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Jezzamon

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TimestampSince previousGameJezzamon's comment
Oct 9 05:59:56 lotor ♥ 1 Oh man, this is such a genius game! I had a lot of fun playing it! Well done 😃
Oct 9 06:29:12 29m 16s Barterin' Buckaroo ♥ 2 haha this game is great :) Quality art and solid writing! In a few places the text went outside the screen which was a shame because I wanted to read everything the characters said. Nice job!
Oct 9 08:38:32 2h 09m Unlock Everything ♥ 2 Impressive as always!
Oct 9 08:58:49 20m 17s Mastafoon! ♥ 2 This game looks and sounds horrible. I like it! I also enjoyed the moment where you you realize you're stuck and the puzzle is more complicated than you think :P FYI: There was a glitch where if you pressed a button twice on level transitions I think you could skip some?
Oct 9 09:11:33 12m 44s JUST A GHOST LOOKING FOR ITS BODY ♥ 2 Fun concept! I think I agree with with what other people have said, the controls feel a little clunky and made it a bit awkward. I think I'd tweak the timing in general, the evil spirit ghosts felt a bit too fast whereas it might feel more fair if they were slower, but there was more of them From a game-design perspective, having one time that you need to beat didn't feel fun to me; losing because you ran out of time and having to restart the whole game wasn't fun. Maybe a timer per level instead? Congrats on making a fairly finished game in the jam though!
Oct 13 17:01:50 103h 50m RacoonVenture ♥ 3 Nice game! I played it to the end but it felt pretty difficult to figure out the control for how to do that. The main high-level feedback I'd give is during the jam you should get someone to playtest the game so you can see how people play and what issues they run into. There quite a few bugs or usability issues I ran into, and I think you'd be able to notice them and fix them during the jam if you had people playing it. So these are the things I ran into - A lot of times the text skipped to quickly for me to read it -- I think because I kept pressing F to advance to the next dialog button, instead of space? When I did that the text seemed to behave weirdly - I wasn't sure what happened with the pink cube and the coconut and block on the beach (I think because the text skipped too fast) - It took me a while to figure out how to climb up from the beach. The rope that you can climb is really hard to notice - I could speak to the mouse before I actually saved them - I got stuck on the ice at the end! (fortunately this was after I beat the game) racoonventure.gif On the positive side, I liked the look of all the characters, and the blocky world aesthetic was cool :) And I liked the music too!
Oct 14 02:10:02 9h 08m Priest of RAGE ♥ 1 Way too much grind imo! I think I would multiply all the coins values by like, 10 I think :) I got up to level 2, that's as far as I made it. Maybe there would be a better way to tweak the game so it wasn't as repetitive...
Oct 15 05:48:54 27h 38m The Idea Explorer ♥ 1 Ah! This is a beautiful game! Really loved the vibe behind this one :) Small suggestions of what would be nice to tweak: - It'd be nice if there was some motion to the player's movement (maybe bobbing, maybe something with a shader?) - Also would be nice if the UI wasn't Unity's default, but was tweaked to fit the style of the game But both those things didn't take away from the overall feel of the game. One of my favourite LD games so far! :)
Oct 17 02:20:43 44h 31m The beginning of the end ♥ 1 You did the story telling really well in this! In a way, the only problem is the end was a little anticlimactic for me, but the fact that I was anticipating an interesting ending in the first place shows it was done well up to then :)
Oct 18 05:26:18 27h 05m Bobbo the Telekinetic Gobbo ♥ 0 Interesting game! I think I agree with others that there should be more feedback on how effective your hits were. Also, I saw the time on the title screen and thought the goal was to survive as long as possible. Not sure how this fit the theme, but I still enjoyed playing it
Oct 20 03:02:53 45h 36m Little Something ♥ 1 I am the box king Screen Shot 2019-10-19 at 20.02.01.png
Oct 20 03:25:04 22m 11s Healthy Competition ♥ 2 This is well done! Nice I agree with what others say in that clicking for the attack was strange, maybe a quick fix for that would be to change it so you use a button instead of the mouse (then your game would be keyboard only which is nice too!) Other than that... maybe some SFX would have been nice on the hits?
Oct 20 22:33:23 19h 08m Empty Rooms ♥ 1 Sweet game! Left me with a nice feeling :)
Oct 20 22:36:41 3m 18s flue ♥ 1 So I printed out the zine and bought a pack of cards to play this! I cheated a little bit in that I didn't play with consequences, but this was a nice game! Strategy wise I think it was a little easy, seems like the best option is just to reveal all the cards to give yourself more options, and you can usually work it out from there. But it's still nice going through the process. But yeah I won both the regular game and the game with diamonds on my first try :)
Oct 20 22:50:48 14m 07s Neon Void ♥ 2 Oh wow, this is impressive! Really well done! Switching between controls was a little awkward, probably would have been easier if each number immediately triggered the action, but I made it work. But yeah nice! I think the only thing this left me feeling is that all these nice visual effects and the whole vibe of it would have been great in a game with more substance behind it. But obviously it's tricky to get that going in a game jam :P
Oct 20 23:08:18 17m 30s Candy Bravery ♥ 2 Impressive game graphically! But yeah gameplay-wise it seems a little broken how when you lose candy/bravery there's no clear way to get it back. I play it twice but got stuck both times so couldn't progress any further :( Maybe a suggestion for next time would be to get people to play-test the game during the jam, hopefully you'd be able to spot issues like that and fix them before the jam ended.
Oct 20 23:16:56 8m 38s The Slime Slayer ♥ 0 I think the main improvement I would suggest for this would be some type of unique mechanic to make the game more interesting to play? Maybe another suggestion would be having a larger area to play through and some goal to get through. Good luck for next Ludum Dare!