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| Timestamp | Since previous | Game | ashashza's comment | |
|---|---|---|---|---|
| Oct 9 14:43:13 | PIPO THE GHOST | ♥ 1 | Wow, this had such nice ambient audio, so relaxing. I got stuck on one of the earlier levels, Pipo reaches the end of the level but just falls through the floor:2019-10-09 16-40-25 Screenshot.png Am I being silly? | |
| Oct 9 14:59:57 | 16m 44s | Once upon a chip | ♥ 5 | This was cool, the facial expression on the chip were super-cute. Also love that you got a chance to include a boss battle! |
| Oct 9 15:32:27 | 32m 30s | Kicked Out | ♥ 0 | Totally agree with gasgiant, the voice action was awesome! The ferret was particularly delightful for me. |
| Oct 9 16:24:42 | 52m 15s | Meanwhile in Boston | ♥ 1 | I liked the use of flags as characters in this. ;) That final boss was tough, wish I had a way to fire in diagonal directions. |
| Oct 9 16:30:36 | 5m 54s | Darkness Harvest | ♥ 0 | Interesting idea! I definitely felt tension when seeing the first set of enemy eyes appear and trying to get my crew to a weapon. |
| Oct 9 16:59:58 | 29m 22s | RoadOut | ♥ 1 | Wow, I'm just as blown away as other comments by how much content and love there is in this jam. Stylish visuals, a menu system, a mini-map, a lighting/shadow system, crafting, solid combat, driving sequence. Wow. I particularly loved the cut scene art, it made the main character feel so alive. The combat also felt really satisfying. A delightful surprise that I could time-parry back projectiles. |
| Oct 9 17:21:01 | 21m 03s | Necrofenser Hero | ♥ 4 | That was fun! I found it pretty satisfying to be converting enemies into minions. Really cute visual style too. Initially I was working real hard to kill sheep and chickens to raise an army but there was this cool moment when I realised I could resurrect the enemies. Game changer. I often found myself wishing that I could move a little faster and that I had more control over what I was attacking. Great jam game! |
| Oct 9 17:42:07 | 21m 06s | Fragmented Reality | ♥ 1 | I'm going to echo a lot of the comments already here, but I found the soundtrack to be awesome. Really satisfying to unlock too. There are a lot of little touches in this game that make the experience so good. The subtle particle effects, the sounds, the controls felt pretty tight, the constant feel of progress. Despite things getting trickier towards the end with regular deaths (I'm clearly not a great platform player), I felt intrigued and compelled to keep playing. I particularly liked the minimal style and the falling-through-space-and-time animation of the main character at the start. |
| Oct 9 19:06:09 | 1h 24m | Zen Man | ♥ 1 | This was really pleasing to look at and listen to. As an occasional meditator, it goes some way to capture the essence of mindfulness, to notice one's mind drifting and coming back to the point of attention. The artwork and sound were so beautiful that they encouraged me to play until nirvana. I love that this explored one idea / mechanic. |
| Oct 9 19:22:41 | 16m 32s | Scrap Time | ♥ 2 | This looks great! As the levels increase and the action heats up, this got more and more satisfying. I found myself enjoying the intensity more and more with the brief break between "waves". I was surprised that even though there was little differentiation between the player and enemy colours, I didn't get confused about which robot was mine. I would have loved to get more weapon upgrades more frequently (even if enemy difficulty increased faster too) there was something satisfying about seeing my robot and guns become more powerful... and adjusting my play style to the new weapons. So I'd like to see more of that. |
| Oct 9 21:31:42 | 2h 09m | SpaceGas | ♥ 1 | That was cute and funny. Like @tongueenvy I also really liked the player character design. There's something oddly satisfying about starting each level staring at someone's butt in space. I also enjoyed that there were 2 ways to play each level, each with this own challenge. |
| Oct 9 21:42:13 | 10m 31s | Everydate | ♥ 3 | That was cute, I could feel myself getting invested in my date and not wanting to upset her. Apparently I'm silent a lot. There were two things in this jam that really stood out for me: 1. The moment when my date starts speaking faster and faster (and I'm reading frantically to catch up) and then my character zens out. That was unexpectedly cool. 2. The facial expressions. These breathed a ton of life into the worlds characters and made me feel so much closer to my date. |
| Oct 9 21:52:58 | 10m 45s | Lost in the void | ♥ 1 | This little wizard is so charming. I love the duck animation turning him into a hat, would be so cool to do more in hat mode! |
