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Feedback comments for LD46
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| Timestamp | Since previous | Game | wheybags's comment | |
|---|---|---|---|---|
| Apr 21 15:21:35 | Goldsmith | ♥ 1 | Really nice game, I eventually found all 3 endings :) I particularly like the ghosty guy sprite, but the pixel art was great overall | |
| Apr 21 15:30:26 | 8m 51s | Staying Alive | ♥ 0 | Nice game, pity I have no rhythym :p I think I got close to the end, but I'm not sure. The dancing metal guy is a really nice touch. |
| Apr 21 15:59:52 | 29m 26s | Amaze-on Game | ♥ 0 | The animations were really slick all-round. It was a bit unclear to me at first whether there was a link between the shifts, but I did notice the orders getting bigger + faster eventually. Nice game overall :) |
| Apr 21 18:21:19 | 2h 21m | Little Red Riding Hood And The Good Spirit Of The Woods | ♥ 4 | Looks really nice, I agree with @codeforjoycaro about the "inside" vibes. Not sure if I'm just missing something, but eating berries didn't seem to do anything for me. It should make the attacks stronger? The dogs still seemed to take two hits whether I'd eaten a berry or not. Also I suck so I didn't get very far, even after 6 or 7 runs :v |
| Apr 21 18:31:37 | 10m 18s | I am pet | ♥ 5 | "If you don't eat your alarm clock, you won't get your cookies" # SPOILER Did he eat me at the end though? D: |
| Apr 21 18:44:15 | 12m 38s | Protect the Pup! | ♥ 1 | @maindric I noticed a problem where my last two aliens got stuck on turrets so they nhever blew up (until i realised and intentionally aggroed them) I liked the dog model. Such derp :D |
| Apr 21 18:50:23 | 6m 08s | StarShip Hamster | ♥ 2 | Really nice hamster ball model :D |
| Apr 21 19:28:44 | 38m 21s | Keep It Undead | ♥ 4 | Really nice game idea, the art style was great too, reminded me of hidden folks. A couple of comments: - It wasn't obvious to me at the start that I was supposed to leave. I thought I had to infect everyone at the same time, and the exit was for the normal people to escape the infected area. - The music was off by default, was that intentional? |
| Apr 21 20:40:36 | 1h 11m | Midnight Technician | ♥ 2 | Nice game, sounds + music were good, gameplay was fun + the graphics were nice too. I love the dither around the the edge :) |
| Apr 21 20:48:17 | 7m 41s | Save the Plant | ♥ 0 | I felt like keeping the plant a live was a bit too easy, there were a lot of health, water and sun powerups available. Also the random weapon switching was odd, was that intentional. Core gameplay worked well though. |
| Apr 21 21:10:34 | 22m 17s | Eco Therapy | ♥ 1 | The low-poly models looked really nice! It would be nice if the tutorial screen you posted here was in-game. Also some way to know where the interactable items are would be good. The difficulty is a bit high, I played for about 10 minutes trying repeatedly and I couldn't figure out how to make things last past day 4. I found: stove, ac, computer, tap and sprinkler. Was there some essential item I missed or was I just not using the ones I had correctly? |
| Apr 21 21:15:37 | 5m 03s | Zima | ♥ 2 | You should change the category of your download link, it's set to source code so a lot of people will probably ignore this game because they'll think there's no binary to play. Anyone else reading this: it is a binary! The intro you added is really nice, actual 3d cutscenes are pretty slick. I like the radio announcer, and I was starting to get into the gameplay, but I think I ran into a bug? My hunger seems to be permanently maxed, but I can just go to bed repeatedly to advance the days. I can't do anything else because my hunger is maxed, and I can't eat because I have no food. When I did still have some food the problem was that I could harvest a turnip, but that made me hungry. It made me more hungry than eating it refilled me :p Let me know if I'm justb doing it wrong or if it's a bug. If it's a bug and you post a fixed version I'd try again. |
| Apr 21 22:06:16 | 50m 39s | Are you kitten me, Cthulhu? | ♥ 1 | dat twist tho. nice |
| Apr 21 22:25:55 | 19m 39s | 𝘋𝘜𝘕𝘌𝘞𝘙𝘖𝘜𝘎𝘏𝘛 | ♥ 3 | Super stylish, the art style was great. In particular, the enemy meshes were horrendously creepy. It would be nice if there was an easier way to orient their heads so you can see the eyes. Maybe auto-rotate on pickup? Also, am I one of them? :D |
