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Bribery
Bribery
By 360, KrakyCro and petsanah
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 968 | 2.95 | 47 | |
| Fun | 831 | 2.96 | 48 | |
| Innovation | 865 | 2.78 | 48 | |
| Theme | 979 | 2.76 | 48 | |
| Audio | 488 | 3.12 | 47 | |
| Humor | 721 | 2.52 | 43 | |
| Mood | 858 | 2.90 | 46 | |
Comments
karreg
2019-04-30 11:44
I took pleasure with the game :) Running from the big squares and brain them with the environment is enjoyable.
But some details are pity : - the door's color is to close to the enemy's - visiting the shop cost you 2 HP ! It's better for the player to not visit it - it's hard to understand that you have to go back by the same door in the shop room - in some stages, the target door is too close from the entry, so the level design passed away - I didn't understand the end : the game said me "completed" but enemies killed me 3 seconds later...
Congratulations despite of that details :)
rakowu
2019-04-30 11:58
I like the enemy behaviour :D Good job :)
Minimalist but effective, Good Job
Simple, yet fun!
The game severely suffers from lack of intuitiveness, and more than once I said "what just happened?". It's unclear what the shapes are meant to be, it's unclear that the shop takes away health maximum (at least, i think that's what it does), it's unclear when an enemy is near you (particularly the brown ones, because they blend in with the background and you can't see them in the dark), and even when I got to the room that said "Complete!" I wandered further into the room and was then hit by an enemy and killed. Why? I thought the game was complete?
Some more play testing was necesarry too. The first few doors to the next room don't take health away, even though they say they do, and I had a white enemy hit me through a wall.
360
2019-05-01 18:57
@finn-truman while we very much appreciate your comment, we all agree to your lack of imagination :v: thanks for playing our game
pixscope
2019-05-01 20:42
It's a pretty good game!
ryusui
2019-05-01 21:58
I actually really love the graphical style, but I agree that the doors don't seem to do what they're supposed to (unless it's supposed to reduce your MAXIMUM HP?). I also got confused when I found the "Complete!" message and the game kept going. I also reached a door that apparently made my character vanish when I went through it? Is that the end of the game? The talk of a shop has me confused.
360
2019-05-01 22:37
@ryusui Thanks for commenting. When you reach Complete, the game is finished. We've left the test room in just for fun.
Yeah you pay with health for taking a door, your life is currency.
We put placeholder art and just went on with making the game :)
Thank you for your feedback, all.
2019-05-02 01:34
I felt very confused playing this game, the first time I didn't understand the door was a door even after I went over it, so I walked around the level trying to "Find the door". I also just read the comments and apparently there is a shop?! Maybe a couple of written or graphic queues would help with the intuitiveness of this game. Overall a fun idea, and I actually liked the end room where you just get mauled to death haha!
360
2019-05-02 01:38
@artofsavannah Definitely. Thanks!
I enjoyed it. I played and managed to finish. To improve it;
You can add more levels and make game take less space or put the camera away in some levels it was hard to see the door. Good luck!
I really love that music, graphics were basic but you seem to have opted out of graphics. Theme fits decently but nothing special was done with it. Over all decent game.
minemes
2019-05-02 21:01
Nice Game. I like the idea.
appix
2019-05-03 03:46
a simple and nice game~
shubart
2019-05-03 11:34
Nice game. Design quite simple but effective. Cool music too and fun to play. Well done. Thank you for your game
petsanah
2019-05-03 14:41
Domo arigato :smile:
Fun small game, Didn't understand the "bombs"? that went off sometimes
Complete!
I had fun playing. I liked the lighting effect, and thought the shop was nice surprise. Game was a little short, but well executed. Good entry!
gurkan96
2019-05-04 20:07
Works nicely didnt understand exacly what the exit looked like in the begining but figured it out
For some reasons I couldn't see the textured backdrop as shown in the video. My instance of the game was really flat.
Nevertheless, once you detach yourself from graphical elements, it becomes a bit more fun.
I've noticed some bugs tho, like cattangles getting stuck in walls and similar. But that's ok. I can live with that.
The shop thingie was really confusing. It didn't say this was a shop and it refered to life as hearts even tho everything on my screen was a rectangle :smile:
But the music was good :wink:
attala
2019-05-04 20:17
Nice game mechanics. Fun to play. Not too heavy on the graphics side :) I agree that the axit doors shold not be the same colours as the enemy. Good job though.
Very simple yet very nice. I would recommend using a brighter more fun color palette to make up for the lack of detail. Very nice! Keet it up!
Nice game! It was a little hard to distinguish enemies from doors at times (with everything being rectangles, that's somewhat inevitable). It might be clearer to have all doors be a very distinct color, like bright blue or green, rather than a brown that is similar to one of the enemy colors.