FoonLudum Dare ExplorerLD46 → In the Enemy Line

In the Enemy Line

By plepletier, Homero and Trengaw

View on ldjam.com

CategoryRankScoreCount
Overall3103.9227
Fun10163.4227
Innovation6303.5826
Theme1134.2627
Graphics884.5427
Audio504.2627
Mood734.2827

Comments

plepletier 2020-04-18 06:30

Char_PROMO1.png

plepletier 2020-04-18 06:31

Char_WalkPROMO.gif

plepletier 2020-04-19 17:21

promo-01.png

plepletier 2020-04-21 00:22

PROMO-PRT-03.png

PROMO-PRT-05.png

PROMO-PRT-04.png

jungle 2020-04-21 01:56

Nice graphs, solid gameplay. Great entry. Congratulations

d1str4kt0r 2020-04-21 06:44

I will have to give this 10/10. Seriously. Well done.. vcs mandam muitooo galera, abraços.

d1str4kt0r 2020-04-21 06:44

Sem defeitos

d1str4kt0r 2020-04-21 06:48

Graphicwise, reminds me of Valiant Hearts.. Don't know if it was an inspiration of yours but it hit me instantly. made me smile

plepletier 2020-04-21 14:46

Thanks!!! Yes, Valliant Heart was a inspirition reference to this game!

sockyman 2020-04-22 14:30

Graphics and audio are great! The game play is fun but it would be nice is after being killed I didn't have to press play again and watch the intro. As well I got shot through the big walls sometimes.

ashashza 2020-04-22 14:31

Love the character designs in this! The intro was also super-good at getting the message across super-quickly.

I struggled quite a lot to get past the first few landmines. I guess I need to brush up my platforming behind enemy lines :)

zollmaniac 2020-04-22 14:36

Nice graphics and audio. Good game play. Good job, y'all!

randdir 2020-04-22 14:55

Really nice entry team good job with this one. I just guess that hitbox should be improve but without that well done ! keep it up guess you could make a full one with that.

dedjo0 2020-04-22 14:58

A very beautiful game, but to hard for me x) Great work !

moskoman 2020-04-22 21:19

This game is sooooo cool! I love the art and visuals, and the music really kept me on the edge of my seat! Congrats, guys! <3

attala 2020-04-24 20:14

Fantastic graphics and mood. Really nice entry. I found the gameplay hard but I'm usually not good at these kind of games :) Very nice job!

jrap 2020-04-27 05:08

Great interpretation of the theme here, the mood you've put across with the art and audio and everything is fantastic. Much appreciated the visualisation of the enemy sight lines since I found it hard to judge if I was safe just on their animations alone

Here's me getting owned by a mine for the 5th time Untitled.png

nicolasjl9 2020-04-27 14:24

Nice Art

ryjcio 2020-05-03 17:40

Amazing graphics and audio, but imo dying after the first shot is a little bit too much. After 5 minutes and couple of tries couldn't get to any of my companions, got frustrated and switched the game off. Oh, and the little intro was amazing as well! Great feel.

rjhelms 2020-05-03 21:27

As others have said, this is a really solid entry that is hampered by the difficulty. Either a checkpoint system, or just being able to survive more than one hit, would go a long way.

The art, sound, and overall mood are phenomenal!

jm-studio 2020-05-03 21:37

Very very Awesome game but why is it that much stupidly complicated to jump above mine :( Everything is so great but it was such a pain to pass the mine, jumping and running was working only one evry 2 times(maybe my keyboard ?), so I had to change my strategy to go close to the mines and then jump and pass over, but if too fast passing i would explode while jumping and too late, no time to pass over it... And this strategy was very slow compared to a running and jumping, so I could get the key, but not come back in time.. Moreover I reached the dorr at elft before getting the key at right, I gave up after several tries , I could reach both of the element in different game but never finish it.. i'm curious what happens if reahing the door with the key.

If you have a version where you are nicer about mines, smaller hitbox, mostly less high, because that was so frustrating to see my character starting jump but still exploding... and eventually maybe a little more distance between 2 mines but that's I could handle.

But as a conclusion,I really congratulate you for the game !

mikdionio 2020-05-05 14:22

This is looking to be a really great game. I just wish the mines were slightly farther apart since they are way too difficult to get through.

moorcore118 2020-05-05 19:45

Cool idea! Wish it could be a bit better balanced in the beginning :) Graphics are so nice, sounds are good! I like the simplicity of this game but this is still catchy.

gustavo-christino 2020-05-06 06:12

Análise...