| Apr 21 22:35:52 | 9m 57s | the Early Worm | ♥ 0 | qwop but you're a sucidial worm Nice :D |
| Apr 21 23:54:30 | 1h 18m | STASIS | ♥ 2 | - Atmosphere 10/10 - I absolutely love the slavic glados :D - Wasn't clear I should use right click to pick up the wheel. I left click-jiggled it around for a while before I got it. - It took me waaaay too long to figure out where to go when I got trapped in the greenhouse. The quick camera pan to it didn't tip me off. - Movement speed is a bit low. I would use the sprint speed as normal, and just not include a sprint mechanic. Overall, one of the best games I've tied so far. Well done! |
| Apr 22 00:00:15 | 5m 45s | Pump It ! | ♥ 3 | Voxel art was really great, so was the sound. Gameplay was a little simplistic, and not well explained at first. Overall a nice little game :) |
| Apr 22 21:56:03 | 21h 55m | Seven Nights in Siberia | ♥ 3 | Music + sounds were nice, I missed a checkpoint system though. Replaying from level one whenever you die is a bit annoying. |
| Apr 22 22:06:32 | 10m 29s | pestilentia | ♥ 1 | I really liked the original gameboy style graphics. As for the gameplay, it was a bit too easy, as you could just grab a guy and move him away from the enemies. Some ways that I can think of that this could be improved: - You can't move the people, only the wood - The enemies could target the healthy people, instead of wandering randomly Diverging a bit further from the current implementation, maybe some kind of building mechanic instead of moving around the wall while the game is actually live? Anyway, nice little game :) |
| Apr 22 22:27:51 | 21m 19s | Paper Disco | ♥ 2 | So, I'm not normally someone who plays rhythym games, I normally don't really enjoy them. This was really, really good though. The music, graphics and gameplay were all spot on, well done! |
| Apr 22 22:46:19 | 18m 28s | The Urban Legend of Nightmare Forest | ♥ 3 | I found that the RNG seemed to have a lot of effect on how far I'd get, as sometimes I'd have a lot of dogs spawn at the start, and sometimes they'd come at me pretty slow. Some specifically chose times + spawn zones could make it more balanced that way. Overall, creepy atmosphere + nice dog models. |
| Apr 22 22:51:47 | 5m 28s | GRAND. | ♥ 3 | From the linked itch.io page: > Enclosed is the Executable, written in the C programming language, for an interactive novel, written within the last **two weeks** of NaNoRenoMMXX. > Files uploaded 6 days ago. I think you made a mistake when you submitted to this jam, it's supposed to be only from games written over the weekend of the 24th-25th April 2020 *only*. |
| Apr 22 22:55:16 | 3m 29s | Get Away From My Human | ♥ 1 | Wikipedia page on bsod eh? :p |
| Apr 22 23:10:46 | 15m 30s | The Bloodhaven Academy Dragon Club | ♥ 2 | > see who’s dragons are the most dragon. Yessss So, I really like dragons, ever since I was a kid playing spyro, so this one caught my eye. Overall, I wish I could like it more than I do. The core is good, I liked the pokemon battling system, the multitude of dragon sprites, and the goofy plot / dialogue, but I think the core problem with the game was the way information was presented. For example, each dragon has two attacks, and the attacks have certain attributes, but I can only see this information before the battle. This leaves me effectively random button mashing during the fight since I can't remember the stats from before. The same goes for catching new dragons, I can't compare the new dragon's stats to my old ones side by side. Also during the battles it is hard to know which when issuing attacks, as there is no highlight or animation to indicate it. It's a shame because I think these issues kept me from really enjoying the game as fully as I could. If you ever post an updated build please ping me, I'd love to try it :) |
| Apr 22 23:27:34 | 16m 48s | Cryogen | ♥ 3 | As someone who's played a lot of warcraft 3 mods, I've played worse TDs :D Nice game. |
| Apr 22 23:38:21 | 10m 47s | Feed Your Starter!!! | ♥ 1 | So, I don't pay much attention to social media (don't have an FB or twitter account), but we have just recently started making sourdough bred at home, so this was an... oddly specific surprise :D Nice little clicker game. I made it to 80s. |
