Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → tic
Feedback comments for LD45
tic's games and stats for all events →
| Timestamp | Since previous | Game | tic's comment | |
|---|---|---|---|---|
| Oct 7 06:51:00 | Flourish | ♥ 2 | Great game, and really hard too ! I feel like the cooldown on the lightning is too long, but it might just be that I'm bad at this game :) | |
| Oct 7 07:02:38 | 11m 38s | Better than nothing | ♥ 1 | Really cool concept, nice polish, nice audio track, and I love the fact that you should your own hell on earth by adding the monster yourself :) |
| Oct 7 11:25:36 | 4h 22m | There was something here | ♥ 1 | Nicely done, I like the audio and the friend building phase. Good idle game. |
| Oct 7 11:31:40 | 6m 04s | Ant Wars RTS | ♥ 1 | I looked at the code and saw that it was done with unity, is it possible to have a web version hosted on itch.io or equivalent ? This looks awesome and I really want to test it but I won't have access to a Windows PC most of the time I will be testing games :s |
| Oct 7 11:38:48 | 7m 08s | Start 95 | ♥ 1 | One thing that was painful in the gameplay is that the files often fall with a mine just above them so you can't collect them and you have to wait yet another round. I hadn't seen clippy for a long time so +1 for nostalgia :) |
| Oct 7 11:52:08 | 13m 20s | eelusion | ♥ 1 | Good game, Liked the fact that some rooms are solved differently depending on where you come from and if you are a ghost or not. The audio is great too. |
| Oct 8 11:12:40 | 23h 20m | In the Rain | ♥ 1 | Great puzzle game, I really liked the audio. I feel like the movement of the player could be more fluid. PS: Please send help, I'm trapped in the credit area. |
| Oct 8 11:22:18 | 9m 38s | Ooze for the Ooze Gods | ♥ 1 | I really like that you can create your own ooze by selecting how you absorb things and that you lose all the ooze that isn't connected to you after a shot. |
| Oct 8 11:33:50 | 11m 32s | Recycler Shooter | ♥ 0 | In 6 hours, that's already something. Small things that didn't cost a lot of time: I think you could have added a wrap around the x / y axis as I lost my ship trying to do that ^^ Its feels like the game is too slow, and when you kill an ennemy to get munitions, most of them go off screen so it becomes hard to upgrade because of that. By attracting the munition to the player and making the game fast paced with less life, I think this game would be better. |
| Oct 8 11:52:04 | 18m 14s | Star Twit: H. Nothing | ♥ 1 | I like the fact that you can plug different controls in the spaceship and have access to only some of them in a level. I don't like the physic based controls / physic based obstacles at all as the gameplay becomes 1 minute of actual puzzle solving and 10 minutes of me spinning around in the void trying to get to the next interesting part. |
| Oct 8 14:09:01 | 2h 16m | Nun in the Chamber | ♥ 1 | Damn that's hard. Good concept and visuals. |
| Oct 8 14:25:52 | 16m 51s | Cradle of the void | ♥ 1 | Got to control the body but was stuck at the next door, tried to hit every keys on my keyboard but then I made the game crash. I like the mood of this game and it fits the theme great. |
| Oct 8 14:35:35 | 9m 43s | Nothing in Room | ♥ 1 | After the first cinematic, I hit a crash on the WebGL release. Couldn't go farther than this. |
| Oct 8 20:10:48 | 5h 35m | Nothing is the Key | ♥ 1 | I'm missing a DLL to play the game (OpenAL32.dll) Copying it in the directory doesn't seem to solve the problem ? |
| Oct 13 09:10:21 | 108h 59m | Assault on a quiet village | ♥ 1 | I like the art, but I'm not so sure about the gameplay. Mostly, when I'm with all my deads, I kill everyone and then destroy the houses, when I've only a few deads, I try to destroy the houses until they are all dead and then I run to graveyard and raise the dead again. The problem is, it doesn't feel fun to me. Here are my advices: You're a Necromancer. A Necromancer is the ultimate snowball character. You start with one dead, then they multiply. How they multiply should be your core mechanism. Is it by contagion (Look at Warcraft3 undead contagion in the campaign or They are billions for example), is it because you killed people and can now raise these too ? Do you raise deads from people you killed ? Do you transform their spawners into yours ? In your game, you're doing the opposite, I destroy a house, but I gain no benefit from it, worse, I lost some undeads. Worse, I need to lose all of my undeads before I can spawn new ones at the cemetery. You should make the game more linear. You start at the cemetery, get your first deads and then only go forward. You lose deads fighting, but if you win, you get more deads. You can for example transform the house into new "cemetery". |
| Oct 15 18:30:18 | 57h 19m | The Sea Of Truth | ♥ 1 | I liked the background sound, it fits your forest :) |
| Oct 28 20:50:09 | 314h 19m | Bandit Crossing | ♥ 1 | Amazing game ! |