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davidsheadgames

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TimestampSince previousGamedavidsheadgames's comment
Oct 6 23:02:09 MiniRPG! ♥ 2 Just a heads up, the link to play this one doesn't currently work.
Oct 6 23:07:38 5m 29s The Void ♥ 1 I really liked this one! The stick is super OP! If I had a bit of feedback, it's that the Void boss doesn't have a 'hurt' frame or animation, so it's hard to tell if hitting it is doing any damage. I also didn't feel the "Start With Nothing" theme as much, as the three playthroughs I did always put me with a weapon before I encountered any enemy. However, I loved that you could attack while 'falling'. That was probably my fave bit. Otherwise, a nice, short-and-sweet RPG.
Oct 6 23:29:17 21m 39s Beat Builder ♥ 1 Dude, for four hours to put it together, this is really impressive. Good job!
Oct 7 00:25:51 56m 34s No Game Here ♥ 1 Well... I can speak with honesty that you've made an experience that leaves me trying to make something out of "nothing" I did find a series of rooms, some of them saying "Nothing", but I don't think I'm smart enough to piece together what I was supposed to do with the clues... Also, every room I entered had "Nothing" off-center... just enough. I can't tell whether it's intentional or a bug. There's something evil about the experience.
Oct 7 00:46:22 20m 31s Nought - Procedurally Generated Dungeon ♥ 1 Interesting game, but really hard! It would be nice if the enemies actually collided with each other instead of standing atop one another. As the person above said, it makes it really hard when I can't tell how many there are. The laser feature is really cool. I wish I had an easier time finding that ammo because it really helped later on. I also noticed a bug with the grenade where if I use it, then change rooms, the explosion will still happen in the room I moved into. Otherwise, it seems like a good quickie effort. Could use a balance pass.
Oct 7 01:34:29 48m 07s Unlock Hero ♥ 2 I really like the unlock mechanic! There's a minor bug in the slime AI where the platforms will confuse it. If the slime is on a platform RIGHT above the player, it'll just sit on the platform and not try to jump off. It's a simple thing, but also easy to exploit. I managed to get to 105! Not sure where all the upgrades occur.
Oct 8 01:10:07 23h 35m Gem Miner ♥ 1 The graphics are really good in that retro aesthetic way. I liked this entry, though having a lava death trap suddenly in level four was an extremely mean thing to do... especially without a continue of some kind. I think also the mechanics of digging could have been expanded to allow for diagonal digging or at least make it so I didn't have to be extremely close just to get at a block. The water also made movement pretty difficult, despite the jump advantage. All in all, I liked it, though. The art style really sells it and makes it feel polished.
Oct 8 02:08:26 58m 19s Dusk Strider ♥ 1 The pixel art style is really nice and gives it a feel of polish. Sadly, the mechanics are just... really not for me. I found myself trapping myself with walls more than using them in a way that helps. It seems like maybe an 'erase' feature could be helpful. Also the fact that the floor would continue to get painted in as the player was running across it (regardless if the down key was pressed) made movement extremely difficult. Much more than it needed to be. The concept is very innovative though and again, the chosen style and presentation is strong!
Oct 8 02:20:36 12m 10s Fast Bastard ♥ 2 Having the same problem as mentioned above. You might want to just specify a manual size in itch.io 's setting (and make sure it's set correctly) As the person said above. Otherwise, it's a fun and simple game and has a wacky, outstanding art design. The controls seem a bit slow on input to what happens in the screen, not sure if that's phaser or what... I like the gameplay concept too. Basically a fancy version of blackjack or The Price Is Right, where you try to guess at as much as you can without going bust. Ended the first run with 95 and the second with 112. Fun!
Oct 8 06:02:59 3h 42m Afloat ♥ 0 I think I figured out the game (filled in all the blocks in the machine grail thing), but I still don't really understand it. I think the strategy is to make large areas of particular blocks, which incidentally causes 'special' versions of the blocks to appear, and then the more of those there are, the faster the respawn rate on your block of choice... I don't really get it though... it does fit the theme of starting with nothing, but my finger hurts now from all the clicking... The pixel art on the dog character is nice though. Very fluid.
Oct 8 06:20:59 18m 00s Minno ♥ 1 I really liked the music for this one. Very relaxing and chill. I do like the concept of this, but for some reason the game was extremely laggy as I was trying to play it, which made learning the controls a lot harder and frustrating. There would be periods where the game doesn't respond for seconds, and I think I'm doing something wrong, until it finally comes back. Once I realized it might have been a performance bug or something, I kind of got over it. I think the mechanic is fun and easy to understand, though the lack of movable inventories once you place them leads to a lot of easy-to-fail moments. The puzzles were satisfying though, and I think I got to the limbo ending... Fun concept!
