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ashashza

Feedback comments for LD46

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TimestampSince previousGameashashza's comment
Apr 21 13:42:12 Super Rally ♥ 1 This was cool, love the idea that the sound & effects amp up as you increase score. Not sure if it's just my browser (or my poor excuse for tennis skills) but I found it tricky to get the shot timing right. I wondered if showing the "possible hit area" around the player (like you do with the opponent) would help me line up / time shots better? Overall I think this game proves that classical tennis could be markedly improved by having players ingest psychedelics as they get more points.
Apr 21 14:31:24 49m 12s Ember Online ♥ 2 Gosh this is really pretty. Even the UI is tastefully done. I loved the thoughtful little touches like animated title and the rubber ducky sailing the soft seas. My only wish is that I could move around a little faster so that exploring this serene place was easier.
Apr 21 16:15:48 1h 44m Junior Juggle ♥ 1 This is terrifyingly charming ... or is it charmingly terrifying? I think the sounds and animations on the baby are great touches. Like others, I struggled to keep stuff up with the overlapping sprites. Overall great jam.
Apr 21 18:19:35 2h 03m HENCHLINGS ♥ 2 The characters and environment art in this look great! The little lights while they move / teleport is genius.
Apr 21 18:32:56 13m 21s Dinnertime! ♥ 1 The art in this is cool. Cool idea to be splitting your time between growing food for life and growing defenses for rats. I struggled to get much past wave 3, I wasn't able to keep making food and water my defensive plants at the same time. I wasn't sure where my scythe disappeared to sometimes?
Apr 21 18:47:19 14m 23s Fire Age ♥ 1 lol @ running on air. I like how this looks... the rocks sticking out of the side of the earth are a really nice touch. The fog of war is so great! Managed to last a few days but it gets touch as the number of animals ramps up. The axe is quite hard to distinguish from sticks so that had me a bit confused at points. Maybe I wanted to zoom in? Nice jam.
Apr 21 19:06:52 19m 33s u died ♥ 0 This had quite a bit of atmosphere. I really liked the text effects and how they changed as I failed to navigate platformer sections (which were pretty tough!). I'm pretty sensitive to motion-sickness so the up-down wobble was a bit much for me after a while. I thought the switch from text to platformer was really neat, I've never seen that before.
Apr 21 19:14:20 7m 28s Save The Fish ♥ 3 This is super-charming. Lots of cute little touches, like when the fish runs out of water and grows wings :'D Like others, I also found this tricky to control. I think the controls are from the characters perspective but my brain is expecting them to be from the cameras perspective. Great work getting in so many elements for the levels and environments!
Apr 21 21:59:33 2h 45m Plant Life ♥ 1 I think this game is a great illustration of my lackluster multi-tasking skills. Great job on taking mechanics which would feel quite simple on their own but mixing them in a way that creates challenge. I really like how the plant shoots up straight from the menu!
Apr 21 22:05:29 5m 56s Enkindle ♥ 2 Ooo, this had atmosphere for sure. Really like the textures on stuff, just wish it was all a bit brighter so I could see more. There seems to be a delay between when I add to the fire / fan the flames and things actually getting brighter.
Apr 21 22:27:11 21m 42s PLAYTIME ♥ 2 I struggled to find the weight activated lifts ... I found a gate but couldn't find any levers near it. There's a glowing bit on the floor but it just traps me and the monster doesn't seem to trigger it? The voice work in this is pretty creepy, nice work.
Apr 21 22:53:00 25m 49s Hive Preserver ♥ 4 This was great! The feel and texture work really bring out those 90s shooter vibes, which is awesome. The health bar is super-duper-cool! I really appreciated the ability to adjust mouse sensitivity. You did a good job with the pacing too, this felt brief but left me wanting more. It would been nice to have ways where one could use cover more effectively. It felt like as soon as I left a safe spot I was immediately shot at. I guess I wanted the ability to surprise and terrify enemies a little more. :) Great jam! This was my favourite detail: 2020-04-22 00-41-34 Screenshot.png
Apr 22 08:01:16 9h 08m Mega Kinetic ♥ 2 This is so charming. Like others, I enjoyed the intro (and the ability to skip is a nice touch.) The character designs are adorable and their movement feels pretty satisfying. The legs, the body weight shifting, the alien's squashyness! I found it pretty challenging to get to 10+ bounces. It felt like I either just couldn't get to the landing spot fast enough or my own shadow mixed with the alien's shadow and I got confused. I guess I need to eat more strawberries :) Cool jam.
Apr 22 09:33:37 1h 32m Greed and feed ♥ 1 The characters and their animations in this are so great! The little arms flailing as the raccoon lands 😆
Apr 22 12:21:02 2h 47m untitled ♥ 0 Oooo, lots of intrigue in this. I wasn't sure what I was doing / what I was supposed to be doing but the intrigue kept me exploring for a while. A mix of eerie and exciting when I got to see the other worshipers arrive. This looks great and the audio stood out even more for me. Really sets a deep, mysterious tone. I couldn't quite figure out if there was a way to awaken the skull, tried changing the colours of a few items but that didn't seem to make any difference. Would have been nice to have some more feedback about progress / purpose.
