Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → Ace17
Feedback comments for LD45
Ace17's games and stats for all events →
| Timestamp | Since previous | Game | Ace17's comment | |
|---|---|---|---|---|
| Oct 7 11:40:59 | In the Rain | ♥ 1 | Wow, this is impressive. Incredible work on the game mechanics teaching! The soundscape is very immersive, and the graphics are simple but clean. Great job! Edit: made it to the end. Definitely worth it! | |
| Oct 7 12:07:29 | 26m 30s | Empty Soul | ♥ 2 | The link is broken? |
| Oct 7 20:17:41 | 8h 10m | Nothing But Hunger | ♥ 0 | We had a lot of fun playing this one!! Liked the fact that the scrolling changes directions. The 'eat' sound could be a little more percussive ;-) |
| Oct 7 21:13:08 | 55m 27s | Soundsearcher | ♥ 3 | This is a great idea. I had to dig in the source code to figure out that the left/right keys were changing the player's orientation (instead of moving it left or right). But then, playing this was a calm and relaxing experience, I'd be glad to play a more quest-oriented version! |
| Oct 8 12:16:17 | 15h 03m | Far From Home | ♥ 1 | Good entry, but the controls are a little too slippy, I had a really hard time dashing between those two spikes. The music is nice, some audio would have added some more punch! |
| Oct 8 12:28:16 | 11m 59s | Soulless | ♥ 1 | Solid B&W graphics and sound FX. I was less convinced by the music (especially the fact that it restarts when you die). Played through the end, the jump feels nice, but the walls are too sticky. The slow scrolling also feels unjust, I never want to wait for the screen to scroll :D |
| Oct 8 17:41:58 | 5h 13m | Void/Entropy | ♥ 1 | Nice, hard, and fun (not convinced by the music though, is it computer-generated?) |
| Oct 9 12:27:31 | 18h 45m | Nought - Procedurally Generated Dungeon | ♥ 1 | Fun but soooo hard! Also, without scrolling, aiming with the mouse feels inappropriate (e.g going to another room makes you aim in a completely different direction, this is a hindrance when you're trying to anticipate enemies when entering a new room (as they get to hit you very quickly). |
| Oct 9 12:30:11 | 2m 40s | Fall of RS-17 Icarus - an Akaban Tale | ♥ 1 | The soundscape is great, but the slow walking kills it. Especially for a point and click, where you have by design to do a lot of searching, you shouldn't be thinking "oh I'd like to try this shiny widget over there, but walking to it would take too long" Too bad, because it's very promising (and I want to know the rest of the story!)! |
| Oct 11 12:26:40 | 47h 56m | The Nameless | ♥ 1 | Any chance for a Linux build or a web (HTML5) build? |
| Oct 17 18:20:53 | 149h 54m | Sorrow Quest | ♥ 2 | Loved the music and the same-musical-key sound FX! The purple background reveals cracks between tiles, a black one would have been more forgiving. Also, it's a little annoying not to have keyboard auto-repeat. |