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| Timestamp | Since previous | Game | davidsheadgames's comment | |
|---|---|---|---|---|
| Apr 30 05:52:56 | Lady Death | ♥ 1 | I liked the overall game. I hated the last level because death can still happen at the end of the levels while the controls are locked. It's kinda not good that the last enemy is looming right above moving spikes... Visually it was great, though, and I liked that it was straight to the point and simple to pick up. | |
| Apr 30 06:18:12 | 25m 16s | p-p-p-Pew | ♥ 1 | The dev build has a lot of slowdowns and sound crashes out after a while. It might be a good idea to make a desktop build of the game available. |
| May 2 01:26:07 | 43h 07m | Tetris: Tempo | ♥ 3 | Definitely a functional version of Tetris. The loop for the music isn't quite right, though... Also, I don't enjoy the up to drop immediately (up usually rotates the piece in most versions of Tetris) and the buying mechanic kinda costs more than the piece feels worth (even the straight block) Having an online high score mechanic is cool though! I found a bug where you could basically get free blocks by buying a block endlessly until death, then start the game again and have the purchased blocks. It doesn't do much though, as there appears to be a cap on how many blocks you can queue up at a time. Nice work tho! |
| May 2 01:44:35 | 18m 28s | bloodsucker. | ♥ 1 | I liked the idea and the gameplay a lot! Unfortunately, the RNG element was a bit unbalanced, particularly with spawning the player right into the line of fire (or 'light') at least once, and sometimes with the erratic movement making some targets really hard to get to (such as the ones with lights in multiple directions in an open area.) However, with some polish on the npcs (patterns or timing to movement or removing some of the harder to coordinate ones), I think it has potential. Also, the volume on the sounds are WAY too loud. (RIP headphone users) |
| May 2 02:01:54 | 17m 19s | Mint Sprint | ♥ 0 | The music immediately wins me over. I love that detail and the fact that it makes its own music. I really like the concept here, and it kinda fits with the theme, which is good. The 2D mixed with 3D also works well, which surprised me. Also, despite the fact I generally enjoy puzzle games, it's much appreciated that you provided a cheat console :P This has a lot going for it and I hope you guys consider developing it more. |
| May 2 02:11:10 | 9m 16s | Goblette | ♥ 1 | Ahahaha, the dead rats have 2D physics. I wasn't expecting that when a rat suddenly rolled over XD That was a nice detail. If I had a bit of feedback, I think the attack is too close to the player (especially given the speed and given the fact she can't attack while jumping). Otherwise, it feels like a solid platformer. Basically Sonic but with a focus on platforming and attacking. |
| May 2 02:35:13 | 24m 03s | Brian, Your Life Is Currency | ♥ 1 | I pushed the button and I immediately loved the game. 😃 However, I encountered a LOT of bugs while playing the web version. For some reason, at some point in the game, people stopped going to lines 1 or 2, so it was all on line 3. I also noticed that satisfying particular tasks that customers further back in line wanted done still counted for them. Also, if you hit 'use' when no one is standing in a particular line, it gives a point for happy customers. Not sure what happened, but it got pretty rough... |
| May 2 02:59:24 | 24m 11s | Yen Master | ♥ 1 | So... I just tried your game. It's kind of rough, but playable. The movement is really slow from the start... to the point where it's hard to dodge enemy fire. Sacrificing from the start, though, without a list of controls available on the sites or in game, I didn't realize that W and S move up and down. I couldn't hit the horizontally moving gray enemies in the air until I learned that. It's usually a good idea to provide a control list at least on the site, even if it sometimes gets forgotten in the heat of the jam (I know I frequently forget to get the listing into the game itself and have to sometimes add it in post-jam). I tried the magnet upgrade, and it didn't appear to do anything, at least on the first level upgrade. It's really difficult to get past level 2. |
| May 3 02:46:10 | 23h 46m | Deenero | ♥ 0 | Congrats on finishing a game! Um... I don't know how to interpret it? It has one of the weirder stories and a strange sense of morals, but okay. It's definitely a start into game making! The text resizing as it was printing out was annoying to read. Usually a good tactic is to just pick a static font size, fill the text space, measure it and make a window that wraps around the size (in the background before the first frame loads). I kinda liked the scattershot, incoherent, clashing art style to it. It gave a weird, tongue-in-cheek aesthetic to the whole thing. |
| May 3 03:20:43 | 34m 33s | Hot Slots: All In | ♥ 1 | Ahahaha! I love it. Really good on the presentation too! At first, I was cringing because I thought it was just a slots game from the title art, but the fact you are a slot machine is amazing! Died really early on, but I saw enough. Binding of Issac with gambling your health away?! Awesome! |
| May 4 00:52:23 | 21h 31m | How To survive school | ♥ 0 | Hey there! Just a heads up. Under "Downloads and Links", it's saying that the link you provided leads to your source code, while the itch site features only a Windows build. It's easier for people reviewing your game if they know what builds are available for them to play. Personally, I alternate between a Mac and a Windows box, so I usually would like to know ahead of time what I'm getting into. Just a suggestion. Congrats on completing your first Ludum Dare :) |
| May 4 01:42:12 | 49m 49s | Root Maker | ♥ 1 | It's somewhat sadistically enjoyable jumping on a currency when its at its low point and then watching the money explode like that. It was then that an hour had passed and I was deep into forming my own cult that I realized I should probably take a break from it for a while. Well done! |
| May 6 03:23:42 | 49h 41m | Herding Cats | ♥ 1 | Very fun concept. Frustrating as all hell to coordinate them, which I think is its charm. 6 buttons feels like a good max amount of button, because any more is just impossible. A "reset level" switch would have been nice too because I accidentally broke the level and couldn't progress :'( https://i.imgur.com/jEHDyTw.png Definitely fits with the title of the game, though. |
| May 6 03:37:06 | 13m 24s | Zombieton | ♥ 1 | "DEAD" Definitely a fun idea. I liked the music and the usage of drums as a sound effect for the pistol (though it kinda confused me at first) I seems a little unbalanced overall, with it becoming too easy to win (especially with enough hitpoints). I also noticed if you just stand in the middle of the zombies, the zombies will kill themselves with attack damage until there's only one left. Gameplay was definitely smooth though, and it's a good start into a concept. Also, congrats on finishing your first compo! |
| May 6 03:49:42 | 12m 36s | Escape from the Bank | ♥ 1 | Cool idea! Basically a maze game with a challenge to keep it less than a certain amount of travel! It definitely feels like its randomly generated, which is a mixed bag in terms of fair level design. It definitely felt like some levels are unlikely to win without perfect knowledge of the maze. I was able to play through 5 or 6 before "dying". The edges of the walls were jagged too, which made navigation a bit harder in a seemingly unintended way. I still like seeing a well-made maze generator, and this is a good one. |
| May 6 04:23:27 | 33m 45s | utsvulten | ♥ 0 | Dear lord, what is this nightmare?! I kinda like it... |
| May 6 04:46:27 | 23m 00s | Bloodletter | ♥ 1 | The fast-paced Quake feel combined with the bullet time and health drain and hit enemies to heal actually turns out to be a lot of fun! I had a blast! I only played it on easy so far, but I'll come back later for the harder difficulties. |
| May 7 02:18:34 | 21h 32m | Earn Your Life | ♥ 1 | I liked some of the options :P However... I faffed about my entire life... At age 71, I won a contest. And at age 76, I was an inspiration to many. Truly an epic life. Then at the next life, I faffed about my entire life. Only at age 74, was I haunted by the past. Truly an epic life. If I could give some real criticism, though, it's a bit basic and making "real" choices doesn't seem to lead anywhere new... also, putting a blurry shadow behind text makes it really hard to read. I also notice, regardless of how often I refresh, my name is always "Connie Swift". The music was alright, though, and I like putting it as optional at the bottom in the web version. That was a nice touch. |
| May 7 02:44:39 | 26m 05s | Lifeblood Arena | ♥ 0 | It's an interesting game with a nice polish. I like the small things like the screen wiping out as it transitioned and the simple mechanics. It'd be nice if there was some way to get back some hit points though. Also, the second level and fourth level kinda repeated themselves (bull fights) and that one kinda takes to long to finish. A polished effort though! |
| May 7 03:00:23 | 15m 44s | Deal With the Devil | ♥ 1 | The devil is a cheap lying bastard >_< The ability to say "No" to the initial offer right at the beginning was a nice touch, lol This was a fun concept. The top-down was reminiscent of Hotline Miami. It actually was honestly a little too easy to win, though, so long as you keep moving in a direction. I couldn't figure out how to change powerups til after playing and winning. They don't seem to do too much to differentiate themselves mechanics-wise, though, at least as far as I could tell. Maybe a "hit" animation would help show when enemies were being affected or what's more effective. Replaying it also stressed a desperate need to be able to skip the intro cutscene, especially because it's annoying that it locks the mouse, even in windowed mode. |
| May 7 03:18:07 | 17m 44s | Assault on Crown Archipelago | ♥ 0 | I have to appreciate the nightmare the protagonist finds themselves in when they drink the grog. There's a lot of nice things going for this. I like the harpoon puzzle solving mechanic and the music pitch-bending is a nice touch. I haven't gotten all that far, but just on mechanics alone, I like it. I think of Monkey Island a bit much with the presentation here, which makes me kinda feel bad when I'm on a Monkey Murdering Spree TM. For a small bit of feedback, I can't help but notice you have to WASD into the instruction teaching the player they need to WASD to move, which is a bit ironic. Otherwise, I kinda like the game. I haven't gotten far at all, but it gives a good first impression. It could really use a save mechanic of some kind though. That would really be nice to have added (especially if you expect people to try for 999 coins or 250 for the ending)... |
