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Apace

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TimestampSince previousGameApace's comment
Oct 7 10:34:20 Missing Entry ♥ 1 One note: I feel like you could have stated the instructions more clearly when you ask people to enter new stuff. The first thing you enter is the choice you see on the current screen, and afterwards there should be a "reaction" of the game to what happened. Right now the game contains some strange stuff, like "I walk left, to the haunted forest". Then I would expect something like "I enter the depths of the forest. Strange sounds surround me." but instead the game gives me "I take a nap.", which should be a next possible action, not what is given to me from the game. Other than that: This is such a great idea. Actually start with nothing as a game and then let the community, the players, build the game themselves. This is a really awesome narrative game concept, I can't even believe it. It could become so much! But I worry a bit about what people enter into the system. Let's hope it goes well! I will be checking back later, when there's hopefully more to it. Edit: I also really enjoy that you added the possibility to add pictures, even though there is of course the danger of abuse. But the way you then also filter the pictures to fit into this "console" theme, is just really great.
Oct 7 10:54:40 20m 20s Wordplay ♥ 1 Phew, this is too difficult for me. I only managed to get to "populated" after 10 minutes of play time. So yes, I agree with what you said before, that there should be some kind of "hinting" at words which need to be built. However, I liked what I saw. Minimalistic and simple, well executed idea. Sadly didn't get to the music, so I'll leave the audio rating out I think.
Oct 7 11:13:40 19m 00s Eventualities ♥ 2 What a nice concept! I really like the idea of a kind of "detective" game, where you actually play a role in what you are "being detective about" (difficult to say what I mean!). I also enjoyed the calm background music and the sounds of typing and the messenger. What I didn't like as much was how many times I got back to the first sentence, but that's just the nature of the game I suppose, I can't expect you to write millions of lines of dialogue in a weekend. Also, I managed to only get 4/6 right, and I'm not sure if I just clicked the wrong button, but it was kinda sad that I had to start from the beginning again with zero solution items, therefore I didn't feel like trying again even though I really wanted to know what happened.
Oct 7 11:19:03 5m 23s Blank Page Syndrome ♥ 0 I agree with the others that the ball was difficult to steer! But other than that, nice little game, with relaxing background music and a nice interpretation of the theme.
Oct 7 11:45:29 26m 26s Purpose: Unknown ♥ 1 This is nice. It's very refreshing that you did not decide to focus on either gameplay or narrative, but instead managed to put in both - some fun gameplay along with a story. Thanks for that!
Oct 7 11:57:56 12m 27s Tom is Lonely ♥ 2 When I read "Tom is Lonely" I immediately expected a puzzle-platformer similar to "Thomas was Alone", but what I got was completely different! The controls took some time to get used to, as they are very different from what we're used to seeing in other platforming games. However, once I played with them a while, it was actually quite fun trying to slither my way through the projectiles mid-air! I managed to beat all ten levels, but I wish it had some kind of "end screen", so I could tell you how many deaths it took me - once I reached the end it immediately went to the main menu and I couldn't see the death counter anymore.
Oct 7 12:11:12 13m 16s Neon Void ♥ 2 What a nice game. I enjoyed the atmosphere which was created by the music. The sound design was superb. Regarding the graphics: this is how all minimalistic games should be. You used cubes, mainly, but they were complemented by nice particle effects and animations wherever possible. Just pretty. I especially like what you did with the ending. Edit: one minor flaw I think the game has is the difficulty. To me, it seemed quite easy collecting all the powers, I think I encountered only 3 evil shadows? At the end, when moving in to summon the secret power, I really enjoyed the difficulty. In my opinion, that's how the game should have been the whole time. ;)
Oct 7 12:31:22 20m 10s Semantics ♥ 0 Huh, what a creative game. The idea is so nice, playing a part in a TV show.. thing.. and then switching to different channels. It's super creative and fun! I wish you would've had more time to develop this further, for example the two channels which currently just have their logo. But what you've got is already very fun and humorous! I loved the moment when I realized you could actually talk to one guy in the audience on the first show. Super fun.
Oct 7 12:41:04 9m 42s Not Even A Jump Yet ♥ 2 Nice little platformer. I got up to the level where I learned "dash", but it was very difficult to know where you need to go. I think you should have increased the view a little, so the player is able to see ahead a bit more. Also, quite a critical bug: touching anything red didn't kill me. Enemies didn't kill me, and the red ground at the bottom of the dash level didn't kill me either. So I had to go back to the main menu and start all over, which left me frustrated. I liked how you built the levels though. The additional abilities gained were well complemented by levels which required them! Good job.