Oct 15 04:20:27 165h 59m Ravenous Void ♥ 0 I like that you went for spooky, to coincide with the October month that this jam was done during. It also is a great fit for the theme, since you start with so close to nothing that you have to fetch your own power. I like the oddity of the floating physics boxes combined with the spooky music. I also like that you put a beacon over the goal. That was a seriously good idea. I waited the game out to see if there were any consequences to failing to grab the power cubes, and was a little disappointed because nothing seemed to happen, however the spookiness of the ambiance combined with the odd music kept me intrigued nonetheless. Maybe if this game was shorter by a "day", I would have enjoyed this more. It felt perfect at three in-game days. Going from the description, it sounds like there's a lot going on behind the scenes than shows in the game itself, specifically in music generation and world generation. I actually want to peck at this one a bit, as there seems to be more music than the game itself seems to include. This looks like a really interesting puzzle box of code.
Oct 15 04:31:28 11m 01s Tactical Bodybuilding ♥ 2 Great idea! I love a good grotesque sandbox! The major mechanic of attaching limbs to the torso seems a bit bugged, though, and the rapid pace of limbs despawning made it really hard to add limbs onto myself. However, once I got past that and started getting into a flow, it was a fun idea. I love how you can attach any limb anywhere and I wish it was a lot more free-flowing. I love the AIs in the arena as well. It's a great touch!
Oct 15 05:34:29 1h 03m END WITH FIRE ♥ 1 I really love the concept behind this one, though the level design feels a bit unfair. After the first playthrough, I had to just give up and reset because I fell in enough pits and the death 'pellets' kept me stuck in an infinite point loss loop. On the second try, however, I was able to use knowledge of the previous playthrough to find all (or a lot) of the torches. I like the dance at the end, and again the concept is fun. I also liked the idea of leading the player at the start by putting them in darkness with the only visible way forward at the corner where you first find a torch. However, maybe don't block that first torch with walls because it's very easy to get stuck, lost, and frustrated. A great concept though!
Oct 15 06:32:51 58m 22s Idle Twit ♥ 1 I don't think I understand what's going on, mechanically... I'm either playing it wrong or this is the slowest idle game ever made. Even following the instructions provided, I still can't get it past 1 duck and 1 eggplant! I like the music and the art style going on, and this is a perfect fit for the theme... However, real Twitter is easier to play.
Oct 15 06:40:19 7m 28s Happy jumper ♥ 1 I like the execution on the idea quite a bit, and it fits well with the theme. As others have pointed out, more "Levels" to complete than just the one would have been great. Otherwise, I get the idea and I find it charming, especially with the casio keyboard backing it.
Oct 17 06:08:22 47h 28m NOTHING ♥ 0 A very interesting way to handle a shooter. At first, I thought it was straight trolling because of the literal start with zero bullets. Then I found bullets and I was wondering how it was going to scale up from here. And then I found out that it scales IMMEDIATELY AGGGGGHGHHHHHHHH! It was a fun twist. Well timed too.
Oct 17 07:17:05 1h 08m Devour ♥ 0 I'm with a lot of the other comments in this. The lack of description in the entry is making it too hard to figure out. All that I know of this game I had to learn from the comments, and I still don't understand how to actually play or what the goal is. Each time I bump into a planet, I "resize" back to the big planet, which I think is a lose state
Oct 19 01:18:35 42h 01m Survive in Neon lights ♥ 0 Needless to say, I have no idea how the controls work or how to play... and the 'help' screen didn't actually help. Probably want to aim for informative instead of insult humor next time with your 'help' screen... To be blunt, the text is more off-putting than it was funny... The only thing I figured out is that SOMETIMES I can place tiles, and one of the tiles shoots. Beyond that, I don't really understand the parts where those things don't happen. I _think_ its intended, but it could have equally been a bug and I wouldn't be the wiser...
Oct 27 02:36:58 193h 18m Whacker of Thy Weeds ♥ 0 It's amazing how effective this game was at keeping my attention. I did notice a bug where 'using' the bottom left corner of the screen triggered the shop page. Also, the game is extremely easy and you have to really try to fail at it. After getting bored, I let the weeds at the bug pumpkin and it still took three in-game days for them to take it down. It needs a win condition. I lasted about 10 days, then got bored. Also, the control layout kind of takes me out of a "flow" while planting and harvesting. Maybe if harvesting were automatic when walking over and using planted, it'd flow better. Otherwise, a solid entry.
Oct 29 05:52:39 51h 15m Space Base Continuum ♥ 1 The music was very chill and I think it really kind of elevated the game quite a bit. Normally, this kind of thing would be super stressful because it's overwhelming, but this was chill. The game is pretty basic, but it's also okay. It's not very balanced and it seems too easy to get overwhelmed. There might be a resource leak that's slowing down the game on each restart as the thing slowed to a crawl on try three.