Apr 22 14:31:58 2h 10m In the Enemy Line ♥ 1 Love the character designs in this! The intro was also super-good at getting the message across super-quickly. I struggled quite a lot to get past the first few landmines. I guess I need to brush up my platforming behind enemy lines :)
Apr 22 18:23:21 3h 51m Unsplashed ♥ 1 Like others, I really liked the look of this. Particularly the water. I thought it was quite a clever puzzle mechanic and wanted to really settle in to figuring out the levels! Pity the time limits are so short, it meant I felt pretty rushed. I feel like the core puzzle has enough interest and challenge to stand on it's own and could do without the time pressure. Moving the camera around felt like it hurt more than helped, i guess because the time limit meant I needed to spend time on moving the ducky, not the camera. Also there are some angles / positions where it's really tricky to get the arrow to appear / work. Overall, cool jam!
Apr 22 21:31:52 3h 08m Burned by the Poi ♥ 1 This felt really interesting. Swinging around for the first time and seeing my poi move outwards made me really excited. I've never seen a weapon mechanic like that before! Moving back and forth in the right way and flicking my mouse around seemed to build up momentum... I just couldn't quite get the poi moving in a way where it felt controlled enough that I was confidently able to attack the Red Eyes. Is there a technique I'm missing? Like others mentioned, I didn't quite get the mouse buttons -> poi modes connection immediately. When it did click for me ... I definitely felt more in control but it always felt like having the poi swing out was better than having them close / tight. The camera movement is a bit exaggerated, for me, which made it hard to see the initial speech bubbles. But I figured it out eventually. Overall I think this is a really interesting jam and I feel like there's a lot of potential in using poi as weapons (strictly in a video game context 😛 )
Apr 23 00:03:53 2h 32m Hop to it ♥ 3 Hey, I had a good time with this. There's so many things I liked: - The characters and their lively animations. - There's a charming visual style (gave me 3D Movie Maker vibes) - Some mystery (why is there a grave in the garden? who died?) - There's a double-take on the theme (keeping plants alive and keeping your family alive) - The ability to pop open the menu and review the controls while in-game - Cool ideas for each of the plants. - The UI was also pretty good at letting me know what was going on with my plants (too much / little water). It was pretty chill playing this, so I wished there was a way to play without needing to use the mouse and keyboard at the same time ... maybe mouse or keyboard only controls? Really liked that there was a daily special for buying AND selling. Although I wasn't sure if a special on selling an item meant I was selling it for less or getting a better deal? Aynway, great jam!
Apr 23 14:42:36 14h 38m Last Light ♥ 4 Ooo, nice ethereal atmosphere in this. The music added a lot to the mood for me. I really like the lighting shadow effect when you shine your light beam on items. Gameplay wise I was really unsure of what to do. I explored around for a while but I wasn't able to pick up or move anything? I noticed the crystals bar above "Seeds" going down but I couldn't figure out how to change that. Cool jam!
Apr 23 14:56:32 13m 56s Amanita ♥ 2 Gosh, this is cool! I encourage everyone to play to the end. So many nice details to this: - The day / night cycle. Subtle enough to not notice initially but just right. - Just as I started questioning my actions, the game rewarded me. - The dynamic music is super-good. My only gripes were that it was difficult to aim sometimes... I'd see the Space button UI but pressing it wouldn't do anything. It also gets a bit tedious sometimes feeding the same items to the mushy. Overall I had a great time with this. Congratulations to the team on getting so much atmosphere into this.
Apr 23 15:05:06 8m 34s 2 Soon 2 Sheep ♥ 1 Love the art style in this! Super-creative use of simple shapes, I thought that was really cool. After a bit I ran out of fruit for my poor sheep. But that's all good because you CAN RIDE THE SHEEP! 2020-04-23 17-03-24 Screenshot.png Need I say more?! Wish I could rate the graphics 😢
Apr 23 15:22:51 17m 45s Cells ♥ 1 This is beautiful. I had a good time playing. It took me a few tries to figure out whats going on but the sheer prettyness and intrigue kept me motivated to keep going. Fairly early I figured my goal would be to gather enough resources to release the heart ... but I was confused about that was required to pass the next "level" test. It seemed kinda arbitrary and then suddenly I'd fail a test and lose. I think this could be quite easily resolved by showing players how much immunity is required to pass the next test. That gives me a clear indication of what's required and let's me make interesting choices about how to spend my resources to get there. Besides the immunity requirement above, I thought the game was quite intuitive and managed to play through without doing the tutorial. Great job team!
Apr 23 20:14:32 4h 51m Keep Hostages Alive ♥ 0 Cool idea. I looked at the room behind me at one point and I liked the detail on the desk and seeing my cash pile :) It was really tough for me to tell the baddies and the goodies apart. I wondered if highlighting them good / bad in some way when I focused on them would have helped.
Apr 27 19:40:51 95h 26m Two Brot(h)ers - One and the other One ♥ 0 I've gotta agree with most comments so far that the art style is really cool. I wish the camera was a little bit closer up so I could soak in that arty goodness. Like others, I also struggled with the difficulty. I think that's down to the shooting. I was able to move where I wanted to be but had to stop and change direction to make sure shots when in the direction I wanted. This was particularly difficult because those spider movement patterns are so sneaky. Speaking of spiders... great job on the sounds there! They felt pretty menacing to me... make me explore quite cautiously. There was a "bug" on the first level where I used my potions in combat and then had nothing with which to open the door. But that didn't keep me from enjoying this jam.