Oct 7 13:06:38 25m 34s Click-N-Move ♥ 2 Hmm! I wish it would have gotten harder a bit quicker. I don't know, it all felt really easy, especially once I got my hands on the plasma gun, up until suddenly it all got out of control and I died! Ha, but anyway, I think with a bit quicker progression, (maybe only if you see a lot of accuracy from the player?) and some more elements to maybe spice up the gameplay a bit - I don't know, maybe collectible power-ups? - this would be fun much longer than it was for me! But I don't wanna talk all bad! It was nice and simple at its core, yet fun (who doesn't love a bit of running and gunning - or "clicking and moving"?). The music was simplistic but not annoying. The art style of the environment was coherent and fit well together. Nice entry overall!
Oct 7 13:14:01 7m 23s Nada ♥ 1 The graphics are super sweet! And not only that, the whole game feels really nice and polished, even the menues, which are often neglected by other jammers. Good job!
Oct 7 13:21:49 7m 48s Delta Test Site ♥ 1 I agree with zuf that the game was a little bit slow-paced. But I liked the graphics and the music was super awesome. Also, really nice job on the physics, they felt really good in the game.
Oct 9 11:44:45 46h 22m Void Rabbit ♥ 1 Nice game! I really liked your idea of allowing the player to actively "hear" things. Added a nice new layer on top of the gameplay. Also, really interesting story, with the bunny-magician storyline, especially with a great ending, which was not only funny but also very thoughtful and philosophical. I also really liked how you guided the player through the different screens. At no point in the game did I feel like I didn't know where to go, you always provided directions. Good job! Solid entry, I liked it. :)
Oct 9 11:52:39 7m 54s Red Shirt Flying Super Powers Man ♥ 1 Nice game! I liked the style of the characters, minimalistic but very clear! I have to say, it's quite difficult though. On my first run I didn't even find a single powerup before the zombies killed me! Anyway, the gameplay was fun and also very interesting (in a good way) due to the fact that it was still "physics-enabled" and zombies were able to launch you into the air when they ganged up on you or pushed you over a fence when you would otherwise be stuck. The laser felt a bit too weak in my opinion, but that might just be because it lacked feedback. Simply giving the laser some effects, like sound or extra particles, when it hits an enemy, would make it feel a lot better. ;) On another note, I love your sound effects. They're funny as hell and really made me laugh. Thanks for that.
Oct 9 12:03:18 10m 39s It never started with nothing ♥ 2 Great idea for a game mechanic in my opinion. Allowed some interesting puzzles, like the one with the ball heap, as well as some more "timing-skill-based" sequences with the floating balls. The music and atmosphere was amazing as the others have already said. One thing I think could be improved: the "doors" were 1) not immediately clear to me as checkpoints and 2) I first tried to actually "enter" the checkpoint by pressing up or W as it might be the case in other games. That had me confused at first, so you could try to make that a bit clearer in some way by notifying the player that their progress had been saved.
Oct 9 12:13:15 9m 57s Unwatered ♥ 1 Nice, made it through all the levels by myself, only afterwards saw the spoilers here! I thought level 4 was much more difficult than level 5 though, but maybe that's just me (though seeing as many others struggle with level 4, it might be a thing). Entertaining and unique art style for sure, even though I feel like a game about flowers could use a little bit more color. :P
Oct 9 12:25:29 12m 14s Bumparound ♥ 1 Nice. I really enjoyed playing it. Very polished, well thought-out game mechanics which fit nice with the theme, beautiful and fitting sound effects. This has everything. Gave up after I failed for the Xth time at level 7, because it does feel a bit "random" and less in my hand whether I win or not, given the random nature of the level generation and the hidden layout. Great entry though!
Oct 9 13:07:18 41m 49s No.thing ♥ 1 Can't add anything that others haven't said already. Nice piece!
Oct 9 13:13:37 6m 19s Small Town ♥ 1 I liked it! Charming artstyle and well-chosen background music in my opinion. And a lovely little story for this LD theme.
Oct 9 13:40:54 27m 17s Fairytiles ♥ 2 This isn't the first interactive fiction game I played this LD, but it's definitely the best! The possibilities you thought of sometimes surprised me quite a bit, and the narrator made me laugh. Thanks for that.
Oct 9 14:59:13 1h 18m Chemical Horror ♥ 1 I **really** like the art and the sounds! The idea of building a creature in this way is also very neat. I just wish there would have been more to do with the creature, but I guess the game as it is was already quite a huge chunk of work for one weekend. Good job!
Oct 9 19:24:59 4h 25m Checkboxes ♥ 1 Very nice innovative puzzle game idea. I think the piano notes were a nice fit as well. Good job on the level design and the whole game in general!