| Oct 9 22:18:41 | 25m 43s | What's Behind The Mirror | ♥ 0 | That was surreal, I enjoyed it. Unfortunately sounds didn't work for me but this game has so much atmosphere that came through anyway. I liked the paint effect and wondered if maybe it should only be used in the dream world to help the player distinguish between then two? (it would make sense to me if a painter dreamed in paint) The theme in this jam is powerful to me, I would have enjoyed exploring it more. Mostly as an interactive experience I'd like my paintings to affect my dreams and my dreams to affect my paintings. The effects could be subtle and sparse but I feel they would significantly add to the experience. |
| Oct 9 22:32:00 | 13m 19s | BETA Feel Fighters V4 | ♥ 0 | This has an intriguing visual style! Like other have said, I struggled to know when I was getting hit. I had to keep glancing up which took my eyes off the combat. So hit indications would be great. Hitting the Pain(s) felt pretty satisfying although I often struggled to know when I was close enough to make a hit or if I would miss, so I would have liked a way to tell if my hit would work or not. |
| Oct 9 22:40:25 | 8m 25s | Conception | ♥ 1 | Cool, it was fun to play through a few times and see how my choices resulted in different endings. I ran into the same overlapping-text bug (I think the music also duplicates) as others but refreshing the page solves it. |
| Oct 9 22:50:23 | 9m 58s | Genesis 1 (God Simulator Procedually Generated) | ♥ 2 | If somebody told me this morning that I would end up giggling because "my Will Smith's were blowing in the wind"... I would never have believed them.... until Genesis 1. How you ever seen a House roam free? I have. Have you ever seen Jaguar beach? I have. This was a cool little concept that really took me by surprise when I was able to click "Explore" and go venturing around my creation (read: abomination). Cool idea. |
| Oct 9 23:05:34 | 15m 11s | Water | ♥ 1 | This was a really cool way to explore a world! I can't recall playing anything where I get to experience a current time environment and instantly switch back to the past. Like others have commented, I loved the visual style too. Especially the details that went into the buildings and how they were eroded over time. The missing head on the one statue was such a lovely touch. I also wished the characters moved faster (although I can understand why you wouldn't want to rush the experience) and that the rope was easier to distinguish (a different colour maybe?). Overall I enjoyed this entry. |
| Oct 10 12:04:31 | 12h 58m | Make Profit | ♥ 3 | This was cute, I liked the idea of the tiny gnome and the zoomed in version. |
| Oct 10 12:13:08 | 8m 37s | HEARTSCAPE | ♥ 1 | This was fun. I was expecting to transition to a new level after unlocking my first lock, so it was a really nice surprise to see the level expand and see that my previous choices had consequences in future events. |
| Oct 10 12:47:45 | 34m 37s | ØJE | ♥ 2 | Wow, beautiful. There were subtle touches that just made this extra cool: the wildlife eyes following & blinking at the player. The breathing motion of the spikes. The character design was really memorable. I also loved the ambient audio, very easy to listen to even after some time and frustration (from dying to spikes :P) For a wI was struggling with the controls and wasn't sure why ... then it hit me ... I struggled to reliably trigger a "short jump". I can do a "high jump" every time I hold down jump for long enough ... but the short jump doesn't always work (even if I quickly smash and release the jump buttom). That made some areas tricky but still doable. In some places it feels like hit boxes are just a _liiiitle_ bit off. For example I'd jump and visually seem to miss a spike but it would still kill me. I thought the saving system is quite smart and innovative. It let me control points where I wanted to return. Lovely atmospheric experience, congrats! |
| Oct 10 13:02:18 | 14m 33s | Ahoy! | ♥ 1 | This was great. As others have said, it's got a really nice atmosphere and a solid visual style. I most enjoyed building my craft and seeing it become it's own beast over time. |
| Oct 10 13:21:03 | 18m 45s | Crypt Hero | ♥ 1 | Like @bdeleho, this was my first text-based rouguelike. It was so cool to see the players view expressed as text and see the view frustum. Combat would be way more satisfying with challenge and some indication that I'm being hurt and/or hurting enemies. Initially I didn't know I could just move towards enemies to attack them... I kept pressing t to target then pressing Enter multiple times on the enemies (is this a ranged attacked?). It felt like i had a lot of time to find and attack enemies with no threat. I'd love to see what kinds of levels you could craft given more time. |
