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Jeremy Ryan

Feedback comments for LD42

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TimestampSince previousGameJeremy Ryan's comment
Aug 12 23:16:51 A Way Out ♥ 1 Nice submission! Graphics are pretty polished, feels good to play. Fit the theme really well. I think gameplay-wise it was a little short of being super engaging --- maybe a few more mechanics/powerups would push it to the next level. Great job for 48 hours.
Aug 12 23:23:53 7m 02s Bus Mayhem ♥ 1 I like the mechanic! Took me a play or two to understand what I was supposed to do, and then that I could move toward the front if I'm not being pushed. Appreciate the music and programmer art :) nice game for 48 hours.
Aug 12 23:28:52 4m 59s Viral ♥ 0 Nice entry! Strong implementation of the theme, a real "oof" moment when I got the bluescreen. Probably not the best thing to play with trackpad... Graphics and sound were good given the 48-hour limit.
Aug 12 23:38:25 9m 33s Astropocalypse ♥ 2 Really solid submission! Audio in particular was strong; I liked the music and the "warning" clip in particular. Controls and camerawork were pretty smooth, although the game got repetitive after a time. Nice job for 48 hours! Really impressed by amount of content/mechanics for a compo game.
Aug 13 01:55:36 2h 17m doof ♥ 1 Concept was fun! Art style is kind of refreshing and unique. Title is on point. Fair amount of levels too --- room to improve on some of the polish/hitboxes No rate for audio because I don't have headphones at the moment, might come back for that later!
Aug 13 23:36:10 21h 40m Spaco ♥ 1 Not able to run... UnityPlayer.dll not found. Mention me once it's up so I can try it!
Aug 13 23:44:32 8m 22s Hope of Humanity is done.. 1st Successful LD ♥ 0 Nice little game --- I like the variety in game types. I apparently would make an awful pizza maker. Room to improve on graphics and audio, but overall solid work for a weekend!
Aug 14 00:01:44 17m 12s Spar! ♥ 1 Nice game! Surprisingly good visually even though there isn't much art... minimalism with some particle effects goes a long way! It feels like another mechanic or two would make it a little less repetitive, but not bad for a game in a weekend :)
Aug 14 00:25:38 23m 54s The Space Station Is Running Out Of Space By Crashing Onto The Planet Below ♥ 0 Nice little game of space golf with human bodies. Good level progression, got pretty hard after a while. Interesting mechanic to have to land on a wall to jump off.
Aug 14 01:06:14 40m 36s CRUMBLE ♥ 2 Solid submission. Like other's have said, the movement could be smoother, but it looks, sounds, and plays really nice for a game made in a weekend. I think I ended up glitching it out though, because my second playthrough I just started out with about 60k money.
Aug 14 01:23:51 17m 37s The Subway: horror within ♥ 4 I think there's a bug in the website --- won't let me rate 6 on graphics
Aug 14 01:49:24 25m 33s Crumble ♥ 2 Nice game, love the character. Music fits really well.
Aug 14 01:59:55 10m 31s EVOLUTION ♥ 1 Good amount/quality of graphics for a compo game! Polish is impressive too... interface/sound was on point. Appreciate how many of the sounds were made by your mouth. Can tell you were really hoping for "dying planet" or "evolve" as a theme ;)
Aug 14 02:19:18 19m 23s Stax of the Dead ♥ 1 Really well designed! Graphics are simple, but there are a bunch of enemy types and all of the mechanics seem very well-thought out. Well done for a game made over a weekend.
Aug 14 02:36:02 16m 44s 16:9 Micro Shooter ♥ 1 I'm actually really impressed with this one! You do a surprising amount graphically, considering you only have 144 pixels to work with. The health bar and text scrolling are particularly well-designed. For a game like this, and especially at this resolution, I think you could have used a little more contrast against the background --- it was sometimes a bit difficult to tell in an instant what was background and what was me or enemy. Maybe lighter values overall for background, or light characters on a dark background? Way to take a pretty worn-out genre and make it fresh and interesting. Good work.
Aug 14 02:57:41 21m 39s Color Spin ♥ 0 Simple concept, pretty good execution. Could use some sfx and some polish, but not bad for a game made in 48 hours!
Aug 14 03:06:02 8m 21s Amobo ♥ 1 Every time I press space, game crashes! I'll come back and rate you if you figure out what's wrong --- running Windows 1709.
Aug 14 03:08:06 2m 04s Tetromatcher ♥ 1 oh no tetro.JPG
Aug 14 03:13:49 5m 43s Move_LD42 ♥ 2 Solid entry! I appreciate the map-loading animation and the overall look/mechanic. Could definitely use some polish (warning before blocks drop, audio, maybe a few more mechanics to make things more interesting). Overall, nice job for a day-and-a-half!
Aug 14 03:38:27 24m 38s Welcome to Heaven ♥ 0 Highest rank on mood... I know you didn't make a lot of the graphics and audio, but the ones you picked really helped establish the game's feel. It's interesting that there isn't really a win or lose... just going up or going down. Nice work for 72 hours.
Aug 14 03:46:19 7m 52s VoidStalkers ♥ 1 When I first saw the spiders, and they started pulling the screen in, I sorta flipped out. Excellent use of the theme for a mechanic, terrifying holding off of the inevitable. Got a little easier at very small sizes, since you could pretty much just shoot in one spot. Well done for a weekend's work.
Aug 15 00:19:53 20h 33m Cryptographer ♥ 1 Awesome use of the theme! Main mechanic is brilliant, bombs add another level of strategy. Overall "feel" is really strong (wish you hadn't opted out of mood). Music works, but is pretty repetetive.
Aug 16 03:29:24 27h 09m Compactory ♥ 1 Awesome game! Seems pretty highly dependent on where the random points spawn... first run they were in really inconvenient spots, game two (screenshot attached) they were practically right next to each other. Pretty good level of polish for compo game, would have liked to see sfx and maybe more usability/feedback stuff but overall strong. This would be awesome to see at larger scale with more tile types. Capture.JPG
Aug 23 22:54:27 187h 25m California Jane ♥ 1 **Awesome game.** Graphics were pretty, cohesive, and clear --- to be expected with three artists on the team :) **Good use of "flare" effects**: particles, camera shakes, and other user input reinforcement. I **wasn't super fond of keypress delay**... I somehow ended up simultaneously wishing the "lockout period" between inputs was shorter (when I knew what I was doing and hitting keys faster than it would register) and longer (when I would accidentally trigger the keypress multiple times and lose the level). I found myself "solving" a level, and then spending an extra run or two "executing" the level, which is a little annoying as a player. Maybe you can queue keypresses, and execute each after the animation, so none get missed? **Audio and music were good** for a game jam. I liked the "reset" noise; it fit nicely with the music at any point in the track. Gameplay-wise, you introduced and developed an **impressive array of obstacles** and interactions. When I first opened the game, I thought "okay, I've played enough GBA Pokemon games to know where this is going". However, it quickly moved past the more cliche crumbly-floor and pushy-block mechanics (I especially liked jumps as a resource, really making you plan out your route... good design). There were also just an **impressive number of levels,** and I didn't think any mechanic was really under-developed by the end. Well done! High marks.
Aug 23 23:11:51 17m 24s Backpack Quest ♥ 2 **Hello, princess. My name is protagonist. I have a gift for you.** "Um, that's a key." **Yes. It is for you. Wed me.** "No."
Aug 26 18:49:04 67h 37m Dodge and pray ♥ 1 Nice game for a weekend's work! The combination of enemies was interesting --- the blue one stopped the "camp in a corner strategy" while the pink one made you really deliberate about which direction you moved to. Would be interesting to see an implementation with multiple levels of increasing difficulty.
Aug 31 14:11:18 115h 22m out of control ♥ 1 Audio is nice, I liked the windows bootup remix. The collisions on the bullets could have been a little more forgiving; I found myself missing a lot of the time when I thought I would hit the enemy. Additionally, I'm not sure what triggers the end condition --- I just found myself at the blue screen kind of arbitrarily. Were there too many viruses on screen? Did I run out of time? Etc. Solid game, I enjoyed playing it.
Aug 31 17:26:32 3h 15m Placeholder ♥ 1 Good use of theme. Graphics are stunning. Gameplay a bit lacking, but overall a solid experience.
Sep 1 03:17:16 9h 50m Unfinished ♥ 0 @M-1 @pov I submitted an issue to the LDJam Github. https://github.com/ludumdare/ludumdare/issues/1761
Sep 4 19:14:06 87h 56m Faceguy ♥ 0 Nice little small arcade-y game. I thought your bombs killed you at first, so I was really careful with them... then I found out you could just drop them forever and rack up the sweet sweet points. Small game, but nice little project for 48 hours.