| May 7 03:31:43 | 13m 36s | Currency Lane | ♥ 0 | Interesting entry. I get the mechanics and I like the idea. The perspective is baffling as it is though... maybe it's the fact that the coins seem to have random sizes and not something consistent with perspective. Having shadows beneath the coins is helpful, but it's still really difficult to play. The exacting, unforgiving hitboxes around the burglar sprites and fact the player coin doesn't have a lot of control over speed of movement means losing out on a lot of opportunities as the burglars seem to time themselves to run right over coins a lot of the time. I think that's more due to RNG being particularly unfair, though. It might be nice if the player coin had some left/right movement control and if the coins matched perspective some. Also, make the burglar a little more forgiving (such as let the player have it if they're over half the body height of the burglar or something) Finally, to be blunt, with upgrades at $150 and higher (and me only being able to get like $.50 a run before getting overwhelmed) I'm gonna say there's no chance I'll get to see what they do. However, I really like that the amount you own saves even after closing/reopening. That's great that you added that. |
| May 7 04:02:38 | 30m 55s | The Greatest Show | ♥ 1 | I love the art style and the music, and I love the sound effects for the talking goose XD However, there's clearly a translation error going on here. I can't understand anything of what's happening in the dialogue... I don't want to hold it against the game, but I have no idea what I'm doing. The absurdity alone bumps up the humor for me quite a bit, even if the dialogue made no sense. All I know is I ran out of souls and died. |
| May 7 05:20:37 | 1h 17m | Cash-Out | ♥ 2 | I didn't think that Red Letter Media's Mr. Plinkett would get his own game! Reference jokes aside, I loved this entry. It's like its own nightmare as a game. Clearly, it doesn't seem to end, but the art style and the music really complement each other and the gameplay. I'm not sure I have a lot of criticism for it, aside from maybe an ending that isn't just losing. Though, maybe I just didn't find the way to 'win'. Also, a 'menu' to quit while playing, and opening up some of the gaps near the houses up against the edge of the screen, so the player can get around. Also, I noticed some powerups were spawning in an unreachable island in the middle of the lake. A bug, perhaps? |
| May 7 05:35:58 | 15m 21s | ATM: Automatic Teller Mayhem | ♥ 1 | The gameplay itself is a little rough, but I like a good physics clusterf**k game. I think the only "issue" I have is that the railings are really difficult to get around. That and maybe lower the "ceiling" so that the ATM isn't floating around. Also, sometimes the ATM seems to just *pop* back to the floor when going from Smash mode back to walk mode. Not sure whether it's an issue. Also, the symbols above the 'customer' heads don't make a lot of sense to me. Otherwise, I dig it a lot! |
| May 8 03:55:43 | 22h 19m | Conway's Currency | ♥ 1 | The game is very interesting in concept, but really difficult to play. I think it's the huge amount of things to take in all at once. After I got used to the rules, it was fun to keep going! Now sure there's an ending proper. Would be nice if there was after a certain amount of levels. I made it to Floor 14 before closing. Maybe better teaching moments in game would help a lot. Also giving the other items gravity wasn't very helpful, tbh. I love the concept of health as an inventory item. I think that worked toward the theme extremely well (Alongside with Conway's Game of Coin!) |
| May 16 01:22:41 | 189h 26m | The Cash with a Hat | ♥ 1 | This is one of the better nightmares I've played, and I mean that as a compliment. Accentuated a bit by the music that plays in the background. I really like the mechanic at play here and how having a taller stack of coins actually has a serious negative impact on things like platforming. Amazingly, I still haven't beaten it (I screwed myself over a lot of times by overspending on the bill), but I like the web version enough that I definitely want to try to finish it later on. I downloaded the win copy and I'll try to beat it later! The inclusion of a reset button is MUCH appreciated. |
| May 20 04:18:09 | 98h 55m | Tyrone Leinster's Debt Dream | ♥ 1 | The game mechanics are simple, which I like. It would be really nice if I could have held the mouse down to attack instead of having to cramp my finger 😠Otherwise, I like the weird, weird graphics and movement animations a lot. The briefcases at the Capone battle were annoying because they don't come across as something you can attack, so... I died just after because I blew all my health fruitlessly dodging them. Simple but fun. |
| May 20 04:33:23 | 15m 14s | Piggy Bank's Adventure | ♥ 1 | Wow, that was extremely short. Given the epicness of the story, the music, and the presentation of the tutorial level, I thought there was going to be much much more to it. Kind of a shame, really. As far as the mechanics go, the pig felt really fast and it was a bit jarring at first. I think with more levels to feel it out, it would have been a much stronger experience. I did like the art style itself, and the music choice was nice. I'm not sure the music was made as part of the jam because there's no credit saying otherwise, but really nice job if it was! |
| May 20 06:21:26 | 1h 48m | Baby Benjamins | ♥ 1 | A lot of fun to the concept here! Sadly, I'm not patient, skilled enough to reach the gold bar that someone else seems to have. If I had feedback, maybe reduce the amount of currency that spawns at a time. The 2D physics performs really well, but it makes it really tough to play when it fills so much up on its own. I enjoyed this one a lot! |