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Feedback comments for LD47
Potti's games and stats for all events →
| Timestamp | Since previous | Game | Potti's comment | |
|---|---|---|---|---|
| Oct 7 09:14:32 | That Dream Again | ♥ 1 | Great art and good music create a nice atmosphere. Nice adaptation of the theme. The controls feel a bit inaccurate, especially at the start (I had a bit of trouble getting used to the hook especially, and some of the other tools, like the float, take some getting used to as well). Great work! | |
| Oct 7 09:28:24 | 13m 52s | Remember your actions | ♥ 2 | Interesting concept, forcing the same order over and over again. Maybe could have done without the countdown and with a stopwatch, just seeing how fast you can go. At first I thought every keypress and duration was important, but it became very clear that interaction with the game are meant by actions. |
| Oct 7 10:04:16 | 35m 52s | Shadow of Archimedes | ♥ 1 | At the beginning I overlooked the fact that I had to build resource machines, I wasn't quite sure what the inputs for the machines were at first, though it is reasonable well communicated through colour (maybe a tooltip when hovering would have been nice). Good take on the theme. |
| Oct 8 09:50:28 | 23h 46m | Sinner's Hotel | ♥ 1 | "We hope you have an unpleasant eternity" :D And why is there a piano? Small Caveats: The running animation seemed to somewhat lag behind starting to walk, maybe it only changes animation once the current animation cycle is completed? And on a device with a pixel ratio of 2 (4 physical pixels per screen pixel), the font was really small and hard to read. Nice entry! |
| Oct 27 11:10:42 | 457h 20m | Psychopath Basement | ♥ 1 | An interesting looping mechanic, and a nice puzzle game. I really like how the player learns more about the level over time and can use that knowledge to save everyone. One problem: Playing everything from the start over and over again gets somewhat tedious (for an LD game), it would have been nice to pick a point in the timeline when switching characters, so you would not have to repeat all the tedium over and over again (like getting the bolt cutters and THEN going through the flamethrowers twice). |
| Oct 27 11:13:58 | 3m 16s | Recurso | ♥ 0 | This is some neat idea, just wish it had more levels. |
| Oct 27 19:30:00 | 8h 16m | Minecart Dungeon | ♥ 1 | Good concept. It would be nice to see upfront, which of the rail segments can be change at all (some curves were static. |
| Oct 27 19:38:37 | 8m 37s | Cave Escape | ♥ 0 | I actually never played a scratch game in a jam before. Nice job. |