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Celdur

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TimestampSince previousGameCeldur's comment
Apr 21 20:12:02 DataHunter ♥ 1 Art is really great. Platforming is alright but a bit floaty. got a bit confused by the ladders though, I guess you don't really need them but it seemed like you could climb them. Not sure how this fits the theme, but I had fun with it, as short as it was.
Apr 21 20:23:51 11m 49s Zealotry ♥ 2 Really nice game loop you got here. Though I do feel that the difficulty scales a bit too quickly. Also had a few issues with pathfinding. One wave all the enemies got stuck, and I had to go over there to beat them up.
Apr 21 20:40:53 17m 02s Fordhill ♥ 2 One of the more fun games I've played. I kind of expected you'd be able to lure the enemies into your traps with barricades, but I guess that kind of pathfinding is a bit too much to ask in such short time.
Apr 22 18:56:10 22h 15m PROTECTOBOTANY ♥ 0 Fun idea, you could expand on it easily by adding more stages to the plant's attacks. Love the art too, what's there anyway.
Apr 22 19:04:56 8m 46s Tree Tender LD46 ♥ 0 The main character is cute. The ground textures were a bit repetitive though, kind of hypnotic in a weird way. I really like how the monsters just stun you instead of killing you, it keeps things focused on the main point of the game.
Apr 22 19:11:21 6m 25s GhostVac ♥ 1 Absolutely love the art, especially the little screen in the back. Enjoyed it enough to play it twice too. Though, the second time through the time kept going even when I scored all the ghosts, not sure what happened there. Overall one of the better games I've played this jam, but I'm not sure how it relates to the theme.
Apr 22 19:16:44 5m 23s Locked'goshi ♥ 0 Fun game, it's like a hyper focused sims. This guy is lucky enough to work from home at least.
Apr 23 21:43:48 26h 27m Keep it (Alfred) Alive ♥ 1 Fun game. It wasn't immediately obvious that the lasers could only hit you though, and the black holes or whatever are a bit hard to see. Laser sound effects also get a bit grating. Other than that though, it's a fun little time waster.
Apr 23 22:00:58 17m 10s RushBomb ♥ 1 Impressive work making this from scratch. Going with a hacking theme works very well with the limitations too. One complaint though, is that you can just hold the L button and you won't have to worry about enemies at all.
Apr 25 01:06:38 27h 05m Brainstorm ♥ 1 This is a really good idea, even though it doesn't fit the theme too well. I had an issue with connecting things though. Didn't matter what I connected, it wouldn't get pushed or pulled not would it give me any points or cost any lives. They just stuck together and that's it.
Apr 25 01:14:15 7m 37s Abiogenesis ♥ 1 Really cool concept although one complain I have is that the vines are very hard to control since they don't seem to respond until a few 'steps' later.
Apr 25 01:20:11 5m 56s Oogy's Saviour ♥ 1 Really impressive for a one man project, you even put in difficulty levels. Wondering what Oogy would become kept me playing until the end, simple but effective.
Apr 29 08:50:47 103h 30m Turkey's Plant Emporium ♥ 1 I am very impressed how many different systems you managed to cram in here in such short time. There honestly isn't much of a game here yet, but there's a very solid foundation for one. If you put some more time into you can make something really nice here.