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Jezzamon

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TimestampSince previousGameJezzamon's comment
Dec 14 15:58:42 upgrades at a price ♥ 1 Nice game! People have left a few thoughts and so I'll just add a small amount of random feedback: - I wish I could move faster - In some ways the game world felt a little 'empty' (which is totally understandable given it's a jam game haha). - Those jumps where you have to jump a small height were super hard haha
Dec 15 02:16:48 10h 18m Sacrifice This Game ♥ 1 This is an interesting game but like ... it seemed really hard? At least at the end, I couldn't figure out what toi sacrifice. I kinda want to look up a tutorial haha. I think sound effects/music were missing, silent games always feel a little lacking to me (of course, I'd imagine they'd get sacrificed too). Maybe try using sfxr to generate some simple ones? Oh, another little usability tweak, it's a bit awkward having the player the same size as the rest of the tiles because then they have to perfectly line up to fit in some spaces. Usually nicer to make them a little smaller to give them some leeway to move around and fit in things. Overall, nice little game! It felt really simple with the graphics but I actually had a lot of fun playing around with it :)
Dec 18 20:00:43 89h 43m Fistful of Sacrifices ♥ 0 Hahah this is an awesome game. I love much you can mess with your stats and change the game. First time I went for spread, then I went for quickly firing bullets. This game was pretty hurt by the lack of sound though. Next time, there are a bunch of sound effect generators you can use (sfxr is the main one I think of), I think just having some simple sound effects would make a big difference :) Overall, really nice game!
Dec 18 20:06:20 5m 37s Hell Well ♥ 0 Neat little game! It took me a bit to get the controls at the beginning because I kept getting killed my the rising lava -- maybe if it didn't start rising until I got the first crystal, it'd give the player a chance to scope out the controls and such. As you mentioned, shame you didn't get a chance to make sound. But I look forward to see what you make next!
Dec 24 00:42:49 124h 36m Platform43 - Die to progress! ♥ 1 I played the jam version, and yeah ran into the dying twice issues you talked about -- shame you couldn't fix that during the compo! But on the whole that didn't bother me all that much. I felt the jumping and movement was a bit off, it felt a little slow not that responsive? Also there are a lot of jumps that you can almost but not quite make, it's a little frustrating getting really close but keeping dying. Maybe if the jump distance was increased (or even decreased) so that you have less narrow misses it'd improve the feel of the game. Also, maybe a better way to make the mechanic work would be if you lost a life but landed immediately on the platform, rather than dying and having the game continue to scroll? It was a bit weird having the music reset and everything. I found it interesting there was a lot around the game like highscores and a decent menu system, but I think the gameplay itself could use a bit more polish, at the moment it's a fairly minimal endless runner without all that much gameplay to it. Still, impressive you could set up the highscores during the competition!