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wheybags

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TimestampSince previousGamewheybags's comment
Oct 7 23:48:43 The Daily ♥ 0 https://i.imgur.com/SityUq2.png blank screen, music plays. Windows 10, radeon rx 5700xt
Oct 8 00:07:39 18m 56s My Stuff is in There! ♥ 1 Got stuck on the sword, kadric gave me the bellows and I took the kid's money but the blacksmith won't give the sword to me :(
Oct 8 00:16:30 8m 51s Spellody ♥ 3 I can't really figure out how to do an attack. I click the enemies and some symbols appear? Then i drag over the symbols and some sounds happen? But nothing that looks like an attack. And then they kill me
Oct 8 00:34:28 17m 58s Addicted ♥ 2 Interesting game. Definitely 5 stars for mood! I had some trouble with teleport mechanic, when I get to the safe "sewer" area I didn't really know what impact the direction I chose had. I wasn't sure if I was teleporting to a new level after that or back to the same one. Also, some of the drugs were unselectable.
Oct 8 00:38:09 3m 41s Gardening Take Over ♥ 2 Is the sheep at the start supposed to vibrate like crazy? Also I can't stand beside theshop because my revolving sword pushes me away from it.
Oct 8 00:44:37 6m 28s Afloat ♥ 1 Sorry, I don't really get it :( I can place blocks, but I have to wait a pretty long time in between blocks? And there's a cup with a brown icon and 100 over it? It makes a noise when I click it but I have no idea what I'm supposed to do.
Oct 8 00:49:24 4m 47s Drop Dead ♥ 0 Space does nothing for me, can't jump! Will retry if you upload a fixed build. Art style looks cool
Oct 8 01:03:58 14m 34s P L A G U E T I M E ♥ 1 Art is really nice, music is good too, generally the g/sfx are super slick. I like the wiggly mouse mechanic too, in theory. I haven't gotten very far though. I haven't managed to craft the pickaxe. The night comes very quickly, and I gather resources very slowly. I find it hard to get more than one wall block up before night, and the amount of enemies has me dead on the second night. I'm not sure if I'm just doing something wrong, but I feel like I need _a lot_ more day before the first night.
Oct 8 01:22:40 18m 42s tile.flip() ♥ 1 The idea is a quite nice. It took me quite a while to figure out how the game actually worked though. I was just clicking randomly and dying without understanding for about 5 minutes. :( Maybe some more explanation of how the game works would be good? In particular, the start was confusing because I was just placing red blocks, and then I died. Maybe if the game started at the point where I can already see some symbols on screen, it would be easier to understand. Another possibility would be a tutorial level with no bombs, so you can get used to the flipping mechanic without dying all the time. Minimal aesthetics are quite nice too. Overall, a nice puzzle game!
Oct 8 01:29:56 7m 16s Locked ♥ 2 Really nice game! Short and sweet. I could see this being the first level of a full puzzle point and click game (I would buy it, after playing this :p)
Oct 8 01:49:00 19m 04s little BEETLE bottle BATTLE ♥ 1 Very cute game. A nice twist on match-3, and the sfx and graphics are really good. It can be a bit hard to tell what each type of beetle will do. Perhaps some kind of tooltip would help there. Also, I would maybe simplify the mechanics a bit. It's confusing that I gather resources both in battle and match-3 phases, and there are quite a lot of beetle types. Also, the music at the start of battles is really nice! I get that you didn't have time to make different music for different parts, but would have nice to just play that track you did have all the time.
Oct 8 19:19:46 17h 30m Damned Souls - Raising Blood ♥ 1 The idea was interesting. Reminds me of daggerfall :D Best part: sprites were good, and the whole 3d world with sprite characters thing has a cool retro feel. Worst part: I spent way too much time glitching around the level geometry.
Oct 8 19:32:25 12m 39s V0iD ♥ 1 I really like the aesthetic. I feel that the block creation could have been better incorporated into the gameplay. In the end, I didn't actually use the block to finish the game at all, I just jumped (mostly because my jump height was absolutely massive, about 3 or 4 times higher than the highest objects in the level).
