Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → Jezzamon
Feedback comments for LD44
Jezzamon's games and stats for all events →
| Timestamp | Since previous | Game | Jezzamon's comment | |
|---|---|---|---|---|
| May 10 02:01:12 | Blood Mage: Human Sacrifice | ♥ 1 | Good interpretation of the theme, and nice job getting this done during the compo! I think the main thing I would change is maybe making the game snappier to jump into. The UI felt a little hard to interpret, and the controls were a little tricky, maybe more animations/responsiveness around that might help. I think that would help the fun factor :) | |
| May 10 02:23:56 | 22m 44s | Spirit Seekers | ♥ 0 | Nice looking visuals and the way the sound effects changed with the laser getting closer was cool! I think the game was a little hurt by the physics... they were a little broken at times. Often I'd be stuck in a pit with those squiggly things and unable to jump. I think the way you get stuck to the wall was a little frustrating. Not bad on the most part though! |
| May 12 05:24:53 | 51h 00m | Ephemera | ♥ 1 | My best time is 5:02 |
| May 12 06:20:14 | 55m 21s | Inflate Me to the Moon | ♥ 1 | 😠😠it's... perfect... Incredible! Nice job making this in the jam!! |
| May 12 06:24:35 | 4m 21s | Don't Kill My Cat | ♥ 0 | I'm sorry... |
| May 12 23:46:14 | 17h 21m | Nein Lifes | ♥ 0 | Neat game! I like the graphics for the cat :) But I agree the health bar looks a bit awkward I ran into a glitch somewhere where gravity just... stopped working?? Not sure why. I had to restart the game |
| May 13 04:03:09 | 4h 16m | Mr Moneybag | ♥ 0 | This is a lot of fun :) |
| May 13 04:36:33 | 33m 24s | Space Ninja 2: Back to Edo | ♥ 0 | Interesting game! I'm trying to think of what I would improve to make this a more 'full' feeling game. I think for this type of thing, more content would be good; that's maybe hard to get in a game jam though. Something procedurally generated maybe? I guess other than that, more snappy controls I think would feel good. Maybe if the attacks were faster and had knockback or something similar? |
| May 13 04:52:25 | 15m 52s | Our Dear Friend | ♥ 1 | This game was fun! I liked the difficulty of it :) I basically had to rush the last part haha |
| May 13 04:58:57 | 6m 32s | Mr. Bees Wild Adventure: Buzz Off | ♥ 1 | I couldn't tell if there was a way to win aside from just moving to the right and avoiding wasps. Did this title screen have more things on it than were actually in the game? I agree with the bees are a bit fast. One recommendation if you have time next jam is to get people to play it before you finish and see if they have any feedback they can give you, then you'd be able to sort out little UI things like that. But still, nice job! I liked the music :) |
| May 15 16:50:32 | 59h 51m | The Poor Rebellion | ♥ 1 | I think sound effects are fun haha. I think the game is pretty hard to understand jumping into it. It wasn't clear why sometimes the A/D buttons didn't do anything, and I didn't feel I had enough time to understand what taxing did. Might be good to get someone to play it during the game jam to get a feel for those types of usability things |
| May 16 01:17:41 | 8h 27m | safecrack | ♥ 1 | omg. so fun.... |
| May 16 06:39:19 | 5h 21m | Robyn Hüd | ♥ 1 | Throwing themselves in front of oncoming traffic for the sake of the homeless slimes... Truly a hero for all generations Neat game, good job with the difficulty balance. Felt fun to play :) |
| May 16 06:55:21 | 16m 02s | In The Devil's House | ♥ 1 | On mac I ran into a weird issue where when I was the right half of the screen, it was flicker back and forth constantly :/ |
| May 16 07:04:26 | 9m 05s | Spider Arena | ♥ 0 | I love the little spider graphic :) I think the game could use a little more balance though, there was soooo many worms, wow. Maybe getting some play testers during the compo could help? |
| May 16 07:16:34 | 12m 08s | Space Escape | ♥ 1 | Nice job with the graphics/music as others have said. But yeah, I could hardly make it very far in any of the situations! I think maybe the game would work well if it started off easier and then became harder |
| May 16 07:39:44 | 23m 10s | Coin Operative | ♥ 1 | Nice, this game is a lot of fun :) I think the graphics were a little difficult to read, in that it was hard to tell the different coins apart (and not everyone lives in the US and knows US currency!!). But I had fun flipping around, including when the whole game started going crazy. I think it would've been nice to be able to control how far you jump, OR to be able to jump off walls in a slightly more powerful/glitchy way that lets you get back up to where you started. That sounds fun :P |
| May 17 02:00:01 | 18h 20m | Token Life | ♥ 1 | Wow, this game is really fun. Clever design, and I loved the secret box visuals I think one thing that felt lacking was the absence of SFX, I would've liked some nice clacky sounds as tiles landed on the board. Good job! |
| May 18 19:31:11 | 41h 31m | Fowl Goods | ♥ 0 | As a heads up, little tweaks like the ones you listed are not allowed for the jam! You can definitely make them, you're meant to leave a version without the little tweaks so people can play and rate those ones! |
| May 18 20:35:35 | 1h 04m | Life Is Not Currency | ♥ 0 | I really liked this game! Simple but pretty fun. I liked the increasing difficulty :) I also noticed some performance issues later on -- I was thinking it was due to some memory leak issues but I took a glance through the source code and didn't find anything super suspicious. My next guess would be there are a lot of `Math.sin()` and `Math.random()` operations done every frame -- those two functions can be a little slow. There are also a few places where it's calculated multiple times, where you can instead just make it calculated once, e.g. ``` ctx.fillStyle = `rgb( ${ Math.abs(Math.sin((daylight)/300) * 190) }, ${ Math.abs(Math.sin((daylight)/300) * 210) }, ${ Math.abs(Math.sin((daylight)/300) * 255) } )`; ``` could be ``` let daylight = Math.abs(Math.sin((daylight)/300); ctx.fillStyle = `rgb( ${ daylight * 190) }, ${ daylight * 210) }, ${ daylight * 255) } )`; ``` Maybe also using a faster random library could help. The sound didn't work for me on Chrome, likely because you need to get user input first before you trigger audio (auto-playing audio is blocked) |
| May 18 21:17:45 | 42m 10s | Chicken master | ♥ 1 | I think this is my favourite take on the theme from the games I've played -- eggs as health + the way you get more chickens is clever and makes sense, and the dynamic of risking losing for greater wins further on is really nice. Obviously this could be fleshed out a bit more but I liked it! One minor change would be more places to put towers -- it's kind of fun to get overpowered in games like this haha |