 17m 03s | Twitchlings | ♥ 2 | Awesome for a jam game! I don't think I've see a Twitch plays as an entry before. It would be cool if there were more ways to interact. |
| May 3 03:07:31 | 57h 57m | Delta Fighter | ♥ 1 | Nice Compo submission! The game is pretty simple, but it's clean and well-executed. I particularly like the PID on the little spaceship character (the game could, of course, mechanically work the same without the ship, but it adds a lot graphically and thematically). And the fact the ship persists into the menu. Sound effects are simple but effective. They got a bit repetitive; having music behind them might have helped, but hey, it's a game jam and you don't have time for everything. One of your strongest points was probably the polish of the visuals and the UI. The pixel art was pretty simple, but everything flowed nicely and it felt good to play overall. --------------------- Side note, I read [your post on Imposter Syndrome](https://ldjam.com/events/ludum-dare/44/delta-fighter/imposter-syndrome) and have to say that I sympathize heavily. Especially in an environment where everyone is constantly rating and comparing games, it can be intimidating to compare yourself to all of the best submissions on the site. I try to focus on a couple categories every event and see how good I can get those, then change focus for next event. The Compo usually has around 1000 entries, and maybe 500 of them end up with ratings at the end. Aiming for top 250 in a category means you did than average. Aiming for top 100 means you did really well. More importantly, seeing these numbers go down over the course of several events means you're learning and improving. Hope you had a fun Ludum Dare, and hope to see you around for future events. Cheers! |
| May 5 21:53:53 | 66h 46m | Collecting Really Nice Cats! | ♥ 2 | Audio is top notch. Narrative is deeply engaging. I sympathize strongly with the need to hurl cats at high speeds into their enclosure while avoiding small children in hats. |
| May 5 22:24:14 | 30m 21s | Arrow of Light | ♥ 1 | (I just want solitude) Me too, small blue-haired reaper of darkness. Me too. ------------------------------------- Impressive amount of content/levels for a game jam. So many secrets, plus a minigame, story, and NPCs to boot. Excellent work for two people and 72 hours! |
| May 6 15:17:40 | 16h 53m | Lousy Life Lessons - [LLL] | ♥ 3 | Incredible entry --- just in terms of delivering a narrative, probably the best I've ever seen for Ludum Dare. The graphics were top notch, the animations were smooth, and the cut-scenes were amazing. The writing was great; the character was defined very well, and his actions and motivations were clear. On top of that, great tutorial and in-game graphics and animations. The gameplay was pretty simple, but varied, and the landing-on-all-fours mechanic was satisfying when you got the timing right. |
| May 8 22:26:40 | 55h 09m | GunAntrophist | ♥ 1 | Pros: - Music and SFX were nice - Different weapons felt different and resulted in different strategies - Novel interpretation of theme Cons - Enemies persisted a bit after "death," which made it hard to tell who was still alive or not - The game is fairly slow to increase in difficulty - Some of the collisions/hitboxes felt a little weird, maybe just because people are vertical even though it plays like it's top-down Overall, nice game! There are always a lot of arrow-keys-and-mouse shooters in LD, but this one was pretty thematic. |
| May 17 21:54:50 | 215h 28m | Piggy bank | ♥ 1 | piggy.PNG Nice entry! The platforming from falling coins was a really neat mechanic, and it felt really good when you got a rhythm going. It felt pretty varied with random positioning and coin size, and while your health lowers faster the longer you spend in game, it feels pretty fair. Graphics are clean. Audio is simple but works fine. My biggest gripe is probably that the music doesn't loop. |
| May 17 22:29:05 | 34m 15s | Monolith | ♥ 1 | Shot all the red balls. Like the aesthetic and the cinematic at the beginning, would like to see a version of this with audio and an end condition! |
| May 17 22:40:30 | 11m 25s | Mosquito Hunter | ♥ 0 | Excellent game! I particularly like the graphics and movement. On Chrome, I got a weird behavior where I would shudder for about a second upon eating a mosquito --- don't know whether this is different on other browsers. Tongue grappling is amazing. |
| May 18 06:30:44 | 7h 50m | Contract Cleric | ♥ 1 | Neat little game for a compo submission! I read through the spell descriptions on the page, but it's still a lot to think about while it's going on. Some kind of visual indicator or animation to differentiate the spells might make it more intuitive. I liked the pixel characters! The audio got a bit repetitive after a while. |
| May 18 06:38:39 | 7m 55s | Buddhaha | ♥ 0 | Graphics are cute; I especially like the absorb animation for the spike balls. |
| May 18 06:47:26 | 8m 47s | Bribery | ♥ 1 | Nice game! It was a little hard to distinguish enemies from doors at times (with everything being rectangles, that's somewhat inevitable). It might be clearer to have all doors be a very distinct color, like bright blue or green, rather than a brown that is similar to one of the enemy colors. |
| May 18 07:01:50 | 14m 24s | Soul Knight | ♥ 0 | Made it to the boss, but couldn't defeat it :( Nice game! Graphics are pretty simple but nice, and the mechanic of attacks tied to lives is pretty interesting. The level layout was a little confusing to me, but that was probably a design choice so you're forced to explore your way to the boss room. Nice work for 72 hours. |
| May 19 00:50:42 | 17h 48m | Fowl Goods | ♥ 1 | Nice game! The detail with item descriptions and dialogue variation was nice. It would be nice if the text didn't cover the platforms when a customer was speaking, but other than that it's super smooth and polished. Great work for 72 hours. |
| May 19 01:04:05 | 13m 23s | Golden Galaxy | ♥ 1 | Neat game. Enemy movement took some getting used to, but there's a good variety of enemy attacks and movement patterns. It would be nice to have a "damage" animation on the enemies, so you can tell your attack lands. Nice job for 72 hours. |