Oct 8 19:46:39 14m 14s A Soul Journey ♥ 1 I couldn't manage to possess anything? I right clicked and it fired something at them, but the only effect seemed to be that I lost health. I also couldn't find any items so I could fulfill the " certain items before you can possess different entities" requirements
Oct 11 06:54:35 59h 07m The Adventures Of Little Boogie Man ♥ 0 I keep getting stuck to the ceiling and having my eyes bug out like this: https://i.imgur.com/x53vy9Z.png When that happens, it seems I can't detach.
Oct 11 07:05:44 11m 09s Light Chaser ♥ 1 Nice game, the level was good fun to play. Easy way to lengthen it up would be to add an infinite mode. IMO this game would suit some kind of infinite challenge mode perfectly.
Oct 11 07:20:29 14m 45s Nitchs the tank ♥ 1 For people having trouble with the game running too fast: Switching my desktop resolution from 4k to 1080p seems to make it run properly. I tried this since I wanted to record the game running too fast using OBS, but recording with OBS in 4k slows the game down to a proper level as well :p As for rating: Fun concept, artwork/visual style looks super polished, and the orbital controls work really well. I know it can be super easy to get bogged down in maths doing that sort of thing, and end up not finishing a gamejam, so good job on that. Collision on the rocks/trees and enemies would add a lot IMO.
Oct 11 07:30:58 10m 29s Chicken Nothing ♥ 2 Pro strat: battery farming: https://i.imgur.com/9qQ49m5.png :D One annoyance I would note is that clicking the buttons at the top takes "focus" away from the game, so I have to click on the game world again before I can use the arrow keys to move, which is kind of unnecessary and annoying.
Oct 13 17:18:32 57h 47m Red Escape ♥ 1 Really nice game! I loved the music and minimal art style. Details like the starting sequence of pressing keys, and the end screen shifting around when you pressed arrows were really nice, makes it feel super slick. I normally don't like platformers, but this was short and sweet enough that I saw it through.
Oct 13 19:25:53 2h 07m Desert Tiles ♥ 1 Nice game, one of the few that kept us playing for more than a few minutes, trying to beat each others scores. Pretty hard though, neither of us could win (we got to the second last segment). Spoilers perhaps, but is there an optimal strategy? I tried 5 long lines of trees each with a cactus connected, but it didn't seem to be enough.
Oct 13 19:36:15 10m 22s Bathala ♥ 1 Nice art, both ingame and the cover image! Pity you didn't have time to get sound in, that would have helped a lot. For feedback on mechanics: - Once you get the purple speary orb, you probably don't ever want to pick up a rock or jar again. I found that I sometimes misclicked on one, and ended up dropping my orb. - Would be nice to have a display of what wave I'm on. - The enemies stacking was a bit confusing, as it made it difficult to tell if a hit connected until they unstacked.
Oct 13 20:23:57 47m 42s Village Simulation Game ♥ 1 Pros: - Progression worked well - UI had some nice animations + polish - Progression worked well - I liked the flavour text :D Cons: - My villagers kept getting frozen doing nothing. I noticed you mentioned a bug with them getting hungry, so I checked, and it was definitely happening sometimes when they were not hungry at all. They would sometimes just stand in front of a resource patch they were told to collect, and do nothing until I poked them. - It would be nice if the status bars for each villager were onscreen at all times. Alternatively, if they would consistently sleep when they're tired, and eat when they're hungry, this wouldn't be needed.
Oct 13 20:49:56 25m 59s The Alpaca Tales ♥ 1 When I spawn I am immediately killed but an orange blob with the first few seconds. If I keep respawning, his spawn position seems to change, and eventually he will spawn outside the map and I can play for a while.
Oct 14 18:28:21 21h 38m Roomba Rumble ♥ 0 I've seen games where you build a combat vehicle out of blocks before, but never seen one where you do it while you're actually driving it. Really nice idea!
Oct 14 18:36:19 7m 58s Polychromatic Escape ♥ 0 Game looks interesting, but the movement gave me motion sickness so I couldn't finish it :( An option for windowed with a small window would help a lot for this.