| Apr 23 22:31:48 | 22h 53m | Your Pet Alien | ♥ 1 | Audio was pretty creepy :D Is there an ending? I played a few rounds but never really lasted all that long. |
| Apr 23 22:51:33 | 19m 45s | Biorunner | ♥ 2 | Really nice game! Art and sfx were great. One small issue with DPI scaling, the game started in a really small window, and windows 200% dpi scaling didn't affect it. Normally programs that aren't DPI-aware will be naively scaled by the os, so I guess gamemaker is saying telling the os it's dpi-aware but not actually scaling? Anyway, it's a small issue. Well done! |
| Apr 25 10:11:48 | 35h 20m | Root Mania | ♥ 1 | What is there is really nice, quite polished visually and the interactions work well. Is there some way to save the trees though? I tried a few times and no matter what I did the bulldozers just came and destroyed them. |
| Apr 25 10:32:02 | 20m 14s | under the sun | ♥ 0 | Really slick and polished entry in terms of audio and visuals. The gameplay idea is prettytight too, but like some other commenters mentioned, I felt it suffered when it got to the zigzaggy stages. I found it hard to get past the zigzag stages which were fully lit, and I stopped playing at the second not-fully-lit diagonal stage (with the curves) after about 10 or 15 tries, I just couldn't do it. I also tried getting out a gamepad, but that led to an odd bug where the player wouldn't stop moving (slightly). Maybe you need a bigger dead zone? I'm not sure if it was intended to be so hard, but a possible solution that came to mind would be to use a grid system instead of free movement. That way you feel less like you're walking a tightrope made of ice, so you can focus more on following the light. Alternatively, focusing on more of a puzzle aspect could be good too (IE, you need to figure out *how* to get across, but once you do, it's easy to actually do it). Anyway, despite my criticisms, it was interesting enough for me to want to write that wall of text :D Nice submission overall! |
| Apr 26 09:49:09 | 23h 17m | Raid Healer Simulator | ♥ 1 | It was a little hard to keep track of which heals were single target, and which were party-wide, which made it a little confusing, especially combined with the harsh difficulty. The chat was spot-on though, reminds me of the goat simulator mmo update :D |
| Apr 26 10:00:52 | 11m 43s | Redshift-Recursion | ♥ 1 | I really liked the visuals, but I found the interaction quite awkward unfortunately. Even the tutorial level took me about 10 runs before I made it though, and the first real level was a no-go. A big annoyance was that I would try to jump up stairs and miss, only to get "stuck" to the side of the stair in front of me. |
| Apr 26 10:31:45 | 30m 53s | Linux Simulator 2020 | ♥ 0 | Nice idea, and I really liked the flavour text in the emails. It was a bit hard though, it was pretty difficult to tell what was actually causing things to go wrong. I kept getting to the point where I needed to install apache and qmail, and then I would not have enough space to install all the services I needed. It told me I needed more disk space, but I couldn't afford it. I'm not sure how I'm supposed to make more money before that point? |
| Apr 26 10:39:12 | 7m 27s | Keep Everything Alive | ♥ 2 | Nice and polished little collection of minigames. One thing I would note is that it's a little confusing how some games are played with the mouse, and some with the keyboard. It's not super obvious which is which at first. |
| Apr 26 10:45:11 | 5m 59s | DIABLOW: Savior of the Damped | ♥ 1 | Retro feel is good, it has that geocities look down :D It would have been nice to add a few more levels. |
| Apr 26 11:05:07 | 19m 56s | 7 Intelligence | ♥ 1 | Ok, I dunno if I'm just an idiot or if there's a bug, but I cannot play this game. I get to the first actual level, where the knight walks into the lava, and it tells me to press space. So I do, and it make s a purple thing appear, and time slow down. I can move the purple thing to the goblin with arrow keys, but it doesn't seem to actually effect the knight or the goblin at all? he just goes for the goblin and hits the lava every time, regardless of what I do. Is there another control I need to use to affect the creature I'm possessing? I tried mouse and wasd. |