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Feedback comments for LD40
Jeremy Ryan's games and stats for all events →
| Timestamp | Since previous | Game | Jeremy Ryan's comment | |
|---|---|---|---|---|
| Dec 5 03:03:37 | Games: The Game | ♥ 1 | Quality. | |
| Dec 5 22:22:20 | 19h 18m | Micro Trooper | ♥ 1 | Like it! Played the Compo version. The graphics and controls are really smooth and nice to play. I appreciate the fact that you can shoot in non-horizontal directions as you jump. |
| Dec 5 22:31:42 | 9m 22s | Sorrow | ♥ 2 | Great mood. I like how the letter slowly developed as the game went on. |
| Dec 5 23:25:56 | 54m 14s | INFINITORY | ♥ 2 | This game is really great. It's smooth to play, and has some replay value because it generates different levels. I'm impressed at the level of polish for Compo. The only improvement I could see is a greater variety of items (maybe changing jump, or running speed?) and more enemies, perhaps that get more difficult later in the level. |
| Dec 9 20:38:14 | 93h 12m | ColorShooter | ♥ 0 | This escalates really fast! It would be nice if there was another kind of feedback for when you don't hit the closest one (maybe a sound effect when an additional guy spawns). |
| Dec 9 21:17:10 | 38m 56s | The Dark Castle | ♥ 1 | This is really well done. I haven't seen a text adventure with this much replay value on LD before. I couldn't defeat the dark lord... |
| Dec 10 07:03:55 | 9h 46m | A Spark of Light | ♥ 1 | Interesting mechanic, where more light kills you. I didn't notice that at first, and just got as much as possible --- the graphics start to mess up around 10 light or so. Overall, game is pretty polished. The graphic style is nice. The force-based movement is a little weird, but it adds a little more depth to the experience because you have less fine control over your movement. Well done. |
| Dec 10 07:07:54 | 3m 59s | I took too many drugs | ♥ 0 | Excellent use of the theme. It's a little unfortunate that your view is filtered to hell for most of the game, considering your little model house is really nice looking. Adding on more and more got really crazy really fast. |
| Dec 18 06:06:15 | 190h 58m | Blinding Light | ♥ 0 | Great concept! I think the level design was pretty good; it escalated at a reasonable rate, and there was some amount of choice of where to go and what to do, but not so much as to become too much. The graphics are simple but effective for what it is. It was a little short, but hey, you made it in 72 hours so not too shabby. Unfortunately, not playing with headphones, so didn't rate you in audio, although I'm sure it sounds great. |
| Dec 20 22:26:36 | 64h 20m | Chuckles, the Word Juggler | ♥ 1 | Fun game, got 178 :) It would be nice if the words were more consistent; some of them are acronyms or abbreviations (exp, ld), some where names (claire, dave). If it were my choice, I'd only use full dictionary words. It was a little frustrating sometimes to get the words out once you messed up --- I eventually got used to resetting with space, but it was still annoying. It would be nice if it just noticed that you were typing the beginning of a word again and reset for you. Overall, well done! It was fun to play. wordjuggler.jpg |
| Dec 22 20:37:38 | 46h 11m | Running With Scissors | ♥ 2 | Incredibly polished, I like the whole aesthetic --- graphics are great, music is groovy, controls/objective is intuitive and smooth. |
| Dec 24 20:39:17 | 48h 01m | Infection | ♥ 1 | Smooth interface, simple concept. Biggest area of improvement is probably the graphics, but they really aren't that bad. You had a really clean UI (liked the health bar!) and had enough depth to be interesting. The game crashed for me after a while, probably because there were too many zombies. It would be interesting to see this with more variety of weapons, or different enemy types! But obviously not something easy to do in 48 hours. Overall, great job. |