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wheybags

Feedback comments for LD48

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TimestampSince previousGamewheybags's comment
Apr 26 22:25:02 OBLIGATE ANAEROBE UT ALTIUS ♥ 1 Very unusual mechanics! Nice sounds + music too. Blending the background blobs into a solid mass was a nice trick.
Apr 26 22:25:48 46s Deep Dive ♥ 1 The derpy faces are great :D Also liked the ending a lot.
Apr 26 22:36:16 10m 28s Deeper in Debt ♥ 1 3650 pounds in one shopping trip, fookin' 'ell that must be some supermarket :D I also had some trouble with clicks not registering, but I guess less than others (I know I'm not just faster, I'm using a rollerball :p)
Apr 26 22:41:04 4m 48s Drill Down ♥ 0 Capture.PNG Not sure if bug or mimic chest? :p Poor Josh, he was so young.
Apr 26 23:00:01 18m 57s Wandering ♥ 2 I got stuck at this section: Capture.PNG Really realy nice art! Especially liked the parallax background on the second level. I normally wouldn't mention it, but since the pixel art is so nice, I have to say that I think the art did suffer a bit by not being rendered pixel-perfect. I haven't used unity much, but I know it makes that unreasonably difficult. I did get a decent result before using the [unity pixel perfect 2d camera package](https://docs.unity3d.com/Packages/com.unity.2d.pixel-perfect@3.0/manual/index.html). My LD47 entry used it, and it worked quite well (you can find it on my profile, if you want an example)
Apr 26 23:07:34 7m 33s Deep Love for Chocolate ♥ 0 Nice sprites, and very nice chiptune soundtrack!
Apr 26 23:23:46 16m 12s GROTTO GO FAST!!! ♥ 1 You have some awesome pixel art, you should add some screenshots here and show it off!
Apr 26 23:29:01 5m 15s GUN DESCEND ♥ 1 Enemies seem to spawn on top of me? Most of the time I was dead before I noticed they spawned. The guns look nice though, the laser effect is cool :D
Apr 26 23:35:20 6m 19s Aquanaut ♥ 2 Oh my god, that squid is some of the most beautiful pixel art I've ever seen 1000/10! What did you use to make it?
Apr 26 23:49:41 14m 21s _ R o o t s _ ♥ 1 Wow, really original idea. Absolutely loved the monochrome pixel art too!
Apr 27 00:17:43 28m 02s Unto the Eight ♥ 1 I really liked the super low-res pixel art, looked great IMO. I'm generally not someone who goes in for super hard games, so you may want to take this with a grain of salt, but I felt that the lighting mechanic detracted from the exploration element of the game. For me, the main draw was to explore and see what's out there. You're not going to win on your first run, but that's ok because you gathered information. But if you're on super low light level, you probably won't manage to see much of the current area before you succumb to the cold. Also, a minor complaint, but it was a little annoying when enemies were right beside a screen edge (like the snakes immediately north of spawn) because you couldn't tell if you were about to step in on top of one.
Apr 27 22:44:41 22h 26m Shoot 'em Down ♥ 2 Also felt it was too hard. The enemies seemed to shoot streams of bullets so dense you literally couldn't pass through them, so you have to defeat every one? I might just be bad at dodging though :p
Apr 27 23:01:43 17m 02s Aleph Qoph / Duat ♥ 1 So, I had a number of problems with input, that made it a bit unplayable for me unfortunately :( Mouse look was moving waay too fast, even when I turned down my mouse dpi so it moves stupidly slowly, didn't seem to effect the game. Also, when I had the game in not-fullscreen, it keeps pulling the view down. The super fast movement in fullscreen kinda gave me motion sickness so I couldn't really continue. It looks really cool though. The PS1 style warpy textures are very nice :D
Apr 27 23:12:48 11m 05s Yermak ♥ 2 Art style was nice! I felt a bit confused as to where to go. Also the popups become a bit too much when you're not doing well, every tile you get a fullscreen window telling you someone has a cough or has mutinied :p it's a bit too much when you're just trying to move arounf and explore.
Apr 28 00:08:31 55m 43s Hello, user. ♥ 1 Very nice legit c64 look!
Apr 28 17:14:10 17h 05m Town Tunneler ♥ 0 Nice art! The interactions felt quite polished also. Difficulty was a bit much for me though unfortunately. Also, would appreciate a free-standing exe, instead of having to install.
Apr 28 17:27:34 13m 24s Unpaid Serenade for Future Solution Group [2026 eCon Grief/Heartbreak Singalong] ♥ 2 The combination of subject matter and the graphics, I felt genuine dread in my stomach. Very nice. And with my godawful tying skills, wow, the protagonist was right to be worried :D
Apr 28 17:51:03 23m 29s Veiled Depth ♥ 4 Really nice ambience. Art + sound were great. Gameplay was just a little off for me. It would be nice if the harpoons were a bit more "punchy" somehow. They felt a bit underpowered tbh. Reequipping was slow enough that I felt more inclined to just blowtorch everything instead. Played until I got to a seemingly unbreakable lump? Screenshot: Capture.PNG
Apr 28 17:59:15 8m 12s Delve ♥ 1 Super punchy, great visuals + music. Not gonna lie, I'm not a rhythym game guy, so it might just be me, but I felt like the shooting in sync with the music was a bit broken. When I tried to click with the beat, it just didn't. I could get off the odd shot by spam-clicking though, but it didn't feel like it was aligned with the beat to me when I did.
Apr 28 18:16:14 16m 59s Deep Pocket Digs ♥ 2 Suggestion to make the movement flow a bit better - if I'm moving over a certain speed and I hit some dirt, just turn me into drill mode.
Apr 28 21:01:56 2h 45m To the Core ♥ 1 Nice game! Got out with 3:05 left too @eric-smith :D
Apr 28 21:13:51 11m 55s KATABASIS ♥ 1 Nice! I normally hate bullet hell games, but I was just about able to scrape through this one. The flavour text was great :D
Apr 28 21:29:51 16m 00s Downslide ♥ 1 Really nice pixel art + music!
Apr 28 22:12:35 42m 44s Super Mole Bro ♥ 2 Really nice art, and the mechanics were surprisingly deep. The one-way-only movement is a super nice touch. I played until a bbit after the golden shovel, at which point I got stuck. I think I know where I have to go, but I'm not very good at platformers so I can't make the jump. Here is where I got stuck: Capture.PNG Trying to jump to the coins. I couldn't see anywhere else to go.
Apr 28 22:28:36 16m 01s Deep Mind ♥ 2 Piles of cash, but still miserable. Capitalism simulator 2021 :D Nice work
Apr 29 22:51:09 24h 22m SeaQuest DVD: the Quest for SeaQuest DSV ♥ 2 Nice game, overall pretty well done. I got to the level with the shark, and couldn't get past it. Is there some special strategy? I stuck quite a few bubbles to him at one point, ans he just kept coming.
May 1 13:59:39 39h 08m into the past ♥ 1 Hey, video playthrough as promised :) https://seafile.wheybags.com/f/a222b8237b8641b186eb/ Short and to the point little game. Music was nice! For your first game well done. I think my first game ever was just snake :D. I tried the downloadable windows version first, it seems you forgot to upload some accompanying files, it didn't launch for me. I also had some small trouble with the hitbox on one of the interactable items, but I got it in the end.
May 1 15:06:57 1h 07m Stolen Time ♥ 3 As promised, here's a video of my playthrough: https://seafile.wheybags.com/f/41b434d83b8345bfb11c/ Also had the problem mentionedby @andrewkennedy of small UI on 4k. Overall, nice game, and I got the mechanics in the end. My main ask would be for more feedback on player action. It sometimes wasn't clear to me why something had happened.
May 1 15:18:30 11m 33s Deep Sleep ♥ 3 So, as promised here's my video playthrough: https://seafile.wheybags.com/f/34d35d8c94f04847bb79/ Really nice ambience + visual style. The interactions felt very polished too, lots of attention to detail. Overall really nice entry. After reading through comments here I think I get what you were going with for the puzzles a bit better, but in the moment I was just clicking stuff and it wasn't very clear to me what that represented. Putting the bear in bed for example, I figured the next thing I should do was go to bed, as that's what the dialogue said, but that didn't work. Then when looking around I accidentally activated the other two items in that room through the mother mesh, so it was a surprise when things moved.
May 1 15:54:00 35m 30s The Long Loneliness ♥ 1 Video playthrough as promised: https://seafile.wheybags.com/f/c5b6d0578ec5491b8d96/ Really liked the art style. Music + art together made a great ambience. It wasn't super clear to me how far the shoot distance was. It might have been nice to allow me to shoot from anywhere. How far the "tendrils" of my attack extend would then teach me what my range is. It would also be nice if the enemy "totems" would die in one hit. When I first tried attacking, I just pressed X once, and didn't realise it was an attack, as it didn't have much of an effect. It also took me a long time to figure out that I could jump to any teleporter in the level. I though they were linked in pairs. I think the use of arrow keys primed me for that. If it was 1,2,3,4 keys then I don't think it would have happened. Overall, very nice entry!
May 1 22:05:53 6h 11m How Deep is Your Love ♥ 7 Video playthrough as promised: https://seafile.wheybags.com/f/ca52f76bdda947ccad95/ Nicely polished little game! Art + music were quite nice, and the ending was great :D
May 5 21:44:43 95h 38m Orange Diver: The Great Drown ♥ 2 Video playthrough, as promised: https://seafile.wheybags.com/f/74ef8f0640b14180aac9/ Nice game overall! I liked the derpy dangly boi mechanic. I definitely expected the sharks and such to hurt me, that confused me at first.
May 5 21:54:52 10m 09s PANEMUAN ♥ 1 Video playthrough, as promised: https://seafile.wheybags.com/f/05e24652373f4d8a9714/ Nice art! I gather there is some secret, but only because I saw a little of it on someone's stream and you were implying there was in chat. Unfortunately I didn't manage to find it.
May 9 23:34:16 97h 39m Ocelot Safari ♥ 1 Hey, finally got around to playing more LD games. Here's a video of my playthrough, since you said you'd like to see one: https://seafile.wheybags.com/f/3652f17b97ca4250ac72/ I really liked the unusual interaction mechanic. Sprites were nice too, and the whole experience was pretty polished for a jam game. My main issue was just figuring out that the matches existed. Their sprite looks a little like a plant to me, so I didn't realise they were a tool. It could have been nice to have some more intermediate goals, like maybe one of the tools is gated (eg: axe is hidden behind water or something) to space things out a bit, as is it felt like a lot of front-loaded learning, followed by a lot of execution. The ocelots were a nice touch also, would have been nice to interact with them a bit more.