| Oct 10 14:38:05 | 1h 17m | He knew it was good | ♥ 2 | Hey, this was interesting. I enjoyed combining stuff to craft my way forward. It was pretty intuitive to put out fires and grow trees. There was pretty limited time and steps so I felt pressured to keep making progress, it would have been nice to have a little less pressure and time to explore. Otherwise, cool concept. |
| Oct 10 14:59:07 | 21m 02s | Wipe It | ♥ 1 | "Innovative pantless sneaking controls" XD Awesome attention to detail in the level design, endearing main character (being pant-less always helps), cute sound effects, brilliant take on the theme. I had fun with this one. |
| Oct 10 15:10:54 | 11m 47s | Roll a Ball Genesis | ♥ 2 | Interesting idea, I enjoyed watching the world build as I played. Agree with @hellper that I grew a bit wary of typing "help" over and over again. |
| Oct 10 16:47:32 | 1h 36m | While you're here | ♥ 3 | This was such a nice narrative experience. I've recently helped my grandmother move into an old age home so it was really interesting to play this from the old persons perspective. |
| Oct 10 19:53:12 | 3h 05m | Drifter Mall | ♥ 3 | Haha! That drift animation is super cool. It would have been nice to feel my character progress a bit more as I played and upgraded. |
| Oct 10 20:06:40 | 13m 28s | Little Nothing Adventure | ♥ 2 | Like others... I really liked the little intro. The ortho projection is an interesting idea. It definitely made navigating and dodging projectiles tricky. I was also hunting for a win condition :) |
| Oct 10 20:22:28 | 15m 48s | Sand&Sea | ♥ 2 | That was quite therapeutic. I really like the idea of physically crafting the play space with sand. I placed a bunch of fish to keep the waves away and eventually they stopped coming and I ran out of sand. Thankfully I found a trick to place sand and then remove it, then re-place it created more than I initially took. That helped me get to enough stars. Having the games logo on the starting sand was a really nice touch. |
| Oct 10 22:39:04 | 2h 16m | ZERO: UNDIVIDED HEROES | ♥ 1 | I, like others, struggled a bit with the camera. Looking past that I had a good time with this. I loved the interpretation of the theme and how enemies evolve over time. The multiply to gain health mechanic was novel to me and felt satisfying to execute. |
| Oct 11 10:26:16 | 11h 47m | Story Of Nothing | ♥ 0 | I really love the mechanic of grabbing and throwing your 'friend?' / Nothing at enemies. :) I couldn't seem to hurt enemies by punching them directly? Eventually I get pretty overwhelmed and can't beat up my punch-friend enough to kill enough enemies. Cool idea. |
| Oct 11 10:34:00 | 7m 44s | Life Starts With Nothing | ♥ 2 | Wow, the particle effects in this were awesome. Juicy. |
| Oct 11 11:09:47 | 35m 47s | Nude In The Forest | ♥ 2 | If anyone is still struggling with a QWERTY keyboard, I found that playing like this works: - Up / Down arrow to go up and down - Q and D keys to go left and right |
| Oct 11 13:16:03 | 2h 06m | Snow Ball | ♥ 0 | This is fun! It was really good to feel my power increase as the ball gained size. The objects that were obstacles initially (houses and trees) eventually became ball food. Very cool. |
| Oct 11 13:33:42 | 17m 39s | Hermitage | ♥ 2 | I liked the characters movement animation in this. Also I used rocks to decorate my Cairn: 2019-10-11 15-32-04 Screenshot.png Short and sweet <3 |
| Oct 11 13:44:26 | 10m 44s | The drop to the top | ♥ 2 | First multiplayer jam game I've tried, so props for that! It felt like the best strategy was to keep propping stuff up against a wall, which led to less interesting play over time. It would have been cool to have options to make my opponents life more challenging :P Overall I love that you explored one mechanic and got something quite polished. Props! |
| Oct 12 10:07:39 | 20h 23m | HONK | ♥ 1 | Like others have said, this feels fantastic. Just moving and shooting feel so satisfying. I think you made a really smart decision to use existing sprites and focus on crafting something that feels great to play. Others have already made great suggestions, so I'd add that as a player I found myself wanting: - ability to see a bit further out than the fixed perspective (perhaps mouse moves the view a bit). - more ways to use the environment to my advantage (farming explosive barrels?) - an overall goal to work towards (even something intrinsic like exploring new areas). Wicked jam game! |
| Oct 14 17:58:14 | 55h 50m | Fool's Gold | ♥ 2 | Woah, character animation with the cloak on is so cool! |