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Celdur

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TimestampSince previousGameCeldur's comment
Oct 8 06:56:12 Celestial Mechanics ♥ 2 This game is kind of beautiful, but I'm not sure what I'm supposed to be doing. I'm assuming it has something to do with the music, and I have to place the planets so that there is more harmony, but I'm terrible at music puzzles so I had to give it up.
Oct 8 07:10:11 13m 59s Unnamed1 ♥ 0 This took a while to figure out. The instructions being scribbles made it hard to read, and even after that I had trouble figuring out what I was supposed to do. After playing for a bit though, everything fell into place. It's a really nice idea, I like having to balance between building defenses in the center and maneuvering on the right to get pickups. My biggest complaint aside from instructions though, is that there is no clear way to delete buildings, which can really screw you over if you place a tile in the wrong place and suddenly you can't build anything in that spot.
Oct 8 07:30:26 20m 15s UnderShell ♥ 1 Man, the ocean is really messed up huh. Even straws are trying to kill me. I feel that the first level's difficulty is a bit too high to start with, mostly because those fish hooks sort of lock off to top part of the screen. I also had to keep reminding myself that jellyfish are actually good to touch, and I wish the powerups were use based instead of time based. Other than that though, I had some fun with it, it controls pretty well, and I really like the art.
Oct 8 09:39:28 2h 09m Ashes to Ash ♥ 1 I have to agree that the music and art are really great in this. The controls and movement could've used a little polish though, but I know how these things go. Also, aside from changing the music, which was a really nice touch, the lenses didn't really do much? At least, I didn't need them as far as I could tell.
Oct 8 09:47:58 8m 30s UNPROTECTED HEX ♥ 0 Fun game, really hectic. Would've loved some audio to really sell all the destruction going on.
Oct 8 10:17:15 29m 17s You Gotta Be Kitten Me ♥ 4 Cute game, really liked the art style. The room with the moving platforms gave me the most trouble, since they lacked any friction.
Oct 8 23:38:10 13h 20m Flat Empire ♥ 1 So far out of all the games I've played this probably fits the theme the most. I guess a clicker game is a pretty natural fit, and I like that the gameplay progresses as you get bigger. Though, in the war stage I lost one fight and since I don't know of any way to get more power, I was kind of stuck losing from that point on. Maybe I missed something?
Oct 9 00:01:44 23m 34s Lost Flagship ♥ 1 I'm impressed you managed to get this much done in 3 days. I tried making a tbs once and it took me forever.
Oct 9 00:23:23 21m 39s Neon OverDOSe ♥ 2 Love the art style, and I enjoy these kinds of puzzles. Wish you could do a test run without having to place every tile, also removing tiles can be a bit unresponsive.
Oct 9 00:52:48 29m 25s Working Title ♥ 0 Game won't run for me sadly.
Oct 9 01:18:03 25m 15s The Monumental Race ♥ 0 This would be a great board game, one of the most tightly designed games I've played this jam. The manual was mostly find, I was just a little confused about adjacent buildings helping you build stuff.
Oct 9 09:59:15 8h 41m Shi no ganbo ♥ 3 Beautiful game, really liked the direction you guys went with. Few nitpicks though. The menu opens and closes a bit slow, so it can get tedious when you try to pick up an item but miss. Also had a bug where I unequipped the double damage ring, but it still had the effect on.
Oct 9 23:10:45 13h 11m Boho in BALLER LAND ♥ 1 I can see this turning into a great game if you spend more time on it. The art style is great, and while the gameplay is a bit bare bones right now, the punch does feel very satisfying. It's a bit tough having to deal with the enemies having longer range than you though, you kind of have to approach them from the top or bottom
Oct 10 01:03:54 1h 53m Nothing to Say ♥ 2 Cute game, one of the best theme interpretations I've seen too. All I'd really ask for is a fast forward button.
Oct 10 01:50:05 46m 11s Rude Bear Refurbished ♥ 0 Neat game, Impressed with how much stuff there is. combat is a bit rough around the edges though.
Oct 10 07:30:10 5h 40m Mission interrupted ♥ 0 Really great effort on the atmosphere. though keep in mind that light is used a lot in games to guide people. So all those little panels that lit up kind of threw me for a loop, I kept thinking I could interact with them somehow.
Oct 10 07:42:49 12m 39s EEPROM ♥ 1 Nice concept. Reminds me of a zachtronics game, but a bit more hands on. I can easily see how you could expand on this, adding more tasks to complete other than just getting to the exit, and more puzzles that require you to make your code function while looping. You could probably gracefully borrow zachtronics games 'JMP' functions to make more complex code, if you decided to keep working on this. Oh, and I like the very literal interpretation of the theme.
Oct 10 16:45:32 9h 02m Egg Farm ♥ 1 This is a spicy game. I like the nuance of having to place both your health and the enemies around the board without knowing which one you get.
Oct 11 06:19:35 13h 34m View My Dungeon ♥ 1 I like this one. The idea of having a roguelike that incentivizes speedy play is interesting. Not sure if restricted vision is the best way to do that, but I like it either way. It'd probably work better on a larger scale, with less predictable enemies roaming around, so you have to always wonder if you should sacrifice vision over health. In its current state you can just run off and hide for a minute to heal up. Speaking of that, I noticed that you can overheal, but if you go over 25 you loop back to 4. Is that a bug or is that intentional?
Oct 11 06:34:00 14m 25s Nothing ♥ 1 Love the tile fade-in effect. And I too fell prey to the elevator slide. Guess I should've checked the comments. This is a neat idea though, but I wonder how well it would work on a full scale game. After the intro, it'd probably just turn into a metroidvania of sorts. Real neat intro either way.
Oct 11 06:45:48 11m 48s NothingMan ♥ 1 Reminds me of an old DOS game or something. I like the music getting more complex as you gain parts. Level tiles were a bit wobbly though, and sometimes they'd disappear while still on the screen. Also would've liked some more character animations, but I know how things go with time. Overall though a pretty creative little game, lots of potential.
Oct 11 06:57:07 11m 19s Sword Of Nothing ♥ 2 Those are some intense jumping noises. Art style is quite interesting too. I know melee combat is very hard to not make janky, but on top of that there are so many enemies. I just want to explore but it's so easy for them to get a cheap hit in. Some kind of feedback for the levers would be nice too.
Oct 12 01:17:52 18h 20m Sabotage ♥ 1 really juicy game, I can't imagine how satisfying it would be to play if you had the time to put in sound effects. Would be nice if you could pick up dead bodies to throw and stun enemies, or if you could throw knives as well. One thing I noticed though. This probably won't matter for most people, but if you run out of viable weapons to kill one of those big turrets, you're kind of screwed. I guess you could say that you deserve to lose the level at that point but it wouldn't be the most fun way to lose. It's kind of a nitpick but I thought I'd point it out anyway.
Oct 12 01:54:32 36m 40s Calibal's Curse ♥ 1 Oh man, this is such a good idea. If you refined it a bit it could be a great little roguelite. I also really like the art style, reminds me of old final fantasy or something. One thing I would change is how the minesweeping detection works, it's a little tedious to do right now, and it doesn't give you much information. Once I had a decent weapon I wasn't really worried about what I'd walk in to and was basically just mowing the lawn. What you could maybe do is have the enemies have different difficulty levels, so you'd have to explore and try to find treasure or weaker monsters to fight before tackling the more difficult ones. Could also throw in some random event types or something, who knows. Another thing is that I found the map a little too big, at least for this version of the game. Once I had a strong weapon(spear is ridiculous btw), I was just wanting to face the boss, but it took me a long time to find him.
Oct 12 06:00:38 4h 06m バクラウBloodless ♥ 5 Love the presentation of this, and only being able to parry is a very interesting idea. I do wish the dash was a bit more smooth. After you dash you're stuck running in place for a bit, I'd either add some kind of recovery animation or make that flow more smoothly into normal walking. Also, in a few stages the enemies kept attacking out of the room, made it hard to see what they were doing.
Oct 12 06:55:47 55m 09s Run Dash Go ♥ 1 Really impressive for 7 hours of work.
Oct 12 14:17:29 7h 21m BlindandScared ♥ 0 I'm a little confused about how this game is supposed to go. I understand that red is health and green are enemies, the colors kind of confused me at first though. But I'm not sure how you're supposed to shoot the enemies when it takes so long to turn around to shoot them. I just ended up going really fast so that the amount of health I picked up outweighed the damage I took. Also, Both smell and nose didn't do anything for me, I'm not sure if it was broken or if I was missing something. All in all though, I did have fun zooming around the place. This is pretty impressive for 6 hours of work.
Oct 12 14:47:03 29m 34s Cell Defense ♥ 1 Fun game, I like how dynamic your movement speed can be. I never had to worry about enemy types though. I don't think I even know what most of them do, because the game is a little on the easy side. I know there's descriptions for them, but those were bugged as stated by others, even in the fixed version. Also you weren't kidding about that cannon being busted, I had a drink while it was going at it and the heart was fine.
Oct 12 15:03:12 16m 09s I Wait For Your Word ♥ 1 I loved the mood of this. And I got through the game fine without the easy mode. The only thing that threw me off for a bit was the light part, I thought it was a static image since I thought the controls were just typing, but then when I moved my mouse I got it. Oh, and there's a slight bug when you overflow the text box.
Oct 22 07:17:25 232h 14m Start With No Cat ♥ 1 cute game, I really dig the art style. It would probably be better to have the witch aim in front of her, since having the shots go slightly to the side makes it hard to gauge your shots. It was fairly easy to herd the cats into a big conga line, some better AI wouldn't hurt. Overall though, a really nice entry.
Oct 29 16:41:51 177h 24m Circle Fight ♥ 1 Pretty fun game, I liked the upgrade system. Didn't get much use out of the dash though. Also, the audio got very grating very quickly.
Oct 29 17:01:15 19m 24s Terra Incognita : Dusk of Primitive Technology ♥ 0 Very nice game. I think it might work better if you actually have to place the buildings on the map. You could probably expand this into a full clicker/city builder sort of game. Also, the audio does some nasty things if you gather too much stuff at once.