Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → Potti
Feedback comments for LD45
Potti's games and stats for all events →
| Timestamp | Since previous | Game | Potti's comment | |
|---|---|---|---|---|
| Oct 8 10:03:45 | Buildout | ♥ 2 | Now this in an interesting take on the theme, starting breakout without bricks :D Maybe you could have made the creation of bricks necessary to progress, you can beat the game without placing bricks... | |
| Oct 11 18:58:40 | 80h 54m | A Developer's Adventure | ♥ 0 | Now this is an interesting entry. Incorporating skill and failure into a clicker is a fresh idea. In the end i managed to conquer the world by just automating paper, which reminded me of universal paperclips. I did encounter two bugs: * UI Layout does not work outside of 16:9, on 16:10 the money and skill labels are shifted upwards. You can test how your unity game looks with different aspect ratios using the aspect ratio dropdown in the top left of the game view * Overflow on Skill: After some time accruing skill points, my skill value turned negative |
| Oct 11 19:05:00 | 6m 20s | Tiny Reactor | ♥ 1 | Now this is a game i could spend hours on, but i have to try more games. I also really liked the narrative in the description. If you work on this a bit, maybe add a little variety, a bit of a tutorial for the basics (place items in the grid) and the narrative, you could sell this! Great work! |
| Oct 11 19:22:45 | 17m 45s | What have you got there? | ♥ 3 | This is a very charming game, both art and music are very nice. The concept is great, an interesting twist on "Start with Nothing". Great job! |
| Oct 27 22:02:34 | 386h 39m | Rest In Peace | ♥ 1 | This is an interesting take on the theme. I really liked the Jumping mechanic. Good Job. |
| Oct 27 22:11:29 | 8m 55s | Fish Launderette | ♥ 0 | Wow, this game can be a bit addicting, just trying to optimize your strategy without colliding with your own cables too much. Good joob. |
| Oct 27 22:25:51 | 14m 22s | No Control | ♥ 1 | Well, turns out i had a solution quite similar to @zuf in the end, just with a +1 Step button and a +5 step button. All in all, just assigning basic control logic yourself does fit the theme. Maybe you can turn this concept into a full game, possibly with a simpler user interface (like link buttons to controllable things and pick actions). Good job. |
| Oct 27 22:53:37 | 27m 46s | Roll a Ball Genesis | ♥ 1 | This is great, especially once i figured out all feature toggles are separate, like turning of gravity. Great job! |
| Oct 28 15:34:13 | 16h 40m | Off The Grid | ♥ 1 | Nice to see a good puzzle game. Good job! |
| Oct 28 16:05:12 | 30m 59s | Abyssal Maze | ♥ 0 | **Might contain spoilers** Is it intended that nothing happens when you reach the goal? I entered if fully and nothing happened. Further, sometimes it seemed that i was able to walk further than before, does the maze change over time? Otherwise, a neat idea. Maybe a mechanic to note down things in the game would be nice... |
| Oct 28 21:00:20 | 4h 55m | Ex Nihilo | ♥ 2 | Ok, i have to admit, i missed the bit about using space to pick berries, so i had to run to finish the game before i died of starvation. A take on a small survival game. Good job. |
| Oct 28 21:17:58 | 17m 38s | Pitch Blank | ♥ 2 | This is a great game, with a little bit of work you could even sell it. Great art, sounds good as well, solid mechanics, self explanatory. Great job! |
| Oct 28 21:35:51 | 17m 53s | Moroi | ♥ 1 | Now this is an interesting game. I think the you start with no knowledge of the mechanics is a little too much. Maybe some basics (like how to create units) would be very good. And some eerie music would have gone a long way. Nice art style, and solid gameplay. Good job! |