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Feedback comments for LD49
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| Timestamp | Since previous | Game | wheybags's comment | |
|---|---|---|---|---|
| Oct 5 17:08:24 | Pink Dragon | ♥ 1 | So, I am admittedly terrible at 2D platformers, but I couldn't beat the tutorial ;_; Pixel art looked nice though, I liked how you put the control scheme in the world as graffiti. | |
| Oct 5 17:17:22 | 8m 58s | Catastrophic Journey | ♥ 0 | I recognise that rocket :D As others mentioned, some smooth lerping of player / camera from one tile to the next would add a lot, but overall was a solid game. I died a couple of times, then eventually made it through. I also loved how you turn into a sailboat when you're on a water tile, nice touch :p |
| Oct 5 17:28:08 | 10m 46s | Noinun40 | ♥ 1 | Nice, and very original mechanics. Correct me if I'm wrong, but it seemed like I could keep playing after losing? And it would only tell me when I continue on to fill the board? It would be nice to be told off immediately :p |
| Oct 5 17:40:54 | 12m 46s | Unlevel | ♥ 1 | Really nice mechanic! Visual style was great also, I loved the penguin :D And so many levels! One technical issue was that the window was quite small, and maximising it broke the rendering: https://seafile.wheybags.com/f/4145b47303564a6db6d7/ |
| Oct 5 17:59:25 | 18m 31s | off-balance | ♥ 0 | Nice! I was kinda bad, and didn't have great scores, but it seemed to let me move on to the next level anyway? Maybe it should be more punishing :v Also, it seemed I got score when I moved into a stable state, didn't keep getting score when I kept it stable? Or maybe I just didn't manage to keep it stable long enough 😅 |
| Oct 6 15:49:54 | 21h 50m | fixOS | ♥ 3 | Screenshot 2021-10-06 174814.png Woop! Nice game :) One thing I will say is you should change your instructions. LPM and PPM mean nothing to most of us, although based on a [search result from reddit](https://old.reddit.com/r/gaming/comments/3d761m/what_do_ppm_and_lpm_mean/) I guess it's left and right mouse in Polish? :p |
| Oct 6 16:02:18 | 12m 24s | Darkness In Bloom | ♥ 2 | Pixel art is awesome! I really like the one-resource-bar thing too, I've been wanting to make a game based around that for ages. The one thing I think was a bit unclear was the pillars - you have to fill/drain them to two squares, but I forgot what the text said immediately + also didn't really notice the squares fill / empty at first. A big halo around them when balanced, or something like that would help a lot. |
| Oct 6 16:38:46 | 36m 28s | Karawan | ♥ 4 | Absolutely fantastic game! Art, gameplay, music all excellent! My only small nitpick I could mention was a small bug I ran into where the head of my caravan moved on top of one of the other wagons, and the game crashed shortly after. Make a full version, I would buy it immediately! |
| Oct 6 22:30:09 | 5h 51m | Hammer Keep | ♥ 1 | One bar for attack and defend is a great idea <3 |
| Oct 7 17:38:07 | 19h 07m | 50 Crowns for 50 Kings | ♥ 1 | Really nice job! Never would have expected a grand strategy jam game, nice work getting it done on time! |
| Oct 11 21:21:28 | 99h 43m | Nightstruck | ♥ 1 | Really nice game! Mood and aesthetic was great. If I had to nitpick I'd say that the camera could be adjusted a bit. Either by reducing the amount it can wander off the player, or just don't reset it when coming to a standstill. At the moment if you stop and start walking, it will wave around a lot. |
| Oct 11 21:25:12 | 3m 44s | Geiger Cubes | ♥ 1 | Nice! Good way to make a sound-focused jam entry :D |
| Oct 12 19:14:10 | 21h 48m | Untrailed | ♥ 1 | Really slick experience, all the assets fit together perfectly. Nice one :) |
| Oct 12 19:35:56 | 21m 46s | UKI | ♥ 2 | It would be nice to skip the opening cutscene when you die! |
| Oct 12 20:30:49 | 54m 53s | VelociCorp Warehouses | ♥ 1 | A valued team member! <3 Nice one. The last few levels had me stumped for a decent while, overall balance was good, and it ended before I got into half-hour-of stumped territory, which is what I like to aim for when making a puzzle game. |
| Oct 13 18:47:06 | 22h 16m | Bugsy's Barbershop | ♥ 1 | Hey, as discussed on discord, here's a video playthrough: https://seafile.wheybags.com/f/66eb637d0683445c9d0b/ Really nice game, plenty of juice in it. Music, graphics and the way they worked together was fantastic. The one issue I ran into was sometimes I couldn't get the parts of the beard that ran off the bottom of the screen. Apart from that, I think adding in some small bit of filler tying the scenarios together would go a long way towards making the game feel more "complete". Just some text screens about the activities of the day + a clock showing the time passing, then an end screen at closing time, or something along those lines. |
| Oct 13 19:01:04 | 13m 58s | Fission Friends | ♥ 3 | I think the puzzle concept here was quite good, but the complexity ended up getting in the way. IMO, there are too many controls - move, rotate, shoot, push/pull buddy, rotate buddy. That's 5 things, and a lot of buttons, which end up making things a bit difficult. There are also a lot of bars - I would try to bring things down to just one. Like, maybe a single bar which goes up when your buddy is near and down when you move. If it goes over you melt, if it hits zero you can't move (also dead). The discrete bits of the game get in the way of puzzling also, maybe it would work better if the bars where in discrete chunks that only changed when you made a move (so, turn-based, basically). Still though, I really like the idea, and I think if it were boiled down just a bit it could be really great. |
| Oct 13 19:26:51 | 25m 47s | COME ALIVE! | ♥ 1 | Artwork was amazing! Ran into game breaking bugs a few times so I never finished, but really nice all the same! |
| Oct 13 20:06:04 | 39m 13s | Gossip Market | ♥ 1 | Nice game :D It is a bit slow, maybe it would work well as an idle game? So it would "compute" the change over time even when I was offline. |
| Oct 13 20:19:40 | 13m 36s | Reactor Overload | ♥ 0 | I really like the monochrome art. It would be nice to be able to set up before the wave starts spawning also, maybe have a button to click that starts the wave. |
| Oct 13 20:44:14 | 24m 34s | when the earth falters | ♥ 1 | Capture4.jpg I love the planetarium plot explanation :D FWIW I had no issue with rotating "right" and "left", and find that easier to understand than clockwise/anticlockwise, but I'm probably in the minority there :p |
| Oct 13 21:07:21 | 23m 07s | Rocky Rhodes and the Cracked Case | ♥ 3 | Amazing! When it switched to cooking papa I literally laughed out loud alone in my apartment, that doesn't happen so often :D |
| Oct 13 21:19:12 | 11m 51s | First Flight | ♥ 3 | Polish was amazing! Art and sound were great, and I do love me some block-based puzzles so it was right up my alley :) The game was great, so my criticism will be a little nitpicky: - It would be nice to have some juice at the end of the game, just a "you win" screen would be enough - The controls were pretty good, but they felt (and looked) kind of optimised for mobile. I imagine the arrow keys could be replaced by directional swipes. In particular, having to use my mouse for level switching was a bit weird, would be nice to just press space or something. |