Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Apace
Feedback comments for LD46
Apace's games and stats for all events →
| Timestamp | Since previous | Game | Apace's comment | |
|---|---|---|---|---|
| Apr 22 08:39:34 | Bosskeeper | ♥ 0 | I love the graphics and the sound effects! I also really enjoyed that you put the story into the game, and the main screen building up with the sunrise was just wow. A minor nitpick on the story at the beginning: I was expecting a single tap of space to skip to the end of the current text, instead of directly to the next one (when the current one isn't even shown completely). (On another note: why do I need to progress the story with my keyboard instead of my mouse, when the game itself is played with the mouse?) Also, I had a problem with the game crashing sometimes when I fail :( And once I found the hero spawning in the wall, unable to move! Hah, easy win for me. The design though is quite cool, the concept is interesting, new, and fun! Good job overall, despite the few minor problems very enjoyable :) | |
| Apr 22 09:11:52 | 32m 18s | Viva La Revolution! | ♥ 2 | What a nice game. Had a blast playing it, requiring careful decision making and balancing of different resources. I played three times, took me the first two playthroughs to really understand what was going on. Then in the last playthrough, I managed to fill up both bars completely and also had a lot of food and people, however the "Star" bar ticked down faster than I though it would! I really thought I had that one in the bag, but it got so close and I didn't have any people with me who I could have executed for the Star resource. :/ So, so close! I'll probably play again. |
| Apr 23 12:25:30 | 27h 13m | not quite home | ♥ 1 | Nice entry, very relaxing music and atmosphere. I love the pixely look you gave the 3d graphics - very pleasing in my opinion! |
| Apr 23 12:35:35 | 10m 05s | Aphotic Aquatic | ♥ 1 | Visually very nice looking game. Also the gameplay is super fun, but at the end it becomes really stressful! (Not in a bad way though, enjoyed it thoroughly) Nice entry :) |
| Apr 23 12:41:10 | 5m 35s | Bunnyguard | ♥ 0 | I guess the mechanic could be fun, however the camera moved extremely fast to the right so that I couldn't see any of my bunnies after about 1 second. Seeing as you said you developed in "very little" time, I'm assuming you didn't have the full 72 hours at your disposal! So not too bad anyway :) |
| Apr 23 12:52:44 | 11m 34s | O Captain! My Captain! | ♥ 3 | Very fun review! RobinOS guides the player beautifully through the missions, with a personality that's fun to be around. As previously said, the RobinOS screens and the screen in the cockpit were really well done. I also liked the fact that you provided directional hints on where to go, it made the game more fun in my opinion. Good job on this! |
| Apr 23 13:09:03 | 16m 19s | The Last Dragon | ♥ 1 | I liked the graphics and story intro (even though the text speed at some places was rather weird - sometimes too slow sometimes too fast). Gameplay wise, the dragon impulse was a nice addition to the platformer genre, I enjoyed how you put the controls into the level. What got me a bit frustrated was this part: freezeball.png I did not understand how this worked at first because it wasn't explained anywhere. Took me several minutes to know what I need to do, and only then I found this out by accident. Also, I liked the fact that you put secrets into the level (the collectible items), but the fact that you can pick them up using the dragon impulse was a bit weird, because I picked up one of the hidden ones without even noticing it. Would have been more fun if you had to collect them with the character, but they would disappear with the dragon impulse! (Which I actually thought they did at first) That would have been a fun challenge. :) Apart from my few small nitpicks, I think this was a very well made entry. Nice job! |
| Apr 24 13:34:51 | 24h 25m | apples | ♥ 1 | Nice little game. Loved the fact that you couldn't jump when holding something. Made it all the way through and had fun playing it! screen.png |
| Apr 24 13:49:03 | 14m 12s | Collect The Cores | ♥ 1 | This game is quite difficult! I had my most problems with the blue one in the bottom right, which is guarded by the two sets of spikes. I enjoyed it though. |
| Apr 24 13:56:50 | 7m 47s | Orb Defender | ♥ 2 | Simple gameplay, but the variety of weapons was quite fun! Also very difficult in my opinion, only made it to level 6. My favorite weapon by far was the missile launcher, love it when things go boom :) |
| Apr 24 14:56:53 | 1h 00m | Keep the memory Alive | ♥ 0 | The idea is nice, but it's very difficult to keep the memory alive! At least for me it was. Nice graphics and sweet background music though. :) Good entry! |
| Apr 24 15:03:33 | 6m 40s | Entropia | ♥ 3 | Very innovative game concept. Really cool turn based strategy game. Apart from the concept itself, I really enjoyed the art style and the relaxing background music. Very well put together game overall. Nice job! |
| Apr 24 15:09:26 | 5m 53s | The Treekeeper | ♥ 0 | Nice game, interesting mechanics, albeit a little weird! Slashing bushes to get some chicken in order to feed a tree, lol! |
| May 3 07:09:19 | 207h 59m | Nature of Fear | ♥ 1 | Very unique and interesting art style, would definitely like to see more of this! I agree with the others though, the UI behaved very weird at times with sentences being cut off ("This is the end of the", "Go to the") and after the object search, I got teleported, then couldn't move and the game went back to the main menu. I assume this was a bug and not the end, because you show a screenshot on this page where Dark congratulates the player. I'm kinda bummed that I couldn't play this completely, it could have turned out to be quite a nice game, but with these flaws it's sadly not too enjoyable. |
| May 3 07:30:15 | 20m 56s | Flare | ♥ 1 | Fun game! Very interesting and cool concept, was a lot of fun to figure out (took me a while in the first level until I understood, but after I did it was great and the other levels went quite smoothly). Sadly, I couldn't continue at some point where the flare got stuck at the edge of a wall after a perspective switch: flare.png As others have said, it was weird having to press Space to switch to the other controls. You should have either let us control the flare at the same time without switching, or have the controls mapped to the same buttons (then a switch would have made sense). I also have to agree with the others that depth was difficult at times, however I don't think it was too bad, because the light given off by the flare helped with the perception (clever use of the light!). I imagine this would be extremely fun to play with another player over the internet, such that you can't see the other person's screen and they'd have to guide you at times. Great entry! |