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Feedback comments for LD46
Celdur's games and stats for all events →
| Timestamp | Since previous | Game | Celdur's comment | |
|---|---|---|---|---|
| Apr 21 20:12:02 | DataHunter | ♥ 1 | Art is really great. Platforming is alright but a bit floaty. got a bit confused by the ladders though, I guess you don't really need them but it seemed like you could climb them. Not sure how this fits the theme, but I had fun with it, as short as it was. | |
| Apr 21 20:23:51 | 11m 49s | Zealotry | ♥ 2 | Really nice game loop you got here. Though I do feel that the difficulty scales a bit too quickly. Also had a few issues with pathfinding. One wave all the enemies got stuck, and I had to go over there to beat them up. |
| Apr 21 20:40:53 | 17m 02s | Fordhill | ♥ 2 | One of the more fun games I've played. I kind of expected you'd be able to lure the enemies into your traps with barricades, but I guess that kind of pathfinding is a bit too much to ask in such short time. |
| Apr 22 18:56:10 | 22h 15m | PROTECTOBOTANY | ♥ 0 | Fun idea, you could expand on it easily by adding more stages to the plant's attacks. Love the art too, what's there anyway. |
| Apr 22 19:04:56 | 8m 46s | Tree Tender LD46 | ♥ 0 | The main character is cute. The ground textures were a bit repetitive though, kind of hypnotic in a weird way. I really like how the monsters just stun you instead of killing you, it keeps things focused on the main point of the game. |
| Apr 22 19:11:21 | 6m 25s | GhostVac | ♥ 1 | Absolutely love the art, especially the little screen in the back. Enjoyed it enough to play it twice too. Though, the second time through the time kept going even when I scored all the ghosts, not sure what happened there. Overall one of the better games I've played this jam, but I'm not sure how it relates to the theme. |
| Apr 22 19:16:44 | 5m 23s | Locked'goshi | ♥ 0 | Fun game, it's like a hyper focused sims. This guy is lucky enough to work from home at least. |
| Apr 23 21:43:48 | 26h 27m | Keep it (Alfred) Alive | ♥ 1 | Fun game. It wasn't immediately obvious that the lasers could only hit you though, and the black holes or whatever are a bit hard to see. Laser sound effects also get a bit grating. Other than that though, it's a fun little time waster. |
| Apr 23 22:00:58 | 17m 10s | RushBomb | ♥ 1 | Impressive work making this from scratch. Going with a hacking theme works very well with the limitations too. One complaint though, is that you can just hold the L button and you won't have to worry about enemies at all. |
| Apr 25 01:06:38 | 27h 05m | Brainstorm | ♥ 1 | This is a really good idea, even though it doesn't fit the theme too well. I had an issue with connecting things though. Didn't matter what I connected, it wouldn't get pushed or pulled not would it give me any points or cost any lives. They just stuck together and that's it. |
| Apr 25 01:14:15 | 7m 37s | Abiogenesis | ♥ 1 | Really cool concept although one complain I have is that the vines are very hard to control since they don't seem to respond until a few 'steps' later. |
| Apr 25 01:20:11 | 5m 56s | Oogy's Saviour | ♥ 1 | Really impressive for a one man project, you even put in difficulty levels. Wondering what Oogy would become kept me playing until the end, simple but effective. |
| Apr 29 08:50:47 | 103h 30m | Turkey's Plant Emporium | ♥ 1 | I am very impressed how many different systems you managed to cram in here in such short time. There honestly isn't much of a game here yet, but there's a very solid foundation for one. If you put some more time into you can make something really nice here. |