1 - Mecânicas, Aprendizado e Fluxo: O conceito de ajudar o amigo/companheiro/aliado é muito interessante de ser abordado. A mecânica é de plataforma, bastante realista em termos de mobilidade (e letalidade). Para mim isso combina bem com a realidade do conflito e pode ser muito positivo para jogos rápidos. Aprender a jogar demorou algumas mortes (infelizmente morrer tem muita punição, a morte é um processo lento, nos obriga a ver o início da cena sempre, mesmo que seja possível pular a introdução). Além de recomeçar a música de novo e de novo. Minha sugestão seria ter um check-point no começo (assim a pessoa poderia selecionar retornar para o check-point ou recomeçar do zero). Algo que me atrapalhou um pouco com o fluxo de jogo foi ter que alternar entre teclado e mouse (após perder, ter que selecionar com o mouse). Se for interessante, creio que uma boa coisa seria colocar atalho para o menu no teclado (mesmo que mantenha o mouse).

2 - Gráficos, Áudio e Narrativa: Os gráficos foram suficientes para passar o conceito do jogo. Eu estranhei a princípio a parte do pescoço e da cabeça dos personagens. E não entendi totalmente se eles são soldados na guerra em questão (porque não vi armas até onde joguei). Pretendo voltar e jogar mais depois de escrever esta análise. O áudio foi bem divertido a princípio, mas somando com ter que ouvir do zero toda vez, acabou se tornando um pouco maçante (mesmo tendo ficado bom). Eu creio que a cena de morte poderia ter sons variáveis (para não martelar tanto na cabeça). Também poderia ter um filtro sonoro ao morrer e recomeçar de check-point (se forem dar continuidade ao projeto), assim não precisaria recomeçar a música, apenas ficaria abafada e voltaria (ou alguma solução diferente). De qualquer forma o áudio está muito bacana para tempo de Ludum Dare. A narrativa teve uma apresentação interessante, só fiquei na dúvida sobre os personagens serem soldados mesmo, ou se eles são mineiros ou algo do tipo. Sei que podem ser as duas coisas, mas pode ser uma boa adicionar algo a mais para tirar a dúvida (a menos que isso faça parte do plot propositalmente). :)

3 - Cultura: Dizem que a guerra é um lugar onde é possível criar bastante confiança em outras pessoas (por ter que cuidar ou ser cuidado em proximidade à morte por outros). Creio que o projeto seja uma boa peça para questionar sobre essa situação (ainda não terminei de jogar, pretendo tentar mais algumas dezenas de vezes para ver o plot inteiro).

4 - Monetização: Creio que com os devidos polimentos (até então apontados) o jogo possa vender para stores como itch.io (ou similares). (:

gustavo-christino 2020-05-06 06:12

Analysis...

1 - Mechanics, Learning and Flow: The concept of helping the friend / companion / ally is very interesting to be addressed. The mechanics are platform, very realistic in terms of mobility (and lethality). For me this matches well with the reality of the conflict and can be very positive for quick games. Learning to play took some deaths (unfortunately dying has a lot of punishment, death is a slow process, it forces us to always see the beginning of the scene, even if it is possible to skip the introduction). In addition to starting the music over and over again. My suggestion would be to have a check-point at the beginning (so the person could choose to return to the check-point or start over from zero). Something that hindered me a little with the game flow was having to switch between keyboard and mouse (after losing, having to select with the mouse). If it's interesting, I think a good thing would be to put a shortcut to the menu on the keyboard (even if you keep the mouse).

2 - Graphics, Audio and Narrative: The graphics were sufficient to convey the concept of the game. At first I found the characters' neck and head strange. And I didn't fully understand if they are soldiers in the war in question (because I didn't see weapons as far as I played). I plan to go back and play more after writing this review. The audio was really fun at first, but adding to having to hear it from scratch every time, it ended up getting a little dull (even though it got good). I believe that the death scene could have variable sounds (not to hammer too much in the head). You could also have a sound filter when you die and start over from the check-point (if you are going to continue the project), so you wouldn't need to start the music over again, it would just be muffled and come back (or some different solution). Anyway, the audio is too cool for Ludum Dare's time. The narrative had an interesting presentation, I was just in doubt about the characters being soldiers, or if they are miners or something. I know it can be both, but it might be a good idea to add something more to clear up the doubt (unless this is part of the plot on purpose). :)

3 - Culture: They say that war is a place where it is possible to create a lot of trust in other people (by having to care for or be cared for in proximity to death by others). I think the project is a good piece to question about this situation (I haven't finished playing yet, I intend to try a few more times to see the entire plot).

4 - Monetization: I believe that with due polishing (until then pointed out) the game can sell to stores like itch.io (or similar). (:

goog 2020-05-11 08:31

Wonderful graphics, tense gameplay. I like the WW1 aesthetic, aided by the soundtrack. Also i like the drums when highlighting a button in the menu. Overall a very cool and very dope entry.

oillen 2020-05-12 18:19

Nice grafics with an consequent style on the one hand, on the other a fitting soundtrack & the right sfx, all together build up a good mood. Facing dangers of trenchwarfare meanwhile the pressure of your friends hemorrhaging life tells a story which needs words only to click the start button - good job :dvd: