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wheybags

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TimestampSince previousGamewheybags's comment
Oct 5 17:38:59 Loop-Chan in Space ♥ 0 Download worked fine for me? Game was really nice, concept was somewhat similar to my team's game, but honestly yours was better executed. I'm pretty terrible at platformers so I had a hard time with the last level, but I pushed through in the end. Pixel art was great too :) The one thing I'd change is to ship a portable build, instead of an installer. Most people just want to run LD games from their downloads folder, not install them forever.
Oct 5 17:52:45 13m 46s In the lands of EVIL ♥ 3 Nice game! I particularly liked that you guys made all the assets yourselves, including music. Well done!
Oct 5 18:09:47 17m 02s Power Flow Loop ♥ 2 I didn't really get this one I'm afraid. The mechanics didn't make any sense to me. I didn't manage to beat the second level :s. The laser was very difficult to control precisely, and the laser resetting every time I touched the path made the results feel pretty random. Didn't understand why the ball's size needs to change either, but maybe that comes in in later levels. Definitely high on innovation though :D I've never seen anything like it before.
Oct 5 18:15:36 5m 49s Orbitrary ♥ 1 Nice game! I liked the graphics and sound, but my reflexes are too slow for the gameplay. High score was a measly 16 :D
Oct 5 18:20:46 5m 10s Creatures of the Sky ♥ 0 Wow, not even a small thanks for all the fish. Selfish.
Oct 5 18:29:12 8m 26s Transit ♥ 1 I really like the tube map graphical style. I didn't get the gameplay so much, but I couldn't experiment for very long unfortunately as the rapid zoomed in movement in full screen was starting to give me motion sickness pretty quickly :( PS: there was no audio for me? Presuming that wasn't a bug, you can remove the audio category in the submission settings, so people won't rate you on that.
Oct 5 18:31:40 2m 28s _________ ♥ 0 Forgot to add a download link?
Oct 5 21:22:35 2h 50m 21 days ♥ 1 Really liked the ending. The idea and execution was uniquely weird. My one criticism is that the hit detection is a bit odd, so initially I thought you couldn't attack the sweets. I was running through like an obstacle course :D
Oct 5 21:33:43 11m 08s Songwriter's Block ♥ 1 Music and SFX are great, of course. I've played a bunch of breakout clones before but I've never seen one where the ball can spin :D The main problem to me was that sometimes the ball loses its momentum and then it will move very slowly. There's two ways I can see that this could be solved: 1: Don't use a physics engine. Just use collisions, and do your own movement code that just pushes the item in a direction at a constant speed. 2: Keep using physics, but detect when the brain's velocity is under some threshold, and give it a boost.
Oct 5 21:59:55 26m 12s Mr Botty ♥ 1 Really nice! I agree with @melektaus though, that the reset after failure is very annoying. I got to levcel 10, but I gave up after doing the same thing that almost worked many times. I know I only need to adjust a few pixels to make it work but it's very hard to get right when I can't compare from last time.
Oct 5 22:26:59 27m 04s Loopyman ♥ 2 Mechanics were really nice, the puzzles were good. Sound and graphics were really nice too. I liked the loop to level 1 :D I would add an ability to move your placements without starting from scratch (click and drag?). I would also allow the player to "try a simulation" without forming a full loop, so they can test timing, and not clear the solution after a test. That would speed up the iteration process, which can be a little tedious sometimes when you just want to adjust one thing at the end of the cycle, and you have to re-enter the whole thing again.
Oct 5 22:34:10 7m 11s Loopita's Dream ♥ 5 Did one of your team members recently lose a hamster? :( Really nice little experience. It might be short, but it did the the best thing that a game can do - surprise me!
Oct 5 22:39:03 4m 53s Ouroboros Paradox ♥ 2 Mouse sensitivity was way too high, I wasn't able to play. The settings menu didn't work to adjust it unfortunately, I was able to change the sensitivity, but the back button doesn't work so I'm just stuck in the menu. Didn't leave a rating since I couldn't play, but if you upload a fixed build I will try again!
Oct 5 22:42:02 2m 59s Peter Carlson: PC Adventures ♥ 1 Web version doesn't load for me, downloaded version is fine.
Oct 5 23:51:03 1h 09m Hangin' Around ♥ 1 Nice short and sweet pixel art experience as usual! :D There were some small graphical bugs, I think the game is rendering outside the intended frame, at least for me. Eg: Screenshot (10).png
Oct 6 13:17:08 13h 26m Feedback Loop ♥ 2 Nice idea, and the spoof popups were pretty funny :D Unfortunately, I couldn't finish, as the last two windows didn't respond to clicking? Screenshot: Untitled.png I clicked both their minimise and close buttons, but it doesn't do anything :(
Oct 6 13:52:06 34m 58s Cthuloop ♥ 1 At first I didn't get the combat system, but once I realised that the different block colours corresponded to different action points it was really nice. Some explanation of that system would be good (even if it's just in the text on this page). It would be nice to have a heal action as well. Also, the overworld was confusing to me. Sometimes when I move, there is no combat, and sometimes there is? And I can flee? I'm not sure where I'm supposed to go. I expected that there would be a non-skippable combat encounter at each location, and the locations would lead me towards some kind of boss room where I fight a final battle and the game is over. Instead it seemed to be just random nodes with random encounters leading nowhere? I'm sure I'm just missing something, but regardless, the combat system was awesome. Nice game! EDIT: Also, there was no audio for me, so presuming that wasn't a bug, you guys should remove the audio category here so you don't get rated on it.
Oct 6 14:41:04 48m 58s Hope/Remember ♥ 5 Hello, I'm the test line! :D Nice game. The music and art were pretty good, and worked well together. The repetition was a cool idea, but I didn't manage to fully figure it out in the end. I bought the dress so Hope's dad would fix the thing, but I didn't really know what to do with it, I just went there instead of the park on the final day and made it ping a few times, but in the end she got eaten anyway. :( The controls could use some tweaking IMO. Holding down a direction to keep moving would help a lot, and also adding key binds for the few things you need your mouse for, so you can just play one handed. Minor issue though.
Oct 6 21:36:55 6h 55m Low Level Operations ♥ 1 Interesting idea, reminds me of an idea for a warcraft 3 mod I had years ago: your army autobattles, and you move around non attacking units with different buff effects, and that's your only input. Sad to hear that you were so rushed, I think this could have been really fun, but it seems a little too buggy for me to play through atm. I tried twice, and both times all my units ended up becoming noncombative, and would just stand there while the enemies shot me :(
Oct 6 21:54:37 17m 42s Hanrick Hornigold and the Amazing Toothbrush of Liberty ♥ 1 "They are rusted, which makes no sense, because there is not much water and oxygen in space." Unfortunately, that's as far as I got. The website was very slow to respond to my inputs, and it's now stopped responding altogether, even after I reload :( I won't leave a rating for now, but I figured I should let you know, since maybe you could self host it instead or something.