Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Jeremy Ryan

Jeremy Ryan

Feedback comments for LD43

← LD42   LD44 →

Jeremy Ryan's games and stats for all events →

TimestampSince previousGameJeremy Ryan's comment
Dec 3 06:02:27 En Passant ♥ 1 The combat system was really interesting! It took a little getting used to, but the "chess platformer" mechanic was pretty well executed and developed. The art style is pretty minimalistic, but visually consistent. You added a little extra character to each of the chess pieces that suited their attacks and their moves in real chess. Nice entry!
Dec 3 15:32:03 9h 29m TrickyShot ♥ 2 Awesome game! Lots of little game feel elements --- slowdown, shake, good sfx --- that really contribute to the experience. Also just really fun.
Dec 3 18:11:15 2h 39m The Treachery ♥ 2 Solid game! The bosses were pretty varied and interesting to fight, and the sacrifice mechanic was a good interpretation of the theme. I was having a little bit of trouble with the movement; I think some combination of attacking while switching direction makes gets you "stuck" running one direction. It usually didn't matter, but sometimes cost me a few HP when fighting a boss.
Dec 3 18:21:58 10m 43s Your Previous Body Save You ♥ 1 Solid game! Graphics and sound effects are minimalist, but work for the game. The main mechanic is solid, and you have some pretty good levels and puzzles built around it. The physics were a little weird at times, but sometimes that added to the experience :)
Dec 3 20:17:33 1h 55m MeowByrinth ♥ 2 Nice submission! The sacrificing mechanic works well, and it's interesting that you have to play the same level over and over again with fewer and fewer powers. I don't know if there's supposed to be a "correct order" to sacrifice abilities in, but I ended up with just arrows at the end, and couldn't find a way to the exit until I phased through the corner of a wall (probably not intended solution). Great job for two people in 72 hours.
Dec 3 20:28:26 10m 53s Archibald's Snobbish Journey ♥ 2 Solid entry! Not going to lie, I tried to drop Archibald off the balloon toward the end. Not your intended solution, it would seem. Graphics and music were minimalistic, but got the job done.
Dec 3 21:23:21 54m 55s Furnice ♥ 0 The art for this is amazing! I could tell you ran out of time to implement a lot of gameplay elements, but it was still amusing to run around and shoot the monsters. Nice work for your first time using unity, looking forward to seeing what you make in future jams!
Dec 3 21:32:23 9m 02s Retribution ♥ 1 Great use of theme! Definitely "no-legs" mode was easier than the other two for me. The game is definitely pretty difficult with short range and pretty fast enemies. Especially good in mood, theme, and audio.
Dec 3 21:46:55 14m 32s How to feed your dragon ♥ 2 Funny concept! It got easy after a while, since the only lose condition is killing a prince. It would probably be more fun with a little bit of time pressure. Graphics and audio are pretty simple, but add a lot to the hilarity of the game. I appreciate the cannon mechanic.
Dec 3 21:57:28 10m 33s A Starving Monk ♥ 1 Neat game! I had a little trouble getting used to the hit boxes, and had a few spots I thought I should have been hit (or thought I shouldn't have been hit!). Graphics and audio are simple, but get the job done. I liked the little intro sequence, although it went on a little bit long. My highest run was 10 coins :)
Dec 3 22:04:59 7m 31s Your God Demands... ♥ 2 I love the art and animation for this! It plays very smoothly, and the main mechanic and overall visual is super strong. Great submission.
Dec 3 22:52:00 47m 01s Elder Loop ♥ 3 Nice entry! The main mechanic is interesting --- you slowly get stronger, but have to sacrifice the stats you've built up to improve your score. It took me a while to realize the correlation between (for instance) +Damage and the hand icon. It would be useful if the symbols in the HUD were labeled with stat. The graphics are pretty solid, I particularly liked the main character and the interface elements.
Dec 4 06:08:04 7h 16m Ludum Dare: The Game ♥ 1 Too real. Never have enough time for debugging and polish.
Dec 4 07:00:28 52m 24s The Life of a Corporate Drone ♥ 1 I have lost the ability to sleep. My family left me. I lost my job. No worries, I'm caught up on my shopping and chores, and I'm still 5% happy.
Dec 4 15:20:16 8h 19m DEATH GUN ♥ 0 Nice submission! I'm getting a lot of Super Hot vibes. It's really satisfying to pull off cool maneuvers, and the camera slowdown really adds a lot. I did notice that you could heal off of dead enemies, which got useful on the harder levels. :)
Dec 5 04:38:16 13h 18m Super Sellout ♥ 4 Incredible, like your past entries. Consistent and pretty graphics, plus just incredible amount of content and visual features... down to the menus, options for enabling sound, and different sprites for citizens. Incredible level of polish.
Dec 5 05:00:16 22m 00s Bomba Ball ♥ 1 This game's hilarious. I wish there was a bit more player choice; the characters don't seem to really behave that differently other than speed, etc.
Dec 6 21:45:16 40h 45m SACRIFEATURE ♥ 1 Neat game! There are still a few bugs; the movement is a bit weird, and unselecting features in the main menu doesn't refund the points under certain circumstances. Art is great, especially background and bullet animation. I'm guessing you ran out of time to hit all the features and graphics you were hoping to, but really strong as a compo entry. Well done!
Dec 8 14:25:52 40h 40m Soul Traveller ♥ 1 That first "Day 1" screenshot looks all too familiar :) Neat entry. I like the visuals and the main mechanic. The puzzles were an appropriate difficulty.
Dec 15 17:11:02 170h 45m As Of Yet Unnamed ♥ 1 Dragging wasn't working for me consistently in Chrome; switched over to Edge and worked fine :) The game is really solid, but the art is incredible. There's so much work for a jam game, and the detail in the background or the President's animations really add to it.
Dec 16 20:01:35 26h 50m Scapegoat ♥ 0 Atmosphere and music are incredible. Fantastic work for three days. Puzzles were a good use of the theme, in addition to the overall goal/story. Graphics are stunning, although it's a little unclear what was done during the jam. I'm assuming most of the textures/models were premade? Or did you make any of them during the 72 hours? Great work!
Dec 23 07:53:18 155h 51m NoooooMan ♥ 2 Hilarious concept. It was sometimes a bit hard to tell where the bullets were depth-wise, just because of the perspective. Otherwise, visuals were great. Memorable use of the theme. Well done!
Dec 28 01:56:43 114h 03m Lab Animals ♥ 0 Great submission! Lots of little "game feel" details, like the camera shake and enemy knockback. Graphics are nice; particularly like the main character and explosion animations. Biggest area for improvement for me is probably the UI; game over and game win screens could be a bit nicer. That being said, time is always tight in game jams, and these are always the last things I get around to doing... Well done for team of two in 72 hours!
Dec 30 03:43:49 49h 47m Anateus ♥ 0 Link isn't working for me.
Dec 30 03:50:17 6m 28s Odie Brought Mom Flowers ♥ 1 This game is an artistic masterpiece. The narrative has so much depth, and I can sympathize with Odie's struggles on a fundamental level. Also, that is one difficult walk home.
Dec 30 20:04:33 16h 14m Trials of K'zhak ♥ 1 Cool concept. The graphics are pretty minimal but look nice; I liked the sword slash animation. The hit box for my attack was consistently smaller than I expected. Sacrificing system is cool, although I ended up sacrificing my weapon several rounds in a row, and sometimes just ended up with a better weapon. I could see this becoming a really neat game with more enemy types/waves and adding more complexity to combat. Well done for 72 hours!
Dec 30 20:15:09 10m 36s The Gods Are Angry ♥ 1 Neat game! Pixel art is pretty simple, but you have lots of little details (lightning, flowers, different platform types and hazard types). You use a lot of dithering, and it looks nice, particularly on sky and geysers. The story is nice, and I appreciated the parts where you had to do extra platforming to collect the story elements. Well done, especially for Compo!
Dec 30 20:28:17 13m 08s Zealot ♥ 1 Nice entry, especially for compo! The sacrificing mechanic worked really well with the theme, and was really rewarding graphically. I can see lots of potential levels around it, especially since you can't use your sword while carrying a lamb. Sound effects added to the game, although there were definitely certain places where more would have helped (e.g. attack/kill enemy effect). Obviously Compo is tight for time, and the game otherwise seems to be scoped really